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Hardware breakpoints

标签: triggersassemblysystemdebuggingc++class
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This is a debugging helper class which lets you set breakpoints on the fly from within code. This is mainly useful for the case where you have a variable that you know is getting trashed, but you have no idea who is trashing it. You can cause the debugger to break in at the very moment the variable is changed. The really cool thing is that this makes use of the Intel Pentium's built-in debug registers, which means that it really will stop no matter what code is executing, even if it's down in the NT kernel, in a different thread, or whatever.

(Visual C++ has the ability to set a breakpoint when a variable's value changes, but these breakpoints can be very hard to use, especially on local variables.)

Usage

The class is called CBreakpoint. If, for example, you have a DWORD called "x" and you want to break the next time it's written to, do this:

DWORD x = 1;

CBreakpoint bp;
bp.Set(&x, sizeof(x), CBreakpoint::Write);

As your code continues to execute, if Visual C++ stops at a location where you didn't have a VC++ breakpoint set, it's possible that the CBreakpoint triggered.  If it did, the assembly instruction immediately before the instruction pointer is the one that caused it to trigger.

The breakpoint will be cleared automatically when the CBreakpoint object falls out of scope.  Or, to clear it explicitly, do this:

bp.Clear();

You can also break the moment any code even tries to read the value of the variable x! (Actually, this will break when someone tries to read or write it.)

bp.Set(&x, sizeof(x), CBreakpoint::Read);

Notes

This code is Intel-specific.  It will run on Win95/98/ME and on WinNT/2000/XP, as long as the machine is running an Intel or compatible chip (e.g. not Alpha).

There are certain limitations when the breakpoint is triggered inside system code (these same limitations apply to hardware breakpoints set by Visual C++ or any other debugger):

  • On WinNT/2000/XP, some system code runs in ring 3 (with user privileges), and other system code runs in ring 0.  If a hardware breakpoint triggers inside ring 0 code, the debugger will stop, but not exactly when the data write happens -- it will stop after execution transitions back to ring 3 code.  In practice, this is not a problem at all -- when the breakpoint triggers, it's usually quite easy to figure out what happened.
  • On Win95/98/ME, the situation is not as good.  All system code is treated by the debugger as untouchable.  Worse, whenever any hardware breakpoint triggers inside system code, you'll never see the breakpoint trigger.  For example, if a call to strcpy() would cause your breakpoint to trigger, you'll see it, because strcpy() is just a regular part of your application.  But if a call to lstrcpy() would cause your breakpoint to trigger, you won't see it, because lstrcpy() is system code.

You can do "bp.Clear()" from the QuickWatch dialog to clear a breakpoint from within the debugger.

The second parameter is the number of bytes to watch. This must be either 1, 2, or 4. Also, the variable being watched must be aligned appropriately (e.g. if you're watching 4 bytes, they must be DWORD-aligned).  If you don't do this, you'll get an error when you try to set the breakpoint.  There is a limit of 4 hardware breakpoints. Because of this (and also because of common sense), don't check in code that uses breakpoints -- just write the code temporarily to find bugs, but delete it before checking in your source into your source control system.

It's important to pass in the address that you actually want to watch. Consider these two similar but different cases:

long *my_array;
my_array = new long[3];
CBreakpoint bpArrayPtr, bpArrayFirstElement;
// break if someone changes the POINTER
bpArrayPtr.Set(&my_array, sizeof(long*), CBreakpoint::Write);
// break if someone changes the FIRST ELEMENT POINTED TO
bpArrayFirstElement.Set(&my_array[0], sizeof(long), CBreakpoint::Write);

How does it work?

The Intel x86 CPUs have some special registers which are intended for debugging use only.  By storing special values into these registers, a program can ask the CPU to execute an INT 1 (interrupt 1) instruction immediately whenever a specified memory location is read from or written to.  (They can also stop when a memory address is about to be executed as code, but my CBreakpoint class doesn't use that functionality.)

INT 1 also happens to be the interrupt that's executed by the CPU after a debugger asks the CPU to single-step one assembly line of the program.  And by good fortune, when Visual C++ encounters an INT 1 that it wasn't expecting to see (as is the case when a CBreakpoint breakpoint is triggered), it responds gracefully, stopping the debugger at the appropriate instruction.

#ifdef _DEBUG

class CBreakpoint
{
public:
 CBreakpoint() { m_index = -1; }
 ~CBreakpoint() { Clear(); }

 // The enum values correspond to the values used by the Intel Pentium,
 // so don't change them!
 enum Condition { Write = 1, Read /* or write! */ = 3 };

 void Set(void* address, int len /* 1, 2, or 4 */, Condition when);
 void Clear();

protected:

 inline void SetBits(unsigned long& dw, int lowBit, int bits, int newValue)
 {
  int mask = (1 << bits) - 1; // e.g. 1 becomes 0001, 2 becomes 0011, 3 becomes 0111

  dw = (dw & ~(mask << lowBit)) | (newValue << lowBit);
 }

 int m_index; // -1 means not set; 0-3 means we've set that hardware bp
};

#endif // _DEBUG

 

#include <windows.h>
#include <assert.h>
#include "breakpoint.h"

#ifdef _DEBUG

void CBreakpoint::Set(void* address, int len, Condition when)
{
 // make sure this breakpoint isn't already set
 assert(m_index == -1);

 CONTEXT cxt;
 HANDLE thisThread = GetCurrentThread();

 switch (len)
 {
 case 1: len = 0; break;
 case 2: len = 1; break;
 case 4: len = 3; break;
 default: assert(false); // invalid length
 }

 // The only registers we care about are the debug registers
 cxt.ContextFlags = CONTEXT_DEBUG_REGISTERS;

 // Read the register values
 if (!GetThreadContext(thisThread, &cxt))
  assert(false);

 // Find an available hardware register
 for (m_index = 0; m_index < 4; ++m_index)
 {
  if ((cxt.Dr7 & (1 << (m_index*2))) == 0)
   break;
 }
 assert(m_index < 4); // All hardware breakpoint registers are already being used

 switch (m_index)
 {
 case 0: cxt.Dr0 = (DWORD) address; break;
 case 1: cxt.Dr1 = (DWORD) address; break;
 case 2: cxt.Dr2 = (DWORD) address; break;
 case 3: cxt.Dr3 = (DWORD) address; break;
 default: assert(false); // m_index has bogus value
 }

 SetBits(cxt.Dr7, 16 + (m_index*4), 2, when);
 SetBits(cxt.Dr7, 18 + (m_index*4), 2, len);
 SetBits(cxt.Dr7, m_index*2,        1, 1);

 // Write out the new debug registers
 if (!SetThreadContext(thisThread, &cxt))
  assert(false);
}


void CBreakpoint::Clear()
{
 if (m_index != -1)
 {
  CONTEXT cxt;
  HANDLE thisThread = GetCurrentThread();

  // The only registers we care about are the debug registers
  cxt.ContextFlags = CONTEXT_DEBUG_REGISTERS;

  // Read the register values
  if (!GetThreadContext(thisThread, &cxt))
   assert(false);

  // Zero out the debug register settings for this breakpoint
  assert(m_index >= 0 && m_index < 4); // m_index has bogus value
  SetBits(cxt.Dr7, m_index*2, 1, 0);

  // Write out the new debug registers
  if (!SetThreadContext(thisThread, &cxt))
   assert(false);

  m_index = -1;
 }
}

#endif // _DEBUG

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