DirectShow PIN 連接教學

 

毛毛  

 
DirectShow PIN 連接教學

 
一個寫作機會,順便看了一下 DirectShow 發現它.. 太強大了...
但覺得還是自己用 PIN 連接較好用,雖有點不方便,但 DEBUG 容易。
CODE 很簡單。我用最簡單的幾個 Filter 寫了一個 AVI PLAYER..
利用 DirectX 所提供的 GraphEdit 來做出自己要的 Filter Model 在依照其來建立連接。

PS: 弟沒有使用任何的 Avi Decoder 所以只能解基本的 AVI 格式及音樂。

1. pGraphBuilder->Render(OutPin); & RenderFile() 都會自動建立起一些基本的 Filter。
2. 善用 GraphEdit 中的 "Connect Remote Graph Filter" 功能,會得到很多答案的。





void Test(char *File)
{
    WCHAR *wfile;
   
int length;
   
IGraphBuilder *pGraphBuilder;
   
IEnumFilters *pEnum;
   
IBaseFilter *pSource;
   
IBaseFilter *pAviSplitter;
   
IBaseFilter *pVideoRenderer;
   
IBaseFilter *pSound;
   
IMediaControl *pMediaControl;
   
IMediaEvent *pMediaEvent;
   
IVideoWindow *pVideoWindow;
   
IMediaSeeking *pSeek;
   
IMediaFilter *pMediaFilter;
   
IEnumPins *EnumPins;
   
IPin *OutPin;
   
IPin *InPin;
   
ULONG fetched;
   
PIN_INFO pinfo;
   
HRESULT hr;
   
FILTER_INFO FilterInfo;
   
char szName[256];

   
CoInitialize( NULL );

    // create graph
    CoCreateInstance(CLSID_FilterGraph, NULL, CLSCTX_INPROC_SERVER, IID_IGraphBuilder, (void**)&pGraphBuilder);

    length = strlen(File)+1;
    wfile = new WCHAR[length];
    MultiByteToWideChar(CP_ACP, 0, File, -1, wfile, length);

    // find the SourceFilter from RenderFile created
    /*pGraphBuilder->EnumFilters(&pEnum);                           (编辑者:此句可能有误)
    while(pEnum->Next(1, &pSource, &fetched) == S_OK)
    {
        pSource->QueryFilterInfo(&FilterInfo);
        WideCharToMultiByte(CP_ACP, 0, FilterInfo.achName, -1, szName, 256, 0, 0);
        FilterInfo.pGraph->Release();
        if(strstr(szName, "avi") != NULL) break;
        pSource->Release();
    }
    pEnum->Release();

    // create filter
    CoCreateInstance(CLSID_AsyncReader, NULL, CLSCTX_INPROC_SERVER, IID_IBaseFilter, (void**)&pSource);
    CoCreateInstance(CLSID_AviSplitter, NULL, CLSCTX_INPROC_SERVER, IID_IBaseFilter, (void**)&pAviSplitter);
    CoCreateInstance(CLSID_VideoRenderer, NULL, CLSCTX_INPROC_SERVER, IID_IBaseFilter, (void**)&pVideoRenderer);

    IFileSourceFilter* FileSource=NULL;
    pSource->QueryInterface(IID_IFileSourceFilter, (void**)&FileSource);
    FileSource->Load(wfile, NULL);
    FileSource->Release();

    // Add filter to graph
    pGraphBuilder->AddFilter(pSource, L"MM_FileSource");
    pGraphBuilder->AddFilter(pAviSplitter, L"MM_AviSplitter");
    pGraphBuilder->AddFilter(pVideoRenderer, L"MM_VideoRenderer");

   
// find source output
    pSource->EnumPins(&EnumPins);
    EnumPins->Reset();
    EnumPins->Next(1, &OutPin, &fetched);
    EnumPins->Release();

   
// set the GraphBuilder output pin
   
//pGraphBuilder->Render(OutPin);

    // find the Avisplitter input
    pAviSplitter->EnumPins(&EnumPins);
    EnumPins->Reset();
    EnumPins->Next(1, &InPin, &fetched);
    InPin->QueryPinInfo(&pinfo);
    pinfo.pFilter->Release();
    while(pinfo.dir != PINDIR_INPUT)
    {
        InPin->Release();
        EnumPins->Next(1, &InPin, &fetched);
        InPin->QueryPinInfo(&pinfo);
        pinfo.pFilter->Release();
    }
    EnumPins->Release();

    // connect input & output pin
    pGraphBuilder->Connect(OutPin, InPin);
    InPin->Release();
    OutPin->Release();

    // find the Avisplitter output pin
    pAviSplitter->EnumPins(&EnumPins);
    EnumPins->Reset();
    EnumPins->Next(1, &OutPin, &fetched);
    OutPin->QueryPinInfo(&pinfo);
    pinfo.pFilter->Release();
    while(pinfo.dir != PINDIR_OUTPUT)
    {
        OutPin->Release();
        EnumPins->Next(1, &OutPin, &fetched);
        OutPin->QueryPinInfo(&pinfo);
        pinfo.pFilter->Release();
    }
    EnumPins->Release();

    // find the VideoRenderer input pin
    pVideoRenderer->EnumPins(&EnumPins);
    EnumPins->Reset();
    EnumPins->Next(1, &InPin, &fetched);
    EnumPins->Release();

    // connect
    pGraphBuilder->Connect(OutPin, InPin);
    InPin->Release();
    OutPin->Release();

    pGraphBuilder->QueryInterface(IID_IMediaControl, (void **)&pMediaControl);
    pGraphBuilder->QueryInterface(IID_IMediaEventEx, (void **)&pMediaEvent);
    pGraphBuilder->QueryInterface(IID_IVideoWindow, (void **)&pVideoWindow);

    RECT rc;
    HWND hwnd = m_hWnd;
    GetClientRect(hwnd, &rc);
    pVideoWindow->put_Owner((OAHWND)hwnd);
    pVideoWindow->put_WindowStyle(WS_CHILD);
    pVideoWindow->put_Left(0);
    pVideoWindow->put_Top(0);
    pVideoWindow->put_Width(rc.right - rc.left);
    pVideoWindow->put_Height(rc.bottom - rc.top);
    pVideoWindow->put_Visible(OATRUE);

    hr = AddGraphToRot(pGraphBuilder, &g_dwGraphRegister);
    if (FAILED(hr))
    {
        g_dwGraphRegister = 0;
    }

    pMediaControl->Run();

    long evCode;
    pMediaEvent->WaitForCompletion(INFINITE, &evCode);


    pMediaControl->Stop();
    pVideoWindow->put_Visible(OAFALSE);
    pVideoWindow->put_Owner(NULL);

    pVideoWindow->Release();
    pMediaEvent->Release();
    pMediaControl->Release();

    if (g_dwGraphRegister) RemoveGraphFromRot(g_dwGraphRegister);

    pSource->Release();
    pAviSplitter->Release();
    pVideoRenderer->Release();
    pGraphBuilder->Release();

    CoUninitialize();
}

就像前面說的,因為 RenderFile 會自動建立 Filter 因此更簡單的方法是都不建 Filter。


 


void Test(char *File)
{
    WCHAR *wfile;
    int length;
    IGraphBuilder *pGraphBuilder;
    IEnumFilters *pEnum;
    IBaseFilter *pSource;
    IBaseFilter *pSound;
    IMediaControl *pMediaControl;
    IMediaEvent *pMediaEvent;
    IVideoWindow *pVideoWindow;
    IEnumPins *EnumPins;
    IPin *OutPin;
    IPin *InPin;
    ULONG fetched;
    PIN_INFO pinfo;
    HRESULT hr;
    FILTER_INFO FilterInfo;
    char szName[256];


    CoInitialize( NULL );

    // create graph
    CoCreateInstance(CLSID_FilterGraph, NULL, CLSCTX_INPROC_SERVER, IID_IGraphBuilder, (void**)&pGraphBuilder);

    length = strlen(File)+1;
    wfile = new WCHAR[length];
    MultiByteToWideChar(CP_ACP, 0, File, -1, wfile, length);

    // load file source and create some filter by itself
    // include the follow filter will auto created
    // Source, AviSplitter, VideoRenderer, SoundRenderer
    hr = pGraphBuilder->RenderFile(wfile, NULL);

    // find the SourceFilter from RenderFile created
    pGraphBuilder->EnumFilters(&pEnum);
    while(pEnum->Next(1, &pSource, &fetched) == S_OK)
    {
        pSource->QueryFilterInfo(&FilterInfo);
        WideCharToMultiByte(CP_ACP, 0, FilterInfo.achName, -1, szName, 256, 0, 0);
        FilterInfo.pGraph->Release();
        if(strstr(szName, "avi") != NULL) break;
        pSource->Release();
    }
    pEnum->Release();

    // find the SoundFilter
    pGraphBuilder->EnumFilters(&pEnum);
    while(pEnum->Next(1, &pSound, &fetched) == S_OK)
    {
        pSound->QueryFilterInfo(&FilterInfo);
        WideCharToMultiByte(CP_ACP, 0, FilterInfo.achName, -1, szName, 256, 0, 0);
        FilterInfo.pGraph->Release();
        if(strstr(szName, "Sound") != NULL) break;
        pSound->Release();
    }
    pEnum->Release();

    // find the sound input pin
    pSound->EnumPins(&EnumPins);
    EnumPins->Reset();
    EnumPins->Next(1, &InPin, &fetched);
    EnumPins->Release();
    // disconnect the sound renderer pin
    pGraphBuilder->Disconnect(InPin);
    InPin->Release();

    pGraphBuilder->QueryInterface(IID_IMediaControl, (void **)&pMediaControl);
    pGraphBuilder->QueryInterface(IID_IMediaEvent, (void **)&pMediaEvent);
    pGraphBuilder->QueryInterface(IID_IVideoWindow, (void **)&pVideoWindow);

    pVideoWindow->put_Caption((BSTR)"123");

    pMediaControl->Run();
    long evCode;
    pMediaEvent->WaitForCompletion(INFINITE, &evCode);

    pVideoWindow->put_Visible(OAFALSE);
    pVideoWindow->put_Owner(NULL);

    pVideoWindow->Release();
    pMediaEvent->Release();
    pMediaControl->Release();
    pGraphBuilder->Release();

    CoUninitialize();
}


 






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