using UnityEngine;
using System.Collections;
public class ScreenWindowa : MonoBehaviour
{
int winNmu = 0;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if(winNmu==1)
{
Screen.SetResolution(1024,768,false);
winNmu = 0;
}
else if(winNmu==2)
{
Screen.SetResolution(Screen.currentResolution.width-100, Screen.currentResolution.height - 100, false);
winNmu = 0;
}
else if (winNmu == 3)
{
Screen.fullScreen = !Screen.fullScreen;
winNmu = 0;
}
else
{
return;
}
}
void OnGUI()
{
if (GUI.Button(new Rect(100, 100, 100, 100), "1024*768"))
{
winNmu = 1;
}
else if(GUI.Button(new Rect(200,100,100,100),"1920*1080"))
{
winNmu = 2;
}
else if(GUI.Button(new Rect(300,100,100,100),"fullscreen"))
{
winNmu = 3;
}
}
}
untiy切换界面窗口代码
最新推荐文章于 2023-07-07 09:52:20 发布