不用vs,c 语言windows下编写socket,用gcc编译

  • windows下socket一般都要vs,因为socket运行库可能在win-sdk里
    反正在system32里我没找到ws2.32.lib,因此需要下载一份这个,如果能在其他地方找到也可以,点击这里可以WS2.32下载我上传到云盘里的文件,密码:10nc。

  • 首先写两份代码,client.cpp, server.cpp

    代码出自–可乐爱上了雪碧

    client.cpp

#include <iostream>
#include <winsock2.h>

using namespace std;

#pragma comment(lib, "ws2_32.lib")

#define PORT 4000
#define IP_ADDRESS "127.0.0.1"

int main(int argc, char * argv[])
{
    WSADATA Ws;
    SOCKET ClientSocket;
    struct sockaddr_in ServerAddr;
    int Ret = 0;
    int AddrLen = 0;
    HANDLE hThread = NULL;
    char SendBuffer[MAX_PATH];

    //Init Windows Socket
    if ( WSAStartup(MAKEWORD(2,2), &Ws) != 0 )
    {
        cout<<"Init Windows Socket Failed::"<<GetLastError()<<endl;
        return -1;
    }
    //Create Socket
    ClientSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
    if ( ClientSocket == INVALID_SOCKET )
    {
        cout<<"Create Socket Failed::"<<GetLastError()<<endl;
        return -1;
    }

    ServerAddr.sin_family = AF_INET;
    ServerAddr.sin_addr.s_addr = inet_addr(IP_ADDRESS);
    ServerAddr.sin_port = htons(PORT);
    memset(ServerAddr.sin_zero, 0x00, 8);

    Ret = connect(ClientSocket,(struct sockaddr*)&ServerAddr, sizeof(ServerAddr));
    if ( Ret == SOCKET_ERROR )
    {
        cout<<"Connect Error::"<<GetLastError()<<endl;
        return -1;
    }
    else
    {
        cout<<"连接成功!"<<endl;
    }

    while ( true )
    {
        cin.getline(SendBuffer, sizeof(SendBuffer));
        Ret = send(ClientSocket, SendBuffer, (int)strlen(SendBuffer), 0);
        if ( Ret == SOCKET_ERROR )
        {
            cout<<"Send Info Error::"<<GetLastError()<<endl;
            break;
        }
    }

    closesocket(ClientSocket);
    WSACleanup();

    return 0;
}

server.cpp

//Server.cpp
#include <iostream>
#include <winsock2.h>

using namespace std;

#pragma comment(lib, "ws2_32.lib")

#define PORT 4000
#define IP_ADDRESS "127.0.0.1"


DWORD WINAPI ClientThread(LPVOID lpParameter)
{
    SOCKET CientSocket = (SOCKET)lpParameter;
    int Ret = 0;
    char RecvBuffer[1024];

    while ( true )
    {
        memset(RecvBuffer, 0x00, sizeof(RecvBuffer));
        Ret = recv(CientSocket, RecvBuffer, 1024, 0);
        if ( Ret == 0 || Ret == SOCKET_ERROR )
        {
            cout<<"客户端退出!"<<endl;
            break;
        }
        cout<<"接收到客户信息为:"<<RecvBuffer<<endl;
    }

    return 0;
}

int main(int argc, char* argv[])
{
    WSADATA  Ws;
    SOCKET ServerSocket, ClientSocket;
    struct sockaddr_in LocalAddr, ClientAddr;
    int Ret = 0;
    int AddrLen = 0;
    HANDLE hThread = NULL;

    //Init Windows Socket
    if ( WSAStartup(MAKEWORD(2,2), &Ws) != 0 )
    {
        cout<<"Init Windows Socket Failed::"<<GetLastError()<<endl;
        return -1;
    }

    //Create Socket
    ServerSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
    if ( ServerSocket == INVALID_SOCKET )
    {
        cout<<"Create Socket Failed::"<<GetLastError()<<endl;
        return -1;
    }

    LocalAddr.sin_family = AF_INET;
    LocalAddr.sin_addr.s_addr = inet_addr(IP_ADDRESS);
    LocalAddr.sin_port = htons(PORT);
    memset(LocalAddr.sin_zero, 0x00, 8);

    //Bind Socket
    Ret = bind(ServerSocket, (struct sockaddr*)&LocalAddr, sizeof(LocalAddr));
    if ( Ret != 0 )
    {
        cout<<"Bind Socket Failed::"<<GetLastError()<<endl;
        return -1;
    }
    //listen
    Ret = listen(ServerSocket, 10);
    if ( Ret != 0 )
    {
        cout<<"listen Socket Failed::"<<GetLastError()<<endl;
        return -1;
    }

    cout<<"服务端已经启动"<<endl;

    while ( true )
    {
        AddrLen = sizeof(ClientAddr);
        ClientSocket = accept(ServerSocket, (struct sockaddr*)&ClientAddr, &AddrLen);
        if ( ClientSocket == INVALID_SOCKET )
        {
            cout<<"Accept Failed::"<<GetLastError()<<endl;
            break;
        }

        cout<<"客户端连接::"<<inet_ntoa(ClientAddr.sin_addr)<<":"<<ClientAddr.sin_port<<endl;

        hThread = CreateThread(NULL, 0, ClientThread, (LPVOID)ClientSocket, 0, NULL);
        if ( hThread == NULL )
        {
            cout<<"Create Thread Failed!"<<endl;
            break;
        }

        CloseHandle(hThread);
    }

    closesocket(ServerSocket);
    closesocket(ClientSocket);
    WSACleanup();

    return 0;
}

ok ,现在我们开始编译:

  1. 你需要有window的gun的gcc,g++编译器,没有的话自行下载 MinGW
  2. 让cmd到你当前两个文件和ws2.32所在目录:
    分别执行命令 g++ -o server server.cpp -L ./ -lWS2_32
    g++ -o client client.cpp -L ./ -lWS2_32
    -L ./ 表示路劲 -l 表示动态库的名称

                        注意路劲,不然会出错 。
    

    3.在当前cmd 运行server, 再打开一个cmd运行client,ok。

  • 3
    点赞
  • 6
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值