using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using Infragistics.Win;
using Infragistics.Win.UltraWinTree;
using System.Diagnostics;
namespace UltraTree_DragDrop_CS
{
/// <summary>
/// Summary description for Form1.
/// </summary>
public class Form1 : System.Windows.Forms.Form
{
private Infragistics.Win.UltraWinTree.UltraTree sourceTree;
private Infragistics.Win.UltraWinTree.UltraTree destinationTree;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label2;
private Point lastMouseDownPoint = Point.Empty;
/// <summary>
/// The KeyState property of the DragEventArgs is annoying to deal
/// with since its type is not a .NET enumeration, so define the
/// constant that we are interested in here.
/// </summary>
private const int KEYSTATE_CONTROL = 8;
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.Container components = null;
public Form1()
{
//
// Required for Windows Form Designer support
//
InitializeComponent();
//
// TODO: Add any constructor code after InitializeComponent call
//
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.sourceTree = new Infragistics.Win.UltraWinTree.UltraTree();
this.destinationTree = new Infragistics.Win.UltraWinTree.UltraTree();
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
((System.ComponentModel.ISupportInitialize)(this.sourceTree)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.destinationTree)).BeginInit();
this.SuspendLayout();
//
// sourceTree
//
this.sourceTree.Location = new System.Drawing.Point(8, 24);
this.sourceTree.Name = "sourceTree";
this.sourceTree.Size = new System.Drawing.Size(192, 232);
this.sourceTree.TabIndex = 0;
this.sourceTree.MouseDown += new System.Windows.Forms.MouseEventHandler(this.sourceTree_MouseDown);
this.sourceTree.MouseMove += new System.Windows.Forms.MouseEventHandler(this.sourceTree_MouseMove);
//
// destinationTree
//
this.destinationTree.Location = new System.Drawing.Point(224, 24);
this.destinationTree.Name = "destinationTree";
this.destinationTree.Size = new System.Drawing.Size(200, 232);
this.destinationTree.TabIndex = 1;
this.destinationTree.DragOver += new System.Windows.Forms.DragEventHandler(this.destinationTree_DragOver);
this.destinationTree.DragDrop += new System.Windows.Forms.DragEventHandler(this.destinationTree_DragDrop);
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(12, 8);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(40, 13);
this.label1.TabIndex = 2;
this.label1.Text = "Source";
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(228, 8);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(61, 13);
this.label2.TabIndex = 3;
this.label2.Text = "Destination";
//
// Form1
//
this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
this.ClientSize = new System.Drawing.Size(432, 266);
this.Controls.AddRange(new System.Windows.Forms.Control[] {
this.label2,
this.label1,
this.destinationTree,
this.sourceTree});
this.Name = "Form1";
this.Text = "UltraTree_DragDrop";
this.Load += new System.EventHandler(this.Form1_Load);
((System.ComponentModel.ISupportInitialize)(this.sourceTree)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.destinationTree)).EndInit();
this.ResumeLayout(false);
}
#endregion
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.Run(new Form1());
}
private void Form1_Load(object sender, System.EventArgs e)
{
// Populate the UltraTree controls
for ( int i = 1; i <= 10; i ++ )
{
UltraTreeNode node1 = this.sourceTree.Nodes.Add( null, "Node " + i.ToString() );
UltraTreeNode node2 = this.destinationTree.Nodes.Add( null, "Node " + i.ToString() );
for ( int j = 1; j <= 10; j ++ )
{
node1.Nodes.Add( null, node1.Key + "Child " + j.ToString() );
node2.Nodes.Add( null, node2.Key + "Child " + j.ToString() );
}
}
// Set the AllowDrop property of the destination tree
// to true so it accepts drops.
this.destinationTree.AllowDrop = true;
// Set the HideSelection property of the destination tree
// to false so that its nodes' selected state is depicted
// even when the control does not have focus.
this.destinationTree.HideSelection = false;
}
/// <summary>
/// Handles the UltraTree's MouseDown event.
/// </summary>
private void sourceTree_MouseDown(object sender, System.Windows.Forms.MouseEventArgs e)
{
// Cache the point at which the mouse was pressed, so we can
// compare it to the drag threshold in MouseMove
this.lastMouseDownPoint = new Point( e.X, e.Y );
}
/// <summary>
/// Handles the UltraTree's MouseMove event.
/// </summary>
private void sourceTree_MouseMove(object sender, System.Windows.Forms.MouseEventArgs e)
{
UltraTree sourceTree = sender as UltraTree;
// We are only interested in this event when the left
// mouse button is pressed
if ( e.Button == MouseButtons.Left )
{
// Get the cursor position (as relative to the control's coordinate
// system) and determine whether it is within the drag threshold
Point cursorPos = new Point( e.X, e.Y );
Rectangle dragRect = new Rectangle( this.lastMouseDownPoint, SystemInformation.DragSize );
dragRect.X -= SystemInformation.DragSize.Width / 2;
dragRect.Y -= SystemInformation.DragSize.Height / 2;
// If it is within the drag threshold, initiate the drag/drop operation,
// specifying the ActiveNode as the "drag node"
if ( dragRect.Contains(cursorPos) )
sourceTree.DoDragDrop( sourceTree.ActiveNode, DragDropEffects.All );
}
}
/// <summary>
/// Handles the UltraTree's DragOver event
/// </summary>
private void destinationTree_DragOver(object sender, System.Windows.Forms.DragEventArgs e)
{
UltraTree destinationTree = sender as UltraTree;
// Get the cursor position (as relative to the control's coordinate
// system) and determine whether there is a node under it.
Point cursorPos = destinationTree.PointToClient( new Point(e.X, e.Y) );
UltraTreeNode nodeAtPoint = destinationTree.GetNodeFromPoint( cursorPos );
// If there is no node under the cursor, show the "no drop" cursor
if ( nodeAtPoint == null )
e.Effect = DragDropEffects.None;
else
{
// If there is a node under the cursor, show either the 'Move'
// or 'Copy' cursor, based on whether the Control key is pressed
e.Effect = (e.KeyState & KEYSTATE_CONTROL) == KEYSTATE_CONTROL ? DragDropEffects.Copy : DragDropEffects.Move;
// Select the node under the cursor, to provide a visual
// cue as to what node will receive the drop operation,
// and refresh the display so the selection is shown immediately.
nodeAtPoint.Selected = true;
destinationTree.Refresh();
}
}
/// <summary>
/// Handles the UltraTree's DragDrop event
/// </summary>
private void destinationTree_DragDrop(object sender, System.Windows.Forms.DragEventArgs e)
{
UltraTree destinationTree = sender as UltraTree;
// Get the cursor position (as relative to the control's coordinate
// system) and determine whether there is a node under it.
Point cursorPos = destinationTree.PointToClient( new Point(e.X, e.Y) );
UltraTreeNode destinationNode = destinationTree.GetNodeFromPoint( cursorPos );
if ( destinationNode != null )
{
// Retrieve the drag data from the IDataObject and cast it to an UltraTreeNode
UltraTreeNode dragNode = e.Data.GetData( typeof(UltraTreeNode) ) as UltraTreeNode;
if ( dragNode != null )
{
// This is not necessary to complete the drag, but most of
// the time the end user will want to begin working with
// the tree that received the drop.
destinationTree.Select();
destinationTree.ActiveNode = destinationNode;
// If the Control key is pressed, clone the drag node (and any
// descendant nodes) and add them to the destination node's
// Nodes collection. If the Control key is not pressed, use
// the Reposition method, which removes the nodes from the source
// collection and adds them to the destination Nodes collection.
if ( (e.KeyState & KEYSTATE_CONTROL) == KEYSTATE_CONTROL )
{
UltraTreeNode dragNodeClone = dragNode.Clone() as UltraTreeNode;
destinationNode.Nodes.Add( dragNodeClone );
}
else
dragNode.Reposition( destinationNode.Nodes );
}
}
}
}
}
一个UltraTree结点拖动到另一个UltraTree上面
最新推荐文章于 2021-06-08 16:58:16 发布