权重选择算法Java实现

 我们有时候会遇到这种需求,那就是根据权重,按照比例去获取相应的信息,比如配置信息获取,负载均衡RS获取等。

 在此就举一个例子,然后简单的实现。

需求:后端有三台机器,信息分别为,

S1<ip:"10.0.0.1",port:8081,weight:20>,

S2<ip:"10.0.0.2",port:8082,weight:40>, 

S3<ip:"10.0.0.3",port:8083,weight:60>,

根据weight按照比例返回响应的机器信息。

   算法思路:将三个权重映射到一个一维空间中,那么S1对应区间[0, 20), S2对应区间[20, 60), [60, 120],然后在[0,120]之间生成随机数,看此数落在哪个区间,那么就返回对应机器的信息。

talk is cheap, show me the code:

private int getServerByWeight(int[] weightArr) {
    int[][] randArr = new int[weightArr.length][2];
    int totalRank = 0;
    int index = 0;
    for(int i=0;i<weightArr.length;i++) {
        if (weightArr[i] <= 0) {
            continue;
        }

        totalRank += weightArr[i];
        randArr[i][0] = i;
        randArr[i][1] = totalRank;
    }

    int hitRank = new Random().nextInt(totalRank) + 1;//[1, totalRand]
    for (int i = 0; i < randArr.length; i++) {
        if (hitRank <= randArr[i][1]) {
            return randArr[i][0];
        }
    }

    return randArr[0][0];
}

public Server choose(List<Server> serverList) {
    if (null == serverList) {
        return null;
    }

    int[] weightArr = new int[serverList.size()];

    for(int i = 0; i < serverList.size(); i++) {
        if (serverList.get(i).getWeight() > 0) {
            weightArr[i] = serverList.get(i).getWeight();
        }
    }

    if (weightArr.length == 0) {
        return null;
    }

    int chosenIndex = getServerByWeight(weightArr);
    return serverList.get(chosenIndex);
}

主要有两个函数:choose和getServerByWeight。测试代码如下:

WeightAllocationAlg.java:

import java.util.Arrays;
import java.util.List;
import java.util.Random;
import java.util.concurrent.atomic.AtomicInteger;

/**
 * Created by iqiyi on 2017/10/17.
 */

class Server {
    private String ip;

    private int port;

    private int weight;

    public Server(String ip, int port, int weight) {
        this.ip = ip;
        this.port = port;
        this.weight = weight;
    }

    public String getIp() {
        return ip;
    }

    public void setIp(String ip) {
        this.ip = ip;
    }

    public int getPort() {
        return port;
    }

    public void setPort(int port) {
        this.port = port;
    }

    public int getWeight() {
        return weight;
    }

    public void setWeight(int weight) {
        this.weight = weight;
    }

    public String toString() {
        return "ip : " + ip + ", port : " + port + ", weight : " + weight;
    }
}

public class WeightAllocationAlg {

    private AtomicInteger[] completedCount = new AtomicInteger[3];

    public WeightAllocationAlg() {
        completedCount[0] = new AtomicInteger(0);
        completedCount[1] = new AtomicInteger(0);
        completedCount[2] = new AtomicInteger(0);
    }

    private int getServerByWeight(int[] weightArr) {
        int[][] randArr = new int[weightArr.length][2];
        int totalRank = 0;
        int index = 0;
        for(int i=0;i<weightArr.length;i++) {
            if (weightArr[i] <= 0) {
                continue;
            }

            totalRank += weightArr[i];
            randArr[i][0] = i;
            randArr[i][1] = totalRank;
        }

        int hitRank = new Random().nextInt(totalRank) + 1;//[1, totalRand]
        for (int i = 0; i < randArr.length; i++) {
            if (hitRank <= randArr[i][1]) {
                return randArr[i][0];
            }
        }

        return randArr[0][0];
    }

    public Server choose(List<Server> serverList) {
        if (null == serverList) {
            return null;
        }

        int[] weightArr = new int[serverList.size()];

        for(int i = 0; i < serverList.size(); i++) {
            if (serverList.get(i).getWeight() > 0) {
                weightArr[i] = serverList.get(i).getWeight();
            }
        }

        if (weightArr.length == 0) {
            return null;
        }

        int chosenIndex = getServerByWeight(weightArr);
        return serverList.get(chosenIndex);
    }

    public void doTestConcurrently(final List<Server> servers, int threadCount) {

        class MyRunnable implements Runnable {

            public void run() {
                Server svr  = choose(servers);
                if (svr.getIp().equals("10.0.0.1")) {
                    completedCount[0].incrementAndGet();
                } else if (svr.getIp().equals("10.0.0.2")) {
                    completedCount[1].incrementAndGet();
                } else if(svr.getIp().equals("10.0.0.3")) {
                    completedCount[2].incrementAndGet();
                }
            }
        }

        try {
            Thread [] ts = new Thread[threadCount];
            for (int i=0; i<threadCount; i++) {
                ts[i] = new Thread(new MyRunnable());
            }

            for (int i = 0; i < threadCount; i++) {
                ts[i].start();
            }

            for (int i = 0; i < threadCount; i++) {
                ts[i].join();
            }
        } catch (Exception ex) {
            ex.printStackTrace();
        } finally {
            int totalCompleted = completedCount[0].get() + completedCount[1].get() + completedCount[2].get();
            if (totalCompleted == threadCount) {
                System.out.println((double)completedCount[0].get()/totalCompleted);
                System.out.println((double)completedCount[1].get()/totalCompleted);
                System.out.println((double)completedCount[2].get()/totalCompleted);
            }
        }
    }

    public static void main(String[] args) {
        Server[] servers = {
                new Server("10.0.0.1", 8081, 20),
                new Server("10.0.0.2", 8082, 40),
                new Server("10.0.0.3", 8083, 60)
        };

        WeightAllocationAlg weightAllocationAlg = new WeightAllocationAlg();

        Server server = weightAllocationAlg.choose(Arrays.asList(servers));

        System.out.println(server.toString());

        int threadCount = 100;

        weightAllocationAlg.doTestConcurrently(Arrays.asList(servers), threadCount);

    }

}
结果如下

ip : 10.0.0.2, port : 8082, weight : 40
0.18
0.34
0.48

可以看到基本上是按照1:2:3的比例返回的,跟预期的一致,当然略有偏差,如果在数据量大且随机函数分布较均匀的情况下结果应该就是按照1:2:3来的。


Author:忆之独秀

Email:leaguenew@qq.com

注明出处:http://blog.csdn.net/lavorange/article/details/78320349



  • 0
    点赞
  • 11
    收藏
    觉得还不错? 一键收藏
  • 2
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 2
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值