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原文地址: http://www.cocos2dev.com/?p=428
刚有人问我cocos2dx能否实现卡牌的翻牌效果,其实cocos2dx有个action就是这个效果,晚上随便写了个效果。需要的可以看看。
上面的效果图是ipad模拟器,所以帧率只有30,实际是60.
这个能实现翻牌的action就是CCOrbitCamera。
<span style="margin: 0px; padding: 0px; border: 0px; font-size: 14px; background: transparent;">static CCOrbitCamera* create(float t, float radius, float deltaRadius, float angleZ, float deltaAngleZ, float angleX, float deltaAngleX);</span>
参数分别为旋转的时间,起始半径,半径差,起始z角,旋转z角差,起始x角,旋转x角差
下面是我封装的cardSprite,
请自己加入自己的工程,
用法:
<span style="margin: 0px; padding: 0px; border: 0px; font-size: 14px; background: transparent;">//创建翻牌sprite, 参数:卡片里面的图,卡片的封面,翻牌所花时间
CardSprite* card = CardSprite::create("1.png", "2.png", 2);
card->setPosition(ccp(size.width * .5, size.height * .5));
addChild(card);
card->openCard();//开始翻牌</span>
CardSprite.h
<span style="margin: 0px; padding: 0px; border: 0px; font-size: 14px; background: transparent;">//
// CardSprite.h
// Cocos2dev.com
//
// Created by LiuYanghui on 13-6-17.
//
//
#ifndef __Test__CardSprite__
#define __Test__CardSprite__
#include "cocos2d.h"
USING_NS_CC;
class CardSprite : public CCSprite
{
public:
CardSprite();
~CardSprite();
static CardSprite* create(const char* inCardImageName, const char* outCardImageName, float duration);
virtual bool init(const char* inCardImageName, const char* outCardImageName, float duration);
private:
bool m_isOpened;
CCActionInterval* m_openAnimIn;
CCActionInterval* m_openAnimOut;
void initData(const char* inCardImageName, const char* outCardImageName, float duration);
public:
void openCard();
};
#endif /* defined(__Test__CardSprite__) */
</span>
CardSprite.cpp
<span style="margin: 0px; padding: 0px; border: 0px; font-size: 14px; background: transparent;">//
// CardSprite.cpp
// Cocos2dev.com
//
// Created by LiuYanghui on 13-6-17.
//
//
#include "CardSprite.h"
#define kInAngleZ 270 //里面卡牌的起始Z轴角度
#define kInDeltaZ 90 //里面卡牌旋转的Z轴角度差
#define kOutAngleZ 0 //封面卡牌的起始Z轴角度
#define kOutDeltaZ 90 //封面卡牌旋转的Z轴角度差
enum {
tag_inCard = 1,
tag_outCard
};
CardSprite::CardSprite()
{
}
CardSprite::~CardSprite()
{
m_openAnimIn->release();
m_openAnimOut->release();
}
CardSprite* CardSprite::create(const char* inCardImageName, const char* outCardImageName, float duration)
{
CardSprite *pSprite = new CardSprite();
if (pSprite && pSprite->init(inCardImageName, outCardImageName, duration))
{
pSprite->autorelease();
return pSprite;
}
CC_SAFE_DELETE(pSprite);
return NULL;
}
bool CardSprite::init(const char* inCardImageName, const char* outCardImageName, float duration)
{
if (!CCSprite::init())
{
return false;
}
initData(inCardImageName, outCardImageName, duration);
return true;
}
#pragma mark - initData
void CardSprite::initData(const char* inCardImageName, const char* outCardImageName, float duration)
{
m_isOpened = false;
CCSprite* inCard = CCSprite::create(inCardImageName);
inCard->setPosition(CCPointZero);
inCard->setVisible(false);
inCard->setTag(tag_inCard);
addChild(inCard);
CCSprite* outCard = CCSprite::create(outCardImageName);
outCard->setPosition(CCPointZero);
outCard->setTag(tag_outCard);
addChild(outCard);
m_openAnimIn = (CCActionInterval*)CCSequence::create(CCDelayTime::create(duration * .5),
CCShow::create(),
CCOrbitCamera::create(duration * .5, 1, 0, kInAngleZ, kInDeltaZ, 0, 0),
NULL);
m_openAnimIn->retain();
m_openAnimOut = (CCActionInterval *)CCSequence::create(CCOrbitCamera::create(duration * .5, 1, 0, kOutAngleZ, kOutDeltaZ, 0, 0),
CCHide::create(),
CCDelayTime::create(duration * .5),
NULL);
m_openAnimOut->retain();
}
#pragma mark - public func
void CardSprite::openCard()
{
CCSprite* inCard = (CCSprite*)getChildByTag(tag_inCard);
CCSprite* outCard = (CCSprite*)getChildByTag(tag_outCard);
inCard->runAction(m_openAnimIn);
outCard->runAction(m_openAnimOut);
}</span>