题目链接:uva 10439 - Temple of Dune
#include <cstdio>
#include <cstring>
#include <cmath>
#include <algorithm>
using namespace std;
const double pi = 4 * atan(1);
const double eps = 1e-5;
struct Point {
double x, y;
Point (double x = 0, double y = 0): x(x), y(y) {}
};
struct Line {
double a, b, c;
Line (double a = 0, double b = 0, double c = 0): a(a), b(b), c(c) {}
};
Line getLine(double x1, double y1, double x2, double y2) {
return Line(y2 - y1, x1 - x2, y1 * (x2 - x1) - x1 * (y2 - y1));
}
Line getLine(double ka, double kb, Point u) {
return Line(ka, -kb, u.y * kb - u.x * ka);
}
double getAngle(double a, double b, double c) {
return acos( (a * a + b * b - c * c) / (2 * a * b) );
}
bool getCross(Line p, Line q, Point& u) {
if (fabs(p.a * q.b - q.a * p.b) < eps)
return false;
u.x = (q.c * p.b - p.c * q.b) / (p.a * q.b - q.a * p.b);
u.y = (q.c * p.a - p.c * q.a) / (p.b * q.a - q.b * p.a);
return true;
}
double distance (Point a, Point b) {
double x = a.x - b.x;
double y = a.y - b.y;
return sqrt(x * x + y * y);
}
bool judge (double a, int n) {
double t = 2 * pi / n;
int k = a / t + 0.5;
//printf("%d\n", k);
//printf("%lf %lf %lf\n", a / t, k * t, a);
return fabs(t * k - a) < eps;
}
int main () {
int cas;
scanf("%d", &cas);
double x1, y1, x2, y2, x3, y3;
while (cas--) {
scanf("%lf%lf%lf%lf%lf%lf", &x1, &y1, &x2, &y2, &x3, &y3);
Line ab = getLine(x1 - x2, y2 - y1, Point((x1+x2)/2, (y1+y2)/2));
Line bc = getLine(x2 - x3, y3 - y2, Point((x2+x3)/2, (y2+y3)/2));
Point o;
getCross(ab, bc, o);
double r = distance(o, Point(x1, y1));
double a = getAngle(r, r, distance(Point(x1, y1), Point(x2, y2)));
double b = getAngle(r, r, distance(Point(x2, y2), Point(x3, y3)));
double c = getAngle(r, r, distance(Point(x1, y1), Point(x3, y3)));
for (int i = 3; i <= 200; i++) {
if (judge(a, i) && judge(b, i) && judge(c, i)) {
printf("%d\n", i);
break;
}
}
/*
*/
//judge(a, 6), judge(b, 6), judge(c, 6);
}
return 0;
}