<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>赖勇浩（恋花蝶）的博客</title><link>http://blog.csdn.net/lanphaday/</link><description>坐观天下风云涌，笑拥美人言语懒。</description><dc:language>zh-CN</dc:language><lastUpdateTime>Fri, 29 Aug 2008 11:05:00 GMT</lastUpdateTime><ttl>60</ttl><item><dc:creator>赖勇浩</dc:creator><title>为什么《Dive into Python》不值得推荐</title><link>http://blog.csdn.net/lanphaday/archive/2008/08/28/2845258.aspx</link><pubDate>Thu, 28 Aug 2008 11:21:00 GMT</pubDate><guid>http://blog.csdn.net/lanphaday/archive/2008/08/28/2845258.aspx</guid><wfw:comment>http://blog.csdn.net/lanphaday/comments/2845258.aspx</wfw:comment><comments>http://blog.csdn.net/lanphaday/archive/2008/08/28/2845258.aspx#Feedback</comments><slash:comments>7</slash:comments><wfw:commentRss>http://blog.csdn.net/lanphaday/comments/commentRss/2845258.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2845258</trackback:ping><description>一本好的 Python 书要么在广度上有建树要么就是深度。广度上来说，《Python编程金典》做得不错；深度上, 《python cookbook》和《可爱的 Python》系列文章比较好。而DIP 这种四不像让人看完后只会更迷惑。&lt;img src ="http://blog.csdn.net/lanphaday/aggbug/2845258.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>赖勇浩</dc:creator><title>简明 Python 编程规范</title><link>http://blog.csdn.net/lanphaday/archive/2008/08/26/2834883.aspx</link><pubDate>Tue, 26 Aug 2008 19:34:00 GMT</pubDate><guid>http://blog.csdn.net/lanphaday/archive/2008/08/26/2834883.aspx</guid><wfw:comment>http://blog.csdn.net/lanphaday/comments/2834883.aspx</wfw:comment><comments>http://blog.csdn.net/lanphaday/archive/2008/08/26/2834883.aspx#Feedback</comments><slash:comments>7</slash:comments><wfw:commentRss>http://blog.csdn.net/lanphaday/comments/commentRss/2834883.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2834883</trackback:ping><description>python 编程规范&lt;img src ="http://blog.csdn.net/lanphaday/aggbug/2834883.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>赖勇浩</dc:creator><title>Pythonic到底是什么玩意儿？</title><link>http://blog.csdn.net/lanphaday/archive/2008/08/03/2762251.aspx</link><pubDate>Sun, 03 Aug 2008 21:17:00 GMT</pubDate><guid>http://blog.csdn.net/lanphaday/archive/2008/08/03/2762251.aspx</guid><wfw:comment>http://blog.csdn.net/lanphaday/comments/2762251.aspx</wfw:comment><comments>http://blog.csdn.net/lanphaday/archive/2008/08/03/2762251.aspx#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://blog.csdn.net/lanphaday/comments/commentRss/2762251.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2762251</trackback:ping><description>Pythonic 有点像“Python惯用法”的意味，现在让我们来聊聊它真正的含义。这篇文章写于 2005 年，虽然有少部分内容（主要是例子）看起来已经有些过时，但即便是在今天，它的中心思想依然有极高的指导意义。&lt;img src ="http://blog.csdn.net/lanphaday/aggbug/2762251.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>赖勇浩</dc:creator><title>如何成为一个游戏人工智能开发者</title><link>http://blog.csdn.net/lanphaday/archive/2008/07/10/2635783.aspx</link><pubDate>Thu, 10 Jul 2008 21:04:00 GMT</pubDate><guid>http://blog.csdn.net/lanphaday/archive/2008/07/10/2635783.aspx</guid><wfw:comment>http://blog.csdn.net/lanphaday/comments/2635783.aspx</wfw:comment><comments>http://blog.csdn.net/lanphaday/archive/2008/07/10/2635783.aspx#Feedback</comments><slash:comments>11</slash:comments><wfw:commentRss>http://blog.csdn.net/lanphaday/comments/commentRss/2635783.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2635783</trackback:ping><description>业界一直需要杰出的 AI 开发者，我想我可以在这里分享一些关于学习业界所需技术的看法，以帮助大家更好地进入游戏 AI 开发者的角色。&lt;img src ="http://blog.csdn.net/lanphaday/aggbug/2635783.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>赖勇浩</dc:creator><title>Pyton 字符串方法详解</title><link>http://blog.csdn.net/lanphaday/archive/2008/07/04/2610733.aspx</link><pubDate>Fri, 04 Jul 2008 11:09:00 GMT</pubDate><guid>http://blog.csdn.net/lanphaday/archive/2008/07/04/2610733.aspx</guid><wfw:comment>http://blog.csdn.net/lanphaday/comments/2610733.aspx</wfw:comment><comments>http://blog.csdn.net/lanphaday/archive/2008/07/04/2610733.aspx#Feedback</comments><slash:comments>5</slash:comments><wfw:commentRss>http://blog.csdn.net/lanphaday/comments/commentRss/2610733.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2610733</trackback:ping><description>与 C++ 标准库(STL)中的 std::string 不同，python 字符串集合了许多字符串相关的算法，以方法成员的方式提供接口，使用起来非常方便。&lt;img src ="http://blog.csdn.net/lanphaday/aggbug/2610733.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>赖勇浩</dc:creator><title>[Python]循环语句中的 else 子句</title><link>http://blog.csdn.net/lanphaday/archive/2008/06/23/2580517.aspx</link><pubDate>Mon, 23 Jun 2008 22:58:00 GMT</pubDate><guid>http://blog.csdn.net/lanphaday/archive/2008/06/23/2580517.aspx</guid><wfw:comment>http://blog.csdn.net/lanphaday/comments/2580517.aspx</wfw:comment><comments>http://blog.csdn.net/lanphaday/archive/2008/06/23/2580517.aspx#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://blog.csdn.net/lanphaday/comments/commentRss/2580517.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2580517</trackback:ping><description>有其它编程语言经验的程序员接触到 Python 时最讶异的莫过于无所不在的 else，不仅分枝语句有，而且循环语句也有，甚至连异常处理也有。&lt;img src ="http://blog.csdn.net/lanphaday/aggbug/2580517.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>赖勇浩</dc:creator><title>Python 3.0 beta 1 变化大，更简洁、更统一</title><link>http://blog.csdn.net/lanphaday/archive/2008/06/19/2566746.aspx</link><pubDate>Thu, 19 Jun 2008 20:41:00 GMT</pubDate><guid>http://blog.csdn.net/lanphaday/archive/2008/06/19/2566746.aspx</guid><wfw:comment>http://blog.csdn.net/lanphaday/comments/2566746.aspx</wfw:comment><comments>http://blog.csdn.net/lanphaday/archive/2008/06/19/2566746.aspx#Feedback</comments><slash:comments>8</slash:comments><wfw:commentRss>http://blog.csdn.net/lanphaday/comments/commentRss/2566746.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2566746</trackback:ping><description>对比前面几个 alpha 版本，可以发现一些基础设施如 bytes、int 和一些跟 unicode 有关的部分已经渐渐稳定下来，对于像itertools 中的 izip()、imap()替代 builtin 的 zip、map等语言特色的东西都已经完成，可以说核心进度颇佳。估计 beta 版本更多的是重新整理库的组织形式、修 bug 和优化了。对于 py3.0，我觉得精彩可期啊！&lt;img src ="http://blog.csdn.net/lanphaday/aggbug/2566746.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>赖勇浩</dc:creator><title>几则启事</title><link>http://blog.csdn.net/lanphaday/archive/2008/06/12/2539887.aspx</link><pubDate>Thu, 12 Jun 2008 14:59:00 GMT</pubDate><guid>http://blog.csdn.net/lanphaday/archive/2008/06/12/2539887.aspx</guid><wfw:comment>http://blog.csdn.net/lanphaday/comments/2539887.aspx</wfw:comment><comments>http://blog.csdn.net/lanphaday/archive/2008/06/12/2539887.aspx#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/lanphaday/comments/commentRss/2539887.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2539887</trackback:ping><description>找人做事，替朋友找工作，卖书，送书，卖电脑，一起团购 WWE T恤！&lt;img src ="http://blog.csdn.net/lanphaday/aggbug/2539887.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>赖勇浩</dc:creator><title>[游戏AI]实现掩蔽行为的策略</title><link>http://blog.csdn.net/lanphaday/archive/2008/06/10/2532999.aspx</link><pubDate>Tue, 10 Jun 2008 18:51:00 GMT</pubDate><guid>http://blog.csdn.net/lanphaday/archive/2008/06/10/2532999.aspx</guid><wfw:comment>http://blog.csdn.net/lanphaday/comments/2532999.aspx</wfw:comment><comments>http://blog.csdn.net/lanphaday/archive/2008/06/10/2532999.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/lanphaday/comments/commentRss/2532999.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2532999</trackback:ping><description>实现能够找掩护的战斗AI。&lt;img src ="http://blog.csdn.net/lanphaday/aggbug/2532999.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>赖勇浩</dc:creator><title>“Python性能优化”讲稿分享</title><link>http://blog.csdn.net/lanphaday/archive/2008/04/01/2239445.aspx</link><pubDate>Tue, 01 Apr 2008 17:21:00 GMT</pubDate><guid>http://blog.csdn.net/lanphaday/archive/2008/04/01/2239445.aspx</guid><wfw:comment>http://blog.csdn.net/lanphaday/comments/2239445.aspx</wfw:comment><comments>http://blog.csdn.net/lanphaday/archive/2008/04/01/2239445.aspx#Feedback</comments><slash:comments>5</slash:comments><wfw:commentRss>http://blog.csdn.net/lanphaday/comments/commentRss/2239445.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2239445</trackback:ping><description>把Python性能优化的 PPT 讲稿转成了图片，全部放上来，与大家分享。请大家阅读以后，回复一下想法，多多指正。&lt;img src ="http://blog.csdn.net/lanphaday/aggbug/2239445.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>赖勇浩</dc:creator><title>'08英雄会——另一角度报道</title><link>http://blog.csdn.net/lanphaday/archive/2008/03/31/2231830.aspx</link><pubDate>Mon, 31 Mar 2008 00:35:00 GMT</pubDate><guid>http://blog.csdn.net/lanphaday/archive/2008/03/31/2231830.aspx</guid><wfw:comment>http://blog.csdn.net/lanphaday/comments/2231830.aspx</wfw:comment><comments>http://blog.csdn.net/lanphaday/archive/2008/03/31/2231830.aspx#Feedback</comments><slash:comments>4</slash:comments><wfw:commentRss>http://blog.csdn.net/lanphaday/comments/commentRss/2231830.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2231830</trackback:ping><description>这次英雄会让我不虚此行；如果您没能亲监，那坚持把视频看完，应该也会不虚此“看”的。&lt;img src ="http://blog.csdn.net/lanphaday/aggbug/2231830.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>赖勇浩</dc:creator><title>《Python之禅》的翻译和解释</title><link>http://blog.csdn.net/lanphaday/archive/2008/03/05/2151918.aspx</link><pubDate>Wed, 05 Mar 2008 21:14:00 GMT</pubDate><guid>http://blog.csdn.net/lanphaday/archive/2008/03/05/2151918.aspx</guid><wfw:comment>http://blog.csdn.net/lanphaday/comments/2151918.aspx</wfw:comment><comments>http://blog.csdn.net/lanphaday/archive/2008/03/05/2151918.aspx#Feedback</comments><slash:comments>11</slash:comments><wfw:commentRss>http://blog.csdn.net/lanphaday/comments/commentRss/2151918.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2151918</trackback:ping><description>凡是用过 Python的人，基本上都知道在交互式解释器中输入 import this 就会显示 Tim Peters 的 The Zen of Python，但它那偈语般的语句有点令人费解，所以我想分享一下我对它的体会，顺带给出我的翻译。&lt;img src ="http://blog.csdn.net/lanphaday/aggbug/2151918.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>赖勇浩</dc:creator><title>我也想做 MVB</title><link>http://blog.csdn.net/lanphaday/archive/2008/02/29/2132434.aspx</link><pubDate>Fri, 29 Feb 2008 10:58:00 GMT</pubDate><guid>http://blog.csdn.net/lanphaday/archive/2008/02/29/2132434.aspx</guid><wfw:comment>http://blog.csdn.net/lanphaday/comments/2132434.aspx</wfw:comment><comments>http://blog.csdn.net/lanphaday/archive/2008/02/29/2132434.aspx#Feedback</comments><slash:comments>8</slash:comments><wfw:commentRss>http://blog.csdn.net/lanphaday/comments/commentRss/2132434.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2132434</trackback:ping><description>今次与 MVB 无缘，只有更待来年了。以后我的博客除了会再专注于 Python 和游戏人工智能两个比较偏门的领域外，也会回归关注C++和通用算法。希望 09 年能够成为候选 MVB，请大家留个评论以示支持吧～&lt;img src ="http://blog.csdn.net/lanphaday/aggbug/2132434.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>赖勇浩</dc:creator><title>Python 性能剖分工具</title><link>http://blog.csdn.net/lanphaday/archive/2008/02/25/2120147.aspx</link><pubDate>Mon, 25 Feb 2008 21:57:00 GMT</pubDate><guid>http://blog.csdn.net/lanphaday/archive/2008/02/25/2120147.aspx</guid><wfw:comment>http://blog.csdn.net/lanphaday/comments/2120147.aspx</wfw:comment><comments>http://blog.csdn.net/lanphaday/archive/2008/02/25/2120147.aspx#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://blog.csdn.net/lanphaday/comments/commentRss/2120147.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2120147</trackback:ping><description>尽管丰富的工作经验有助于性能优化，但只有科学地应用工具才能在最短的时间内找出最佳优化粒度的瓶颈代码段，达到事半功倍的效果。&lt;img src ="http://blog.csdn.net/lanphaday/aggbug/2120147.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>赖勇浩</dc:creator><title>从作弊到机器学习——足球AI概况</title><link>http://blog.csdn.net/lanphaday/archive/2008/02/03/2080411.aspx</link><pubDate>Sun, 03 Feb 2008 18:24:00 GMT</pubDate><guid>http://blog.csdn.net/lanphaday/archive/2008/02/03/2080411.aspx</guid><wfw:comment>http://blog.csdn.net/lanphaday/comments/2080411.aspx</wfw:comment><comments>http://blog.csdn.net/lanphaday/archive/2008/02/03/2080411.aspx#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/lanphaday/comments/commentRss/2080411.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2080411</trackback:ping><description>通常而言，体育游戏的 AI 在结构上类似于 FPS 或 RTS 游戏：底层是控制和动画，中间层是个体的决策，上层是战术。但从每一层来看，它又与其它游戏大有不同。&lt;img src ="http://blog.csdn.net/lanphaday/aggbug/2080411.aspx" width = "1" height = "1" /&gt;</description></item></channel></rss>