delegate void SetTextCallback(string text);
private void SetText(string text)
{
if (this.textBox1.InvokeRequired)
{
SetTextCallback d = new SetTextCallback(SetText);
this.Invoke(d, new object[] { text });
}
else
{
this.textBox1.Text = text;
}
}
private void BtnMainThread_Click(object sender, EventArgs e) //主线程调用textBox1
{
this.textBox1.Text = "Main Thread";
}
private void SetText(string text)
{
if (this.textBox1.InvokeRequired)
{
SetTextCallback d = new SetTextCallback(SetText);
this.Invoke(d, new object[] { text });
}
else
{
this.textBox1.Text = text;
}
}
private void BtnMainThread_Click(object sender, EventArgs e) //主线程调用textBox1
{
this.textBox1.Text = "Main Thread";
}
子线程:
private void BtnNewThread_Click(object sender, EventArgs e) //子线程调用textBox1 { this.demoThread = new Thread(new ThreadStart(this.NewThreadSet)); this.demoThread.Start(); } private void NewThreadSet() { this.SetText("New Thread"); } |
委托个人认为底层实际上就是一个指针函数,所以多线程运行中,可以通过内存寻址来跨线程安全稳定的传递数据到另一个线程.以上方法不是多此一举,在多线程环境下,稳定性,冲突,灵界资源这些都是必须要考虑的,否则就会出现很多不可思议的冲突,死锁问题.