替罪羊树

替罪羊树在此!!!(你说什么?为什么要写替罪羊树,请看这篇博客,貌似我之前的解释有4,5篇博文吧,希望你有耐心,慢慢看,网址:http://blog.csdn.net/ljf_cnyali/article/details/52588698
好了,替罪羊树是什么我也不知道(其实我知道),但是我又没有那么大的耐心慢慢写,今天就只写一个模板给你们看看吧,如果有解释的话我把网址再贴给你们:
写得真累,妈妈呀!!!

/*************************************************************************
    > File Name: \LJF\模板大全\替罪羊树.cpp
    > Author: ljf_cnyali
    > Mail: 2724424647@qq.com
    > Last modifiedz: 2016-09-19 19:49
    > Description: This is a large group of God's program information.
 ************************************************************************/

#include<iostream>
#include<cstdio>
#include<cstdlib>
#include<cmath>
#include<cstring>
#include<ctime>
#include<algorithm>
#include<queue>
#include<map>
#include<set>
#include<ctime>
#include<vector>

using namespace std;

#define REP(i, a, b) for(int i = (a), _end_ = (b);i <= _end_; ++i)

const double IF_OK = 0.75;

const int maxn = 100010;

struct Scapegoat_Tree {
    Scapegoat_Tree *l, *r;
    int val, size, sum;
    bool flag;
    void PushUp() {//重新计算
        size = r -> size + l -> size + int(flag);
        sum = r -> sum + l -> sum + 1;
    }
    bool IfBad() {//判断是否不符合
        return ((r -> sum > sum * IF_OK + 5) || (l -> sum > sum * IF_OK + 5));
    }
};

Scapegoat_Tree *root;

void Travel(Scapegoat_Tree *p, vector<Scapegoat_Tree *> &v) {//构建一个序列,维护
    if(p == NULL)
        return;
    Travel(p -> l, v);
    if(p -> flag == true)
        v.push_back(p);
    Travel(p -> r, v);
}

Scapegoat_Tree *Divide(vector<Scapegoat_Tree *> &v, int l, int r) {//插入后维护,要不要重构
    if(l >= r)
        return NULL;
    int mid = (l + r) >> 1;
    Scapegoat_Tree *p = v[mid];
    p -> l = Divide(v, l, mid);
    p -> r = Divide(v, mid + 1, r);
    p -> PushUp();
    return p;
}

void NewBuild(Scapegoat_Tree *&p) {//重构
    static vector<Scapegoat_Tree *> v;
    v.clear();
    Travel(p, v);
    p = Divide(v, 0, v.size());
}

void Insert(Scapegoat_Tree *&p, int key) {//插入
    if(p == NULL) {         
        p -> l = p -> r = NULL;
        p -> size = p -> sum = 1;
        p -> flag = true;
        p -> val = key;
        return;
    }
    else {
        p -> size++; 
        p -> sum++;
        if(p -> val > key)
            Insert(p -> l, key);
        else
            Insert(p -> r, key);    
        if(p -> IfBad()) 
            NewBuild(*&p);
    }
}

void Erase(Scapegoat_Tree *p, int id) {//貌似是删除
    p -> sum--; 
    int off = p -> l -> sum + int(p -> flag);
    if(p -> flag == true && id == off) {
        p -> flag = false;
        return;
    }
    else {
        if(id <= off)
            Erase(p -> l, id);
        else
            Erase(p -> r, id - off);
    }
    if(p == root)
        if(root -> size < IF_OK * root -> sum) 
            NewBuild(root);
}

void INIT() {
    root -> l = root -> r = NULL;
    root -> sum = root -> size = root -> val = 0;
}

int Rank(int key) {//求key是第几个
    Scapegoat_Tree *p = root;
    int ans = 1;
    while(p != NULL) {  
        if(p -> val >= key) 
            p = p -> l;
        else {
            ans += p -> l -> size + p -> flag;
            p = p -> r;
        }
    }
    return ans;
}
int Rand_K(int k) {//求排名为k的大小
    Scapegoat_Tree * p = root;
    while(p != NULL) { 
        if(p -> l -> size + 1 == k && p -> flag) 
            return p -> val;
        else if(p -> l -> size >= k) 
            p = p -> l;
        else {
            k -= p -> l -> size + p -> flag; 
            p = p -> r;
        }
    }
}

int main() {
    /*
    前面都有注释,接下来直接调用就好了。
    写这个真的累,再也不想玩这些了。。。    
    */
    return 0;
}
好的,以下是用 C++ 实现替罪羊的代码。替罪羊是一种平衡二叉,可以支持插入、删除、查找等操作,并且可以在插入或删除节点时自动平衡的结构。 ```C++ #include <iostream> #include <algorithm> using namespace std; template <typename T> struct TreeNode { T val; int size; TreeNode<T> *left, *right, *parent; TreeNode(T val = 0, TreeNode<T> *parent = nullptr, TreeNode<T> *left = nullptr, TreeNode<T> *right = nullptr, int size = 1) : val(val), parent(parent), left(left), right(right), size(size) {} }; // 计算节点的大小 template <typename T> int getSize(TreeNode<T>* node) { return node ? node->size : 0; } // 更新节点的大小 template <typename T> void updateSize(TreeNode<T>* node) { if (node) { node->size = 1 + getSize(node->left) + getSize(node->right); } } // 向左旋转 template <typename T> void rotateLeft(TreeNode<T>* node) { TreeNode<T>* temp = node->right; if (temp) { node->right = temp->left; if (temp->left) { temp->left->parent = node; } temp->parent = node->parent; if (!node->parent) { node->parent = temp; } else if (node == node->parent->left) { node->parent->left = temp; } else { node->parent->right = temp; } temp->left = node; node->parent = temp; updateSize(node); updateSize(temp); } } // 向右旋转 template <typename T> void rotateRight(TreeNode<T>* node) { TreeNode<T>* temp = node->left; if (temp) { node->left = temp->right; if (temp->right) { temp->right->parent = node; } temp->parent = node->parent; if (!node->parent) { node->parent = temp; } else if (node == node->parent->right) { node->parent->right = temp; } else { node->parent->left = temp; } temp->right = node; node->parent = temp; updateSize(node); updateSize(temp); } } // 插入节点 template <typename T> TreeNode<T>* insert(TreeNode<T>* root, T val) { if (!root) { return new TreeNode<T>(val); } if (val < root->val) { root->left = insert(root->left, val); root->left->parent = root; } else { root->right = insert(root->right, val); root->right->parent = root; } updateSize(root); int lSize = getSize(root->left); int rSize = getSize(root->right); if (lSize > 2 * rSize || rSize > 2 * lSize) { int size = lSize + rSize + 1; TreeNode<T>* node = root; TreeNode<T>* parent = nullptr; while (node) { if (2 * getSize(node->left) < size && 2 * getSize(node->right) < size) { break; } parent = node; if (getSize(node->left) > getSize(node->right)) { node = node->left; } else { node = node->right; } } if (!parent) { root = node; } else if (node == parent->left) { parent->left = node; } else { parent->right = node; } node->parent = parent; while (node != root) { node = node->parent; updateSize(node); } } return root; } // 删除节点 template <typename T> TreeNode<T>* remove(TreeNode<T>* root, T val) { TreeNode<T>* node = root; while (node && node->val != val) { if (val < node->val) { node = node->left; } else { node = node->right; } } if (!node) { return root; } if (node->left && node->right) { TreeNode<T>* temp = node->right; while (temp->left) { temp = temp->left; } node->val = temp->val; node = temp; } TreeNode<T>* parent = node->parent; TreeNode<T>* child = node->left ? node->left : node->right; if (child) { child->parent = parent; } if (!parent) { root = child; } else if (node == parent->left) { parent->left = child; } else { parent->right = child; } while (parent) { updateSize(parent); int lSize = getSize(parent->left); int rSize = getSize(parent->right); if (lSize > 2 * rSize || rSize > 2 * lSize) { int size = lSize + rSize + 1; node = parent; parent = node->parent; if (!parent) { root = node; } else if (node == parent->left) { parent->left = node; } else { parent->right = node; } node->parent = parent; while (node != root) { node = node->parent; updateSize(node); } break; } node = parent; parent = node->parent; } delete node; return root; } // 查找节点 template <typename T> TreeNode<T>* find(TreeNode<T>* root, T val) { TreeNode<T>* node = root; while (node && node->val != val) { if (val < node->val) { node = node->left; } else { node = node->right; } } return node; } // 中序遍历 template <typename T> void inorder(TreeNode<T>* root) { if (root) { inorder(root->left); cout << root->val << " "; inorder(root->right); } } int main() { TreeNode<int>* root = nullptr; root = insert(root, 5); root = insert(root, 3); root = insert(root, 7); root = insert(root, 2); root = insert(root, 4); root = insert(root, 6); root = insert(root, 8); cout << "Inorder traversal of the constructed tree: "; inorder(root); cout << endl; root = remove(root, 3); root = remove(root, 6); cout << "Inorder traversal after deletion of 3 and 6: "; inorder(root); cout << endl; return 0; } ``` 在上面的代码中,我们使用了模板来支持不同类型的节点值。我们首先定义了一个 TreeNode 结构体,其中包含节点的值、大小、左子、右子和父节点等信息。然后我们实现了一些辅助函数,如 getSize、updateSize、rotateLeft 和 rotateRight 等函数,这些函数可以帮助我们更新节点的信息并且实现了左旋和右旋操作。 接下来,我们实现了 insert、remove 和 find 等操作。insert 操作用于插入节点,如果的不平衡程度超过了阈值,我们就需要进行重构操作。remove 操作用于删除节点,如果删除节点后的不平衡程度超过了阈值,我们也需要进行重构操作。find 操作用于查找节点,返回节点的指针。 最后,我们实现了一个简单的测试用例,插入一些节点并删除一些节点,最后输出中序遍历的结果。 希望这份代码可以帮助你更好地理解和实现替罪羊
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