几个常用的动画效果

+(CABasicAnimation *)opacityForever_Animation:(float)time //永久闪烁的动画

{

    CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"opacity"];

    animation.fromValue=[NSNumber numberWithFloat:1.0];

    animation.toValue=[NSNumber numberWithFloat:0.0];

    animation.autoreverses=YES;

    animation.duration=time;

    animation.repeatCount=FLT_MAX;

    animation.removedOnCompletion=NO;

    animation.fillMode=kCAFillModeForwards;

    return animation;

}

 

+(CABasicAnimation *)opacityTimes_Animation:(float)repeatTimes durTimes:(float)time; //有闪烁次数的动画

{

    CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"opacity"];

    animation.fromValue=[NSNumber numberWithFloat:1.0];

    animation.toValue=[NSNumber numberWithFloat:0.4];

    animation.repeatCount=repeatTimes;

    animation.duration=time;

    animation.removedOnCompletion=NO;

    animation.fillMode=kCAFillModeForwards;

    animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];

    animation.autoreverses=YES;

    return  animation;

}

 

+(CABasicAnimation *)moveX:(float)time X:(NSNumber *)x //横向移动

{

    CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.x"];

    animation.toValue=x;

    animation.duration=time;

    animation.removedOnCompletion=NO;

    animation.fillMode=kCAFillModeForwards;

    return animation;

}

 

+(CABasicAnimation *)moveY:(float)time Y:(NSNumber *)y //纵向移动

{

    CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.y"];

    animation.toValue=y;

    animation.duration=time;

    animation.removedOnCompletion=NO;

    animation.fillMode=kCAFillModeForwards;

    return animation;

}

 

+(CABasicAnimation *)scale:(NSNumber *)Multiple orgin:(NSNumber *)orginMultiple durTimes:(float)time Rep:(float)repeatTimes //缩放

{

    CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.scale"];

    animation.fromValue=orginMultiple;

    animation.toValue=Multiple;

    animation.duration=time;

    animation.autoreverses=YES;

    animation.repeatCount=repeatTimes;

    animation.removedOnCompletion=NO;

    animation.fillMode=kCAFillModeForwards;

    return animation;

}

 

+(CAAnimationGroup *)groupAnimation:(NSArray *)animationAry durTimes:(float)time Rep:(float)repeatTimes //组合动画

{

    CAAnimationGroup *animation=[CAAnimationGroup animation];

    animation.animations=animationAry;

    animation.duration=time;

    animation.repeatCount=repeatTimes;

    animation.removedOnCompletion=NO;

    animation.fillMode=kCAFillModeForwards;

    return animation;

}

 

+(CAKeyframeAnimation *)keyframeAniamtion:(CGMutablePathRef)path durTimes:(float)time Rep:(float)repeatTimes //路径动画

{

    CAKeyframeAnimation *animation=[CAKeyframeAnimation animationWithKeyPath:@"position"];

    animation.path=path;

    animation.removedOnCompletion=NO;

    animation.fillMode=kCAFillModeForwards;

    animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];

    animation.autoreverses=NO;

    animation.duration=time;

    animation.repeatCount=repeatTimes;

    return animation;

}

 

+(CABasicAnimation *)movepoint:(CGPoint )point //点移动

{

    CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation"];

    animation.toValue=[NSValue valueWithCGPoint:point];

    animation.removedOnCompletion=NO;

    animation.fillMode=kCAFillModeForwards;

    return animation;

}

 

+(CABasicAnimation *)rotation:(float)dur degree:(float)degree direction:(int)direction repeatCount:(int)repeatCount //旋转

{

    CATransform3D rotationTransform  = CATransform3DMakeRotation(degree, 0, 0,direction);

    CABasicAnimation* animation;

    animation = [CABasicAnimation animationWithKeyPath:@"transform"];

 

animation.toValue= [NSValue valueWithCATransform3D:rotationTransform];

    animation.duration= dur;

animation.autoreverses= NO;

    animation.cumulative= YES;

    animation.removedOnCompletion=NO;

    animation.fillMode=kCAFillModeForwards;

    animation.repeatCount= repeatCount; 

animation.delegate= self;

 

return animation;

}

 

实现view放大再缩小的效果

 

- (void)viewDidLoad {


    [super viewDidLoad];


layer=[CALayer layer];


layer.frame=CGRectMake(50, 200, 50, 50);


layer.backgroundColor=[UIColor orangeColor].CGColor;


layer.cornerRadius=8.0f;


CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.y"];


animation.duration=4.0f;


animation.autoreverses=NO;


animation.repeatCount=1;


animation.toValue=[NSNumber numberWithInt:-10];


animation.fromValue=[NSNumber numberWithInt:200];


animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];


CABasicAnimation *animationZoomIn=[CABasicAnimation animationWithKeyPath:@"transform.scale"];


animationZoomIn.duration=2.0f;


animationZoomIn.autoreverses=NO;


animationZoomIn.repeatCount=1;


animationZoomIn.toValue=[NSNumber numberWithFloat:1.56];


animationZoomIn.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];


CABasicAnimation *animationZoomOut=[CABasicAnimation animationWithKeyPath:@"transform.scale"];


animationZoomOut.beginTime=2.0f;


animationZoomOut.duration=2.0f;


animationZoomOut.autoreverses=NO;


animationZoomOut.repeatCount=1;


animationZoomOut.toValue=[NSNumber numberWithFloat:.01];


animationZoomOut.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];


CAAnimationGroup *group=[CAAnimationGroup animation];


group.duration=4.0f;


group.animations=[NSArray arrayWithObjects: animation, animationZoomIn, animationZoomOut,nil];


group.removedOnCompletion=NO;


group.fillMode=kCAFillModeForwards;


[layer addAnimation:group forKey:nil];


[self.view.layer addSublayer:layer];


//layer.hidden=YES;


}


转载地址:http://blog.sina.com.cn/s/blog_8a6c97b501010lcf.html

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