初识 windows 7 语音识别

    2010年的春节实在难熬,不仅天气阴冷,就连人情也显得格外冷淡,那日闲来无聊,无意间发现windows 7 竟然有个挺好玩的功能,那就是windows speech recognition,即windows语音识别,简单的理解就是通过自然的语言和计算机进行交流从而达到控制计算机的目的。想想以前用在科技领域的语音识别技术,如今也正慢慢在PC领域普及起来。赶紧试了一下,感觉还挺不错的,一是新奇,二是效果确实不错,正确识别率挺高的。

    不知不觉用了2天了,关于如何开启语音识别等简单的知识就不说了,windows 7的系统帮助写得很清楚,说说感受和一点经验吧。

  • 关于识别语言

    windows语音识别目前支持几个国家的语言,其中就包括简体中文(普通话),如果你的windows 7的默认locale是中文的话,那么windows 7的语音识别语言就是中文。这个可以在语音识别的高级配置选项中查看,在语言一项,会显示:

    Microsoft Speech Recognizer 8.0 for Windows(Chinese Simplified)

    也就是说,你将通过说普通话和计算机进行交流,如果你想用英文和计算机进行交流,那么通过以下步骤就可以做到:

  1. 从windows update或者其他地方下载英文语言补丁并安装到系统
  2. 打开控制面板,选择Change display language,Choose a display language࿰
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About Wouldn't your prefer to let your users speak instead of making them type? This plugin uses OS components for speech recognition and send it to your Unity scripts as String objects. Plugin supports: - Android >= 3.0 (haven’t tested below, it might work though… ), - iOS >= 10.0. That doesn’t mean you can’t target iOS lower than 10 - you simply have to prepare fallback code to cover cases when user doesn’t have access to speech recognition (SpeechRecognizer.EngineExists() for the help!). Keep in mind that both iOS and Android might use Internet connection for speech detection, which means it might fail in case there’s no active connection. Plugin doesn’t work in Editor! You have to run your app on real iOS or Android device. MOBILE SPEECH RECOGNIZER - UNITY PLUGIN ?2 Quick Start Open example scene Go to KKSpeechRecognizer/Example folder inside Unity and open ExampleScene: It shows basic usage of a plugin, which is: 1. Detecting if speech recognition exists on user’s device (keep in mind that it won’t be available on e.g. iOS 9 or old Android phones), 2. If it exists, and user clicks on “Start Recording” button it listens for recognized text and displays it on a screen, 3. On Android, speech recognition automatically detects when user finishes speaking, but on iOS we have to wait for user clicking “Stop Recording” to finish whole process (i.e. get final results). Before running it on Android or iOS device you have to… Setup permissions iOS After generating Xcode project (keep in mind that you have to use Xcode 8 or higher) you have to add two permissions keys to your project: MOBILE SPEECH RECOGNIZER - UNITY PLUGIN ?3 NSMicrophoneUsageDescription explanation from Apple docs: This key lets you describe the reason your app accesses any of the the device’s microphones. When the system prompts the user to allow access, this string is displayed as part of the alert. NSSpeechRecognitionUsageDescription explanation from Apple docs: This key lets you describe the reason y

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