Android动画之旅(一)----小球弹起动画

学习了一段时间安卓动画 有时间会整理一下,先暂时这样看吧.

小球弹起动画

动画组成:

1.主体是一个小球沿着运动轨迹做加速运动,然后设置循环,以及逆向播放.

2.在小球下落到最底部的时候,小球会产生形变.变成椭圆

3.在小球快要触底的时候,会产生阴影.(阴影也是椭圆)

4.点击变色主要是画笔的绘制变色.
关键代码:

package com.example.administrator.animationworkdemo.views;

import android.animation.Animator;
import android.animation.ValueAnimator;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.RectF;
import android.util.AttributeSet;
import android.util.Log;
import android.view.View;
import android.view.animation.AccelerateInterpolator;

import java.util.Random;

/**
* Created by SuperD on 2017/2/15.
* 小球弹起的Loading加载动画
*/

public class CircleLoadingView extends View implements View.OnClickListener {
//起始点
private int mStartPointX;
private int mStartPointY;
//结束点
private int mEndPointX;
private int mEndPointY;
//小球的运动点
private int mMovePointX;
private int mMovePointY;

//小球的半径
private int mRadius = 20;
//运动轨迹的长度
private int mHeight;

//阴影区域的线
private Paint mPaint;
private Paint mHelperPaint;
private Path mHelpPath;

private int[] colors = {Color.BLACK, Color.BLUE, Color.DKGRAY, Color.GREEN, Color.RED, Color.YELLOW};


public CircleLoadingView(Context context) {
    this(context, null);
}

public CircleLoadingView(Context context, AttributeSet attrs) {
    this(context, attrs, 0);
}

public CircleLoadingView(Context context, AttributeSet attrs, int defStyleAttr) {
    super(context, attrs, defStyleAttr);
    init();
}

private void init() {
    mHelpPath = new Path();
    //绘制辅助线和辅助点的画笔
    mHelperPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
    mHelperPaint.setStyle(Paint.Style.FILL_AND_STROKE);
    mHelperPaint.setStrokeWidth(5);
    mHelperPaint.setColor(Color.BLUE);

    mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
    mPaint.setStyle(Paint.Style.FILL_AND_STROKE);
    mPaint.setStrokeWidth(2);
    mPaint.setColor(Color.parseColor("#3F3B2D"));
    setOnClickListener(this);
}

@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
    super.onSizeChanged(w, h, oldw, oldh);
    //取起始点在屏幕中间
    mStartPointX = w / 2;
    mEndPointX = w / 2;
    mEndPointY = h / 2;
    mStartPointY = mEndPointY * 5 / 6;
    //设置小球的初始点
    mMovePointX = mStartPointX;
    mMovePointY = mStartPointY;
    //获得运动轨迹的高度
    mHeight = mEndPointY - mStartPointY;
}

@Override
protected void onDraw(Canvas canvas) {
    super.onDraw(canvas);

// //绘制小球的运动轨迹
// mHelpPath.reset();
// mHelpPath.moveTo(mStartPointX, mStartPointY);
// mHelpPath.lineTo(mEndPointX, mEndPointY);
// mHelpPath.close();
// canvas.drawPath(mHelpPath, mHelperPaint);

    //在下落到一定时刻存在椭圆效果
    int mDistance = mEndPointY - mMovePointY;
    if (mDistance >= mRadius) {
        canvas.drawCircle(mMovePointX, mMovePointY, mRadius, mHelperPaint);
    } else {
        //距离底端距离的碰撞比例
        float ratio = mDistance / mRadius;
        //将左右位置稍微拉伸一点,形成扁状效果
        RectF oval = new RectF(
                mMovePointX - mRadius - 2,
                mMovePointY - mRadius - ratio * mRadius + 5,
                mMovePointX + mRadius + 2,
                mMovePointY + mRadius - ratio * mRadius);
        canvas.drawOval(oval, mHelperPaint);
    }

    //绘制底部阴影(注意阴影也是椭圆)
    float downRatio = (mMovePointY - mStartPointY) / (float) mHeight;
    //在行驶路径后半段 出现阴影
    if (downRatio > 0.3) {
        RectF rectF = new RectF(
                mEndPointX - mRadius * downRatio,
                mEndPointY + 10,
                mEndPointX + mRadius * downRatio,
                mEndPointY + 15
        );
        canvas.drawOval(rectF, mPaint);
    }
}

@Override
public void onClick(View view) {
    //初始化动画
    ValueAnimator mStartAnim = ValueAnimator.ofInt(mStartPointY, mEndPointY);
    mStartAnim.setInterpolator(new AccelerateInterpolator(1.2f));
    mStartAnim.setDuration(500);
    mStartAnim.setRepeatCount(ValueAnimator.INFINITE);
    mStartAnim.setRepeatMode(ValueAnimator.REVERSE);
    mStartAnim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
        @Override
        public void onAnimationUpdate(ValueAnimator valueAnimator) {
            mMovePointY = (int) valueAnimator.getAnimatedValue();
            invalidate();
        }
    });
    mStartAnim.start();
}


/**
 * 设置圆球的颜色
 */
public void setCircleColor() {
    if (null != mHelperPaint && null != colors) {
        mHelperPaint.setColor(colors[new Random().nextInt(6)]);
    }
}

}

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