在上一篇博客中,我们详细分析了InputReader中读取设备事件,到processEventsLocked函数处理事件(包括设备事件,设备添加、删除等),再到ProcessEventsForDeviceLocked处理设备事件,最后到InputDevice的process函数,去遍历各个InputMapper执行process函数。
今天我们继续从这里开始分析,Input设备有很多种类,其消息格式各不相同,因此就有很多InputMapper对各个不同的RawEvent进行处理。
我们今天主要从按键的KeyboardInputMapper来讲解。
一、KeyboardInputMapper
下面我们主要从按键,比如音量键、power键的这个InputMapper说起:
void KeyboardInputMapper::process(const RawEvent* rawEvent) {
switch (rawEvent->type) {
case EV_KEY: {
int32_t scanCode = rawEvent->code;
int32_t usageCode = mCurrentHidUsage;
mCurrentHidUsage = 0;
if (isKeyboardOrGamepadKey(scanCode)) {
int32_t keyCode;
uint32_t flags;
if (getEventHub()->mapKey(getDeviceId(), scanCode, usageCode, &keyCode, &flags)) {//扫描码对应成按键码
keyCode = AKEYCODE_UNKNOWN;
flags = 0;
}
processKey(rawEvent->when, rawEvent->value != 0, keyCode, scanCode, flags);
}
break;
}
case EV_MSC: {
if (rawEvent->code == MSC_SCAN) {
mCurrentHidUsage = rawEvent->value;
}
break;
}
case EV_SYN: {
if (rawEvent->code == SYN_REPORT) {
mCurrentHidUsage = 0;
}
}
}
}
1.1 EventHub的mapKey函数
我们先来看下EventHub的mapKey函数,这个函数中outKeycode是入参,但是传的是指针,会往里面写值。
status_t EventHub::mapKey(int32_t deviceId, int32_t scanCode, int32_t usageCode,
int32_t* outKeycode, uint32_t* outFlags) const {
AutoMutex _l(mLock);
Device* device = getDeviceLocked(deviceId);
if (device) {
// Check the key character map first.
sp<KeyCharacterMap> kcm = device->getKeyCharacterMap();
if (kcm != NULL) {
if (!kcm->mapKey(scanCode, usageCode, outKeycode)) {
scanCode, *outKeycode);
*outFlags = 0;
return NO_ERROR;
}
}
// Check the key layout next.
if (device->keyMap.haveKeyLayout()) {
if (!device->keyMap.keyLayoutMap->mapKey(
scanCode, usageCode, outKeycode, outFlags)) {
return NO_ERROR;
}
}
}
*outKeycode = 0;
*outFlags = 0;
return NAME_NOT_FOUND;
}
我们看到还是通过device中的成员变量,由此可知肯定是在EventHub的openDeviceLocked函数中,
status_t keyMapStatus = NAME_NOT_FOUND;
if (device->classes & (INPUT_DEVICE_CLASS_KEYBOARD | INPUT_DEVICE_CLASS_JOYSTICK)) {
// Load the keymap for the device.
keyMapStatus = loadKeyMapLocked(device);
}
果然在openDeviceLocked中有上面这段代码。
status_t EventHub::loadKeyMapLocked(Device* device) {
return device->keyMap.load(device->identifier, device->configuration);
}
再来看下load函数,先通过deviceConfiguration获取keyLayoutName,deviceConfiguration肯定也是前面openDeviceLocked的时候创建的,这里就不分析了。
status_t KeyMap::load(const InputDeviceIdentifier& deviceIdenfifier,
const PropertyMap* deviceConfiguration) {
// Use the configured key layout if available.
if (deviceConfiguration) {
String8 keyLayoutName;
if (deviceConfiguration->tryGetProperty(String8("keyboard.layout"),
keyLayoutName)) {//通过deviceConfiguration获取keyLayoutName
status_t status = loadKeyLayout(deviceIdenfifier, keyLayoutName);
if (status == NAM