<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>learndkid的专栏</title><link>http://blog.csdn.net/learndkid/</link><description /><dc:language>zh-CN</dc:language><lastUpdateTime>Tue, 11 Dec 2007 13:46:00 GMT</lastUpdateTime><ttl>60</ttl><item><dc:creator>learndkid</dc:creator><title>对目录 aux.{645FF040-5081-101B-9F08-00AA002F954E}的删除</title><link>http://blog.csdn.net/learndkid/archive/2007/12/11/1929011.aspx</link><pubDate>Tue, 11 Dec 2007 11:26:00 GMT</pubDate><guid>http://blog.csdn.net/learndkid/archive/2007/12/11/1929011.aspx</guid><wfw:comment>http://blog.csdn.net/learndkid/comments/1929011.aspx</wfw:comment><comments>http://blog.csdn.net/learndkid/archive/2007/12/11/1929011.aspx#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/learndkid/comments/commentRss/1929011.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1929011</trackback:ping><description>对目录 aux.{645FF040-5081-101B-9F08-00AA002F954E}的删除过程&lt;img src ="http://blog.csdn.net/learndkid/aggbug/1929011.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>learndkid</dc:creator><title>狙击驱动木马</title><link>http://blog.csdn.net/learndkid/archive/2007/08/16/1746647.aspx</link><pubDate>Thu, 16 Aug 2007 15:33:00 GMT</pubDate><guid>http://blog.csdn.net/learndkid/archive/2007/08/16/1746647.aspx</guid><wfw:comment>http://blog.csdn.net/learndkid/comments/1746647.aspx</wfw:comment><comments>http://blog.csdn.net/learndkid/archive/2007/08/16/1746647.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/learndkid/comments/commentRss/1746647.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1746647</trackback:ping><description>然而在经历了一段时间的试炼以后，开发者的技术熟练了，胆子也大了，他们开始修改驱动模块的运行级别——系统的“默认硬件”是根据驱动模块加载入口声明的启动优先级判断的，对于绝对安全的驱动程序，它的优先级被提高了，于是系统无论在什么模式下都会加载它，例如键盘驱动、鼠标驱动、各种基础的系统设备驱动等，如果某个驱动文件的优先级被人为提高，系统就会将其视为必备驱动加载，而这个优先级的提高方法非常简单，只需要改动注册表的驱动模块分支里的一个数据而已。那么，如何判断系统是否中了木马，以及是中了驱动木马呢？&lt;img src ="http://blog.csdn.net/learndkid/aggbug/1746647.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>learndkid</dc:creator><title>ClientDataSet主从表引起的问题</title><link>http://blog.csdn.net/learndkid/archive/2007/07/25/1707042.aspx</link><pubDate>Wed, 25 Jul 2007 12:09:00 GMT</pubDate><guid>http://blog.csdn.net/learndkid/archive/2007/07/25/1707042.aspx</guid><wfw:comment>http://blog.csdn.net/learndkid/comments/1707042.aspx</wfw:comment><comments>http://blog.csdn.net/learndkid/archive/2007/07/25/1707042.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/learndkid/comments/commentRss/1707042.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1707042</trackback:ping><description>ClientDataSet主从表引起的问题&lt;img src ="http://blog.csdn.net/learndkid/aggbug/1707042.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>learndkid</dc:creator><title> 经典好书 </title><link>http://blog.csdn.net/learndkid/archive/2007/05/10/1602814.aspx</link><pubDate>Thu, 10 May 2007 11:18:00 GMT</pubDate><guid>http://blog.csdn.net/learndkid/archive/2007/05/10/1602814.aspx</guid><wfw:comment>http://blog.csdn.net/learndkid/comments/1602814.aspx</wfw:comment><comments>http://blog.csdn.net/learndkid/archive/2007/05/10/1602814.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/learndkid/comments/commentRss/1602814.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1602814</trackback:ping><description>UNIX环境高级编程（第2版)--------------------Richard Stevens.Windows游戏编程大师技巧（第二版　　游戏之旅--我的编程感悟 　　OpenGL超级宝典：第三版　　OpenGL编程指南（第四版）　　Java 游戏高级编程　　J2ME手机游戏编程入门 　　游戏之旅——我的编程感悟　　游戏开发中的人工智能（英文影印版）　　3D游戏：卷2 动画与高级实时渲染技术　　面向对象的游戏开发 　　Java 游戏高级编程　　3D游戏编程大师技巧　　游戏编程精粹　　面向对象的游戏开发　　3D游戏 卷1：实时渲染与软件技术　　3D游戏：卷2 动画与高级实时渲染技…&lt;img src ="http://blog.csdn.net/learndkid/aggbug/1602814.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>learndkid</dc:creator><title>电脑平面设计与印前图文处理问答（一）</title><link>http://blog.csdn.net/learndkid/archive/2007/04/13/1563067.aspx</link><pubDate>Fri, 13 Apr 2007 10:26:00 GMT</pubDate><guid>http://blog.csdn.net/learndkid/archive/2007/04/13/1563067.aspx</guid><wfw:comment>http://blog.csdn.net/learndkid/comments/1563067.aspx</wfw:comment><comments>http://blog.csdn.net/learndkid/archive/2007/04/13/1563067.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/learndkid/comments/commentRss/1563067.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1563067</trackback:ping><description>我们看到网点大小虽然不同，但都占据同等大小的空间位置，这是因为原稿图像一经加网以后，就把图像分割成无数个规则排列的网点，即把连续调图像信息变成离散的网点图像信息。网点空间的位置和网点大小是两个不同的概念，例如C50%代表的含义是网点大小占网点空间位置的50%，100%是指网点大小全部覆盖网点空间位置，即印刷中所称的“实地”，0%由于没有网点，只有网点空间位置，所以这块地方就没有油墨被印上。答：由于印刷品是由网点组成的，故印刷图像加网线数是指印刷品在水平或垂直方向上每英寸的网线数，即挂网网线数。&lt;img src ="http://blog.csdn.net/learndkid/aggbug/1563067.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>learndkid</dc:creator><title>qte for arm的编译过程</title><link>http://blog.csdn.net/learndkid/archive/2007/04/02/1549239.aspx</link><pubDate>Mon, 02 Apr 2007 13:34:00 GMT</pubDate><guid>http://blog.csdn.net/learndkid/archive/2007/04/02/1549239.aspx</guid><wfw:comment>http://blog.csdn.net/learndkid/comments/1549239.aspx</wfw:comment><comments>http://blog.csdn.net/learndkid/archive/2007/04/02/1549239.aspx#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/learndkid/comments/commentRss/1549239.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1549239</trackback:ping><description>自从接触qte以来，便觉得qte在众多嵌入式GUI中算上层的，其构建很清晰，充分利用了c 的继承、多态等，读了部分源码很有收获。&lt;img src ="http://blog.csdn.net/learndkid/aggbug/1549239.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>learndkid</dc:creator><title>QtEmbedded/Qtopia FAQ</title><link>http://blog.csdn.net/learndkid/archive/2007/04/02/1548996.aspx</link><pubDate>Mon, 02 Apr 2007 10:16:00 GMT</pubDate><guid>http://blog.csdn.net/learndkid/archive/2007/04/02/1548996.aspx</guid><wfw:comment>http://blog.csdn.net/learndkid/comments/1548996.aspx</wfw:comment><comments>http://blog.csdn.net/learndkid/archive/2007/04/02/1548996.aspx#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://blog.csdn.net/learndkid/comments/commentRss/1548996.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1548996</trackback:ping><description>Qt-X11/QtEmbedded/Qtopia及其他常见包的关系?build Qtopia时经常能看到以下的包：qt-x11-2.3.2qt-x11-3.3.xqte-2.3.xqtopia-2.xtmake-1.3qmake, uic, moc...Qtopia/QtEmbedded版本对应关系?Qtopia1.7.0 / Qte 2.3.7Qtopia2.1.1 / Qte 2.3.10Qtopia2.1.2 / Qte 2.3.11Qtopia2.2.0 / Qte 2.3.12 (包含在qtopia2.2源码包中)&lt;img src ="http://blog.csdn.net/learndkid/aggbug/1548996.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>learndkid</dc:creator><title>各种流行的界面换肤控件库比较</title><link>http://blog.csdn.net/learndkid/archive/2007/03/29/1545605.aspx</link><pubDate>Thu, 29 Mar 2007 17:11:00 GMT</pubDate><guid>http://blog.csdn.net/learndkid/archive/2007/03/29/1545605.aspx</guid><wfw:comment>http://blog.csdn.net/learndkid/comments/1545605.aspx</wfw:comment><comments>http://blog.csdn.net/learndkid/archive/2007/03/29/1545605.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/learndkid/comments/commentRss/1545605.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1545605</trackback:ping><description>用VC做程序的时候，如果对界面样式不满意怎么办？这就要用到一类称作“界面换肤”的工具包了。当你使用一个界面换肤工具包的后，在不改变代码的基础上（除了使用库函数），你的程序将变成另外一个样子，当然这个样子可以很cool，也可以很poor。&lt;img src ="http://blog.csdn.net/learndkid/aggbug/1545605.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>learndkid</dc:creator><title>C++问题集</title><link>http://blog.csdn.net/learndkid/archive/2007/03/23/1538490.aspx</link><pubDate>Fri, 23 Mar 2007 11:36:00 GMT</pubDate><guid>http://blog.csdn.net/learndkid/archive/2007/03/23/1538490.aspx</guid><wfw:comment>http://blog.csdn.net/learndkid/comments/1538490.aspx</wfw:comment><comments>http://blog.csdn.net/learndkid/archive/2007/03/23/1538490.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/learndkid/comments/commentRss/1538490.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1538490</trackback:ping><description>1:C和C++有什么区别:
C++支持面向对象的编程，同时兼容C语言的面向过程编程
2:VB和C++有什么区别:
VB是一门基于对象语言，有对象和类的概念，但是对于继承、多态实现的不好
3:VC和C++有什么区别:
VC可以看成是C++加上MFC基础类库的组合&lt;img src ="http://blog.csdn.net/learndkid/aggbug/1538490.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>learndkid</dc:creator><title>xvid源码在Visual C++ 6.0下成功编译的方法</title><link>http://blog.csdn.net/learndkid/archive/2007/03/19/1533698.aspx</link><pubDate>Mon, 19 Mar 2007 14:45:00 GMT</pubDate><guid>http://blog.csdn.net/learndkid/archive/2007/03/19/1533698.aspx</guid><wfw:comment>http://blog.csdn.net/learndkid/comments/1533698.aspx</wfw:comment><comments>http://blog.csdn.net/learndkid/archive/2007/03/19/1533698.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/learndkid/comments/commentRss/1533698.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1533698</trackback:ping><description>1、从http://sourceforge.net/projects/nasm/下载NASM编译器nasm-0.98.36-win32.zip，解开后放在如：C:\DEV\NASM，将其下的nasmw.exe改名为nasm.exe；2、从ftp://sources.redhat.com/pub/pthreads-win32下载pthreads-2003-05-10.exe，运行解开后将Pre-built目录放置并改名如：C:\DEV\PTHREADS；&lt;img src ="http://blog.csdn.net/learndkid/aggbug/1533698.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>learndkid</dc:creator><title>PLC执行程序的过程及特点</title><link>http://blog.csdn.net/learndkid/archive/2007/01/22/1489919.aspx</link><pubDate>Mon, 22 Jan 2007 13:09:00 GMT</pubDate><guid>http://blog.csdn.net/learndkid/archive/2007/01/22/1489919.aspx</guid><wfw:comment>http://blog.csdn.net/learndkid/comments/1489919.aspx</wfw:comment><comments>http://blog.csdn.net/learndkid/archive/2007/01/22/1489919.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/learndkid/comments/commentRss/1489919.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1489919</trackback:ping><description>PLC执行程序的过程分为三个阶段，即输入采样阶段、程序执行阶段、输出刷新阶段&lt;img src ="http://blog.csdn.net/learndkid/aggbug/1489919.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>learndkid</dc:creator><title>PCB设计技巧百问</title><link>http://blog.csdn.net/learndkid/archive/2006/12/07/1433036.aspx</link><pubDate>Thu, 07 Dec 2006 08:46:00 GMT</pubDate><guid>http://blog.csdn.net/learndkid/archive/2006/12/07/1433036.aspx</guid><wfw:comment>http://blog.csdn.net/learndkid/comments/1433036.aspx</wfw:comment><comments>http://blog.csdn.net/learndkid/archive/2006/12/07/1433036.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/learndkid/comments/commentRss/1433036.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1433036</trackback:ping><description>1、如何选择PCB板材？
选择PCB板材必须在满足设计需求和可量产性及成本中间取得平衡点。设计需求包含电气和机构这两部分。通常在设计非常高速的PCB板子(大于GHz的频率)时这材质问题&lt;img src ="http://blog.csdn.net/learndkid/aggbug/1433036.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>learndkid</dc:creator><title>构建嵌入式Linux系统-开发工具</title><link>http://blog.csdn.net/learndkid/archive/2006/08/09/1041524.aspx</link><pubDate>Wed, 09 Aug 2006 12:37:00 GMT</pubDate><guid>http://blog.csdn.net/learndkid/archive/2006/08/09/1041524.aspx</guid><wfw:comment>http://blog.csdn.net/learndkid/comments/1041524.aspx</wfw:comment><comments>http://blog.csdn.net/learndkid/archive/2006/08/09/1041524.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/learndkid/comments/commentRss/1041524.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1041524</trackback:ping><description>构建嵌入式Linux系统-开发工具

一, 建立实际项目工作空间
工作环境配置脚本文件(develenv),内容如下:
#start------------------------------------------------------------------------------------
#! /bin/bash
#设置环境变量
export PROJECT=daq-module
export PRJROOT=~/control-project/${PROJECT}
export TARGET=arm-linux
export PREFIX=${PRJROOT}/tools
export TARGET_PREFIX=${PREFIX}/${TARGET}
export PATH=${PREFIX}/bin:${PATH}
&lt;img src ="http://blog.csdn.net/learndkid/aggbug/1041524.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>learndkid</dc:creator><title>一步一步的制作arm-linux 交叉编译环境</title><link>http://blog.csdn.net/learndkid/archive/2006/08/09/1041509.aspx</link><pubDate>Wed, 09 Aug 2006 12:33:00 GMT</pubDate><guid>http://blog.csdn.net/learndkid/archive/2006/08/09/1041509.aspx</guid><wfw:comment>http://blog.csdn.net/learndkid/comments/1041509.aspx</wfw:comment><comments>http://blog.csdn.net/learndkid/archive/2006/08/09/1041509.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/learndkid/comments/commentRss/1041509.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1041509</trackback:ping><description>我们使用以下版本的文件为例子建立arm-linux 交叉编译环境： 


binutils-2.11.gz 

gcc-2.95.3.gz 

glibc-2.2.3.gz 

glibc-linuxthreads-2.2.3.tar.gz 

linux-2.4.5.gz 

patch-2.4.5-rmk7.gz         # linux kernel patch &lt;img src ="http://blog.csdn.net/learndkid/aggbug/1041509.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>learndkid</dc:creator><title>Linux系统设备驱动程序</title><link>http://blog.csdn.net/learndkid/archive/2006/08/09/1040970.aspx</link><pubDate>Wed, 09 Aug 2006 10:43:00 GMT</pubDate><guid>http://blog.csdn.net/learndkid/archive/2006/08/09/1040970.aspx</guid><wfw:comment>http://blog.csdn.net/learndkid/comments/1040970.aspx</wfw:comment><comments>http://blog.csdn.net/learndkid/archive/2006/08/09/1040970.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/learndkid/comments/commentRss/1040970.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1040970</trackback:ping><description>　　Linux系统的设备分为字符设备(char device)，块设备(block device)和网络设备(network device)三种。字符设备是指存取时没有缓存的设备。块设备的读写都有缓存来支持，并且块设备必须能够随机存取(random access)，字符设备则没有这个要求。典型的字符设备包括鼠标，键盘，串行口等。块设备主要包括硬盘软盘设备，CD-ROM等。一个文件系统要安装进入操作系统必须在块设备上。&lt;img src ="http://blog.csdn.net/learndkid/aggbug/1040970.aspx" width = "1" height = "1" /&gt;</description></item></channel></rss>