JAVA大学基础教程_第六版(中文版)
JAVA大学基础教程_第六版(中文版)
JAVA大学教程6英文版
Copyright iv
Deitel® Books, Cyber Classrooms, Complete Training Courses and Web-Based Training Courses published by Prentice Hall ii
Preface xxv
Features in Java How to Program, 6/e xxvi
Teaching Approach xxix
Tour of the Book xxxiii
A Tour of the Optional Case Study on Object-Oriented Design with the UML xliii
A Tour of the Optional GUI and Graphics Case Study xlv
Software Included with Java How to Program, 6/e xlvi
Teaching Resources for Java How to Program, 6/e xlvii
Java in the Lab xlvii
OneKey, CourseCompassSM, WebCT™ and by Blackboard™ xlix
Java 2 Multimedia Cyber Classroom, 6/e Through OneKey l
PearsonChoices l
Computer Science AP Courses li
Deitel® Buzz Online Free E-mail Newsletter li
Acknowledgments li
About the Authors lv
About Deitel & Associates, Inc. lv
Before You Begin lvii
Software and Other Resources on the CD That Accompanies Java How to Program, Sixth Edition lvii
Hardware and Software Requirements to Run JDK 5.0 lvii
Copying and Organizing Files lviii
Copying the Book Examples from the CD lviii
Changing the Read-Only Property of Files lviii
Installing the J2SE Development Kit (JDK) lxii
Setting the PATH Variable lxiv
Chapter 1. Introduction to Computers, the Internet and the World Wide Web 1
Section 1.1. Introduction 2
Section 1.2. What Is a Computer? 4
Section 1.3. Computer Organization 4
Section 1.4. Early Operating Systems 5
Section 1.5. Personal, Distributed and Client/Server Computing 6
Section 1.6. The Internet and the World Wide Web 6
Section 1.7. Machine Languages, Assembly Languages and High-Level Languages 7
Section 1.8. History of C and C++ 8
Section 1.9. History of Java 9
Section 1.10. Java Class Libraries 9
Section 1.11. FORTRAN, COBOL, Pascal and Ada 11
Section 1.12. BASIC, Visual Basic, Visual C++, C# and .NET 11
Section 1.13. Typical Java Development Environment 12
Section 1.14. Notes about Java and Java How to Program, Sixth Edition 15
Section 1.15. Test-Driving a Java Application 16
Section 1.16. Software Engineering Case Study: Introduction to Object Technology and the UML (Required) 21
Section 1.17. Wrap-Up 26
Section 1.18. Web Resources 26
Summary 28
Terminology 30
Self-Review Exercises 32
Answers to Self-Review Exercises 32
Exercises 33
Chapter 2. Introduction to Java Applications 35
Section 2.1. Introduction 36
Section 2.2. First Program in Java: Printing a Line of Text 36
Section 2.3. Modifying Our First Java Program 43
Section 2.4. Displaying Text with printf 45
Section 2.5. Another Java Application: Adding Integers 47
Section 2.6. Memory Concepts 51
Section 2.7. Arithmetic 52
Section 2.8. Decision Making: Equality and Relational Operators 56
Section 2.9. (Optional) Software Engineering Case Study: Examining the Requirements Document 60
Section 2.10. Wrap-Up 69
Summary 70
Terminology 73
Self-Review Exercises 74
Answers to Self-Review Exercises 75
Exercises 77
Chapter 3. Introduction to Classes and Objects 81
Section 3.1. Introduction 82
Section 3.2. Classes, Objects, Methods and Instance Variables 82
Section 3.3. Declaring a Class with a Method and Instantiating an Object of a Class 84
Section 3.4. Declaring a Method with a Parameter 88
Section 3.5. Instance Variables, set Methods and get Methods 91
Section 3.6. Primitive Types vs. Reference Types 96
Section 3.7. Initializing Objects with Constructors 97
Section 3.8. Floating-Point Numbers and Type double 100
Section 3.9. (Optional) GUI and Graphics Case Study: Using Dialog Boxes 104
Section 3.10. (Optional) Software Engineering Case Study: Identifying the Classes in a Requirements Document 107
Section 3.11. Wrap-Up 114
Summary 115
Terminology 119
Self-Review Exercises 119
Answers to Self-Review Exercises 120
Exercises 121
Chapter 4. Control Statements: Part I 123
Section 4.1. Introduction 124
Section 4.2. Algorithms 124
Section 4.3. Pseudocode 125
Section 4.4. Control Structures 125
Section 4.5. if Single-Selection Statement 128
Section 4.6. if...else Double-Selection Statement 129
Section 4.7. while Repetition Statement 134
Section 4.8. Formulating Algorithms: Counter-Controlled Repetition 135
Section 4.9. Formulating Algorithms: Sentinel-Controlled Repetition 140
Section 4.10. Formulating Algorithms: Nested Control Statements 148
Section 4.11. Compound Assignment Operators 153
Section 4.12. Increment and Decrement Operators 154
Section 4.13. Primitive Types 156
Section 4.14. (Optional) GUI and Graphics Case Study: Creating Simple Drawings 157
Section 4.15. (Optional) Software Engineering Case Study: Identifying Class Attributes 162
Section 4.16. Wrap-Up 166
Summary 167
Terminology 168
Self-Review Exercises 169
Answers to Self-Review Exercises 171
Exercises 172
Chapter 5. Control Statements: Part 2 179
Section 5.1. Introduction 180
Section 5.2. Essentials of Counter-Controlled Repetition 180
Section 5.3. for Repetition Statement 182
Section 5.4. Examples Using the for Statement 186
Section 5.5. do...while Repetition Statement 191
Section 5.6. switch Multiple-Selection Statement 192
Section 5.7. break and continue Statements 200
Section 5.8. Logical Operators 202
Section 5.9. Structured Programming Summary 208
Section 5.10. (Optional) GUI and Graphics Case Study: Drawing Rectangles and Ovals 213
Section 5.11. (Optional) Software Engineering Case Study: Identifying Objects' States and Activities 216
Section 5.12. Wrap-Up 220
Summary 221
Terminology 223
Self-Review Exercises 224
Answers to Self-Review Exercises 225
Exercises 226
Chapter 6. Methods: A Deeper Look 230
Section 6.1. Introduction 231
Section 6.2. Program Modules in Java 232
Section 6.3. static Methods, static Fields and Class Math 233
Section 6.4. Declaring Methods with Multiple Parameters 236
Section 6.5. Notes on Declaring and Using Methods 240
Section 6.6. Method Call Stack and Activation Records 241
Section 6.7. Argument Promotion and Casting 241
Section 6.8. Java API Packages 243
Section 6.9. Case Study: Random-Number Generation 245
Section 6.10. Case Study: A Game of Chance (Introducing Enumerations) 250
Section 6.11. Scope of Declarations 255
Section 6.12. Method Overloading 257
Section 6.13. (Optional) GUI and Graphics Case Study: Colors and Filled Shapes 261
Section 6.14. (Optional) Software Engineering Case Study: Identifying Class Operations 263
Section 6.15. Wrap-Up 271
Summary 271
Terminology 274
Self-Review Exercises 275
Answers to Self-Review Exercises 277
Exercises 279
Chapter 7. Arrays 285
Section 7.1. Introduction 286
Section 7.2. Arrays 286
Section 7.3. Declaring and Creating Arrays 288
Section 7.4. Examples Using Arrays 289
Section 7.5. Case Study: Card Shuffling and Dealing Simulation 298
Section 7.6. Enhanced for Statement 301
Section 7.7. Passing Arrays to Methods 303
Section 7.8. Case Study: Class GradeBook Using an Array to Store Grades 307
Section 7.9. Multidimensional Arrays 311
Section 7.10. Case Study: Class GradeBook Using a Two-Dimensional Array 316
Section 7.11. Variable-Length Argument Lists 322
Section 7.12. Using Command-Line Arguments 323
Section 7.13. (Optional) GUI and Graphics Case Study: Drawing Arcs 325
Section 7.14. (Optional) Software Engineering Case Study: Collaboration Among Objects 328
Section 7.15. Wrap-Up 336
Summary 337
Terminology 339
Self-Review Exercises 339
Answers to Self-Review Exercises 340
Exercises 341
Special Section: Building Your Own Computer 350
Chapter 8. Classes and Objects: A Deeper Look 357
Section 8.1. Introduction 358
Section 8.2. Time Class Case Study 359
Section 8.3. Controlling Access to Members 362
Section 8.4. Referring to the Current Object's Members with the this Reference 363
Section 8.5. Time Class Case Study: Overloaded Constructors 366
Section 8.6. Default and No-Argument Constructors 371
Section 8.7. Notes on Set and Get Methods 372
Section 8.8. Composition 373
Section 8.9. Enumerations 376
Section 8.10. Garbage Collection and Method finalize 379
Section 8.11. static Class Members 380
Section 8.12. static Import 385
Section 8.13. final Instance Variables 386
Section 8.14. Software Reusability 388
Section 8.15. Data Abstraction and Encapsulation 389
Section 8.16. Time Class Case Study: Creating Packages 390
Section 8.17. Package Access 396
Section 8.18. (Optional) GUI and Graphics Case Study: Using Objects with Graphics 396
Section 8.19. (Optional) Software Engineering Case Study: Starting to Program the Classes of the ATM System 401
Section 8.20. Wrap-Up 406
Summary 407
Terminology 410
Self-Review Exercises 410
Answers to Self-Review Exercises 411
Exercises 411
Chapter 9. Object-Oriented Programming: Inheritance 415
Section 9.1. Introduction 416
Section 9.2. Superclasses and Subclasses 417
Section 9.3. protected Members 419
Section 9.4. Relationship between Superclasses and Subclasses 420
Section 9.5. Constructors in Subclasses 444
Section 9.6. Software Engineering with Inheritance 450
Section 9.7. Object Class 451
Section 9.8. (Optional) GUI and Graphics Case Study: Displaying Text and Images Using Labels 453
Section 9.9. Wrap-Up 455
Summary 455
Terminology 456
Self-Review Exercises 457
Answers to Self-Review Exercises 457
Exercises 458
Chapter 10. Object-Oriented Programming: Polymorphism 459
Section 10.1. Introduction 460
Section 10.2. Polymorphism Examples 462
Section 10.3. Demonstrating Polymorphic Behavior 463
Section 10.4. Abstract Classes and Methods 466
Section 10.5. Case Study: Payroll System Using Polymorphism 468
Section 10.6. final Methods and Classes 483
Section 10.7. Case Study: Creating and Using Interfaces 484
Section 10.8. (Optional) GUI and Graphics Case Study: Drawing with Polymorphism 496
Section 10.9. (Optional) Software Engineering Case Study: Incorporating Inheritance into the ATM System 498
Section 10.10. Wrap-Up 506
Summary 506
Terminology 507
Self-Review Exercises 507
Answers to Self-Review Exercises 508
Exercises 508
Chapter 11. GUI Components: Part 1 510
Section 11.1. Introduction 511
Section 11.2. Simple GUI-Based Input/Output with JOptionPane 512
Section 11.3. Overview of Swing Components 515
Section 11.4. Displaying Text and Images in a Window 518
Section 11.5. Text Fields and an Introduction to Event Handling with Nested Classes 522
Section 11.6. Common GUI Event Types and Listener Interfaces 529
Section 11.7. How Event Handling Works 530
Section 11.8. JButton 533
Section 11.9. Buttons that Maintain State 536
Section 11.10. JComboBox and Using an Anonymous Inner Class for Event Handling 543
Section 11.11. JList 546
Section 11.12. Multiple-Selection Lists 549
Section 11.13. Mouse Event Handling 551
Section 11.14. Adapter Classes 556
Section 11.15. JPanel Subclass for Drawing with the Mouse 559
Section 11.16. Key-Event Handling 563
Section 11.17. Layout Managers 567
Section 11.18. Using Panels to Manage More Complex Layouts 576
Section 11.19. JTextArea 578
Section 11.20. Wrap-Up 581
Summary 581
Terminology 587
Self-Review Exercises 589
Answers to Self-Review Exercises 590
Exercises 590
Chapter 12. Graphics and Java 2D™ 595
Section 12.1. Introduction 596
Section 12.2. Graphics Contexts and Graphics Objects 598
Section 12.3. Color Control 599
Section 12.4. Font Control 606
Section 12.5. Drawing Lines, Rectangles and Ovals 611
Section 12.6. Drawing Arcs 616
Section 12.7. Drawing Polygons and Polylines 618
Section 12.8. Java 2D API 622
Section 12.9. Wrap-Up 629
Summary 629
Terminology 631
Self-Review Exercises 632
Answers to Self-Review Exercises 633
Exercises 633
Chapter 13. Exception Handling 638
Section 13.1. Introduction 639
Section 13.2. Exception-Handling Overview 640
Section 13.3. Example: Divide By Zero Without Exception Handling 641
Section 13.4. Example: Handling ArithmeticExceptions and InputMismatchExceptions 643
Section 13.5. When to Use Exception Handling 648
Section 13.6. Java Exception Hierarchy 649
Section 13.7. finally block 652
Section 13.8. Stack Unwinding 656
Section 13.9. printStackTrace, getStackTrace and getMessage 658
Section 13.10. Chained Exceptions 660
Section 13.11. Declaring New Exception Types 662
Section 13.12. Preconditions and Postconditions 663
Section 13.13. Assertions 664
Section 13.14. Wrap-Up 666
Summary 666
Terminology 668
Self-Review Exercises 669
Answers to Self-Review Exercises 670
Exercises 670
Chapter 14. Files and Streams 672
Section 14.1. Introduction 673
Section 14.2. Data Hierarchy 674
Section 14.3. Files and Streams 675
Section 14.4. Class File 678
Section 14.5. Sequential-Access Text Files 682
Section 14.6. Object Serialization 697
Section 14.7. Random-Access Files 706
Section 14.8. Additional java.io Classes 727
Section 14.9. Opening Files with JFileChooser 729
Section 14.10. Wrap-Up 733
Summary 733
Terminology 735
Self-Review Exercises 737
Answers to Self-Review Exercises 738
Exercises 739
Chapter 15. Recursion 744
Section 15.1. Introduction 745
Section 15.2. Recursion Concepts 745
Section 15.3. Example Using Recursion: Factorials 747
Section 15.4. Example Using Recursion: Fibonacci Series 750
Section 15.5. Recursion and the Method Call Stack 753
Section 15.6. Recursion vs. Iteration 754
Section 15.7. String Permutations 756
Section 15.8. Towers of Hanoi 761
Section 15.9. Fractals 763
Section 15.10. Recursive Backtracking 774
Section 15.11. Wrap-Up 775
Section 15.12. Internet and Web Resources 775
Summary 776
Terminology 778
Self-Review Exercises 779
Answers to Self-Review Exercises 780
Exercises 780
Chapter 16. Searching and Sorting 785
Section 16.1. Introduction 786
Section 16.2. Searching Algorithms 786
Section 16.3. Sorting Algorithms 796
Section 16.4. Invariants 810
Section 16.5. Wrap-up 812
Summary 812
Terminology 814
Self-Review Exercises 814
Answers to Self-Review Exercises 814
Exercises 814
Chapter 17. Data Structures 817
Section 17.1. Introduction 818
Section 17.2. Type-Wrapper Classes for Primitive Types 819
Section 17.3. Autoboxing and Auto-Unboxing 819
Section 17.4. Self-Referential Classes 820
Section 17.5. Dynamic Memory Allocation 821
Section 17.6. Linked Lists 821
Section 17.7. Stacks 832
Section 17.8. Queues 836
Section 17.9. Trees 838
Section 17.10. Wrap-Up 845
Summary 846
Terminology 847
Self-Review Exercises 848
Answers to Self-Review Exercises 849
Exercises 850
Special Section: Building Your Own Compiler 855
Chapter 18. Generics 869
Section 18.1. Introduction 870
Section 18.2. Motivation for Generic Methods 871
Section 18.3. Generic Methods: Implementation and Compile-Time Translation 873
Section 18.4. Additional Compile-Time Translation Issues: Methods That Use a Type Parameter as the Return Type 876
Section 18.5. Overloading Generic Methods 879
Section 18.6. Generic Classes 879
Section 18.7. Raw Types 890
Section 18.8. Wildcards in Methods That Accept Type Parameters 891
Section 18.9. Generics and Inheritance: Notes 898
Section 18.10. Wrap-Up 898
Section 18.11. Internet and Web Resources 899
Summary 899
Terminology 901
Self-Review Exercises 901
Answers to Self-Review Exercises 902
Exercises 902
Chapter 19. Collections 904
Section 19.1. Introduction 905
Section 19.2. Collections Overview 906
Section 19.3. Class Arrays 907
Section 19.4. Interface Collection and Class Collections 910
Section 19.5. Lists 911
Section 19.6. Collections Algorithms 922
Section 19.7. Stack Class of Package java.util 935
Section 19.8. Class PriorityQueue and Interface Queue 938
Section 19.9. Sets 939
Section 19.10. Maps 942
Section 19.11. Properties Class 946
Section 19.12. Synchronized Collections 949
Section 19.13. Unmodifiable Collections 950
Section 19.14. Abstract Implementations 950
Section 19.15. Wrap-Up 951
Summary 951
Terminology 954
Self-Review Exercises 955
Answers to Self-Review Exercises 955
Exercises 956
Chapter 20. Introduction to Java Applets 958
Section 20.1. Introduction 959
Section 20.2. Sample Applets Provided with the JDK 959
Section 20.3. Simple Java Applet: Drawing a String 964
Section 20.4. Applet Life-Cycle Methods 968
Section 20.5. Initializing an Instance Variable with Method init 970
Section 20.6. Sandbox Security Model 972
Section 20.7. Internet and Web Resources 972
Section 20.8. Wrap-Up 973
Summary 973
Terminology 975
Self-Review Exercises 975
Answers to Self-Review Exercises 975
Exercises 975
Chapter 21. Multimedia: Applets and Applications 977
Section 21.1. Introduction 978
Section 21.2. Loading, Displaying and Scaling Images 979
Section 21.3. Animating a Series of Images 982
Section 21.4. Image Maps 987
Section 21.5. Loading and Playing Audio Clips 987
Section 21.6. Playing Video and Other Media with Java Media Framework 993
Section 21.7. Wrap-Up 997
Section 21.8. Internet and Web Resources 998
Summary 999
Terminology 1000
Self-Review Exercises 1001
Answers to Self-Review Exercises 1001
Exercises 1001
Special Section: Challenging Multimedia Projects 1002
Chapter 22. GUI Components: Part 2 1005
Section 22.1. Introduction 1006
Section 22.2. JSlider 1006
Section 22.3. Windows: Additional Notes 1010
Section 22.4. Using Menus with Frames 1011
Section 22.5. JPopupMenu 1019
Section 22.6. Pluggable Look-and-Feel 1022
Section 22.7. JDesktopPane and JInternalFrame 1026
Section 22.8. JTabbedPane 1030
Section 22.9. Layout Managers: BoxLayout and GridBagLayout 1032
Section 22.10. Wrap-Up 1046
Summary 1046
Terminology 1048
Self-Review Exercises 1049
Answers to Self-Review Exercises 1050
Exercises 1050
Chapter 23. Multithreading 1052
Section 23.1. Introduction 1053
Section 23.2. Thread States: Life Cycle of a Thread 1055
Section 23.3. Thread Priorities and Thread Scheduling 1056
Section 23.4. Creating and Executing Threads 1058
Section 23.5. Thread Synchronization 1062
Section 23.6. Producer/Consumer Relationship without Synchronization 1064
Section 23.7. Producer/Consumer Relationship with Synchronization 1071
Section 23.8. Producer/Consumer Relationship: Circular Buffer 1076
Section 23.9. Producer/Consumer Relationship: ArrayBlockingQueue 1084
Section 23.10. Multithreading with GUI 1087
Section 23.11. Other Classes and Interfaces in java.util.concurrent 1093
Section 23.12. Monitors and Monitor Locks 1093
Section 23.13. Wrap-Up 1100
Summary 1100
Terminology 1102
Self-Review Exercises 1103
Answers to Self-Review Exercises 1104
Exercises 1104
Chapter 24. Networking 1106
Section 24.1. Introduction 1107
Section 24.2. Manipulating URLs 1108
Section 24.3. Reading a File on a Web Server 1114
Section 24.4. Establishing a Simple Server Using Stream Sockets 1117
Section 24.5. Establishing a Simple Client Using Stream Sockets 1119
Section 24.6. Client/Server Interaction with Stream Socket Connections 1119
Section 24.7. Connectionless Client/Server Interaction with Datagrams 1132
Section 24.8. Client/Server Tic-Tac-Toe Using a Multithreaded Server 1139
Section 24.9. Security and the Network 1154
Section 24.10. Case Study: DeitelMessenger Server and Client 1155
Section 24.11. Wrap-Up 1181
Summary 1181
Terminology 1183
Self-Review Exercises 1184
Answers to Self-Review Exercises 1185
Exercises 1185
Chapter 25. Accessing Databases with JDBC 1189
Section 25.1. Introduction 1190
Section 25.2. Relational Databases 1191
Section 25.3. Relational Database Overview: The books Database 1192
Section 25.4. SQL 1196
Section 25.5. Instructions to install MySQL and MySQL Connector/J 1206
Section 25.6. Instructions on Setting MySQL User Account 1206
Section 25.7. Creating Database books in MySQL 1207
Section 25.8. Manipulating Databases with JDBC 1207
Section 25.9. Stored Procedures 1224
Section 25.10. RowSet Interface 1224
Section 25.11. Wrap-Up 1227
Section 25.12. Internet and Web Resources 1227
Recommended Readings 1228
Summary 1229
Terminology 1232
Self-Review Exercises 1234
Answers to Self-Review Exercises 1234
Exercises 1234
Chapter 26. Servlets 1236
Section 26.1. Introduction 1237
Section 26.2. Servlet Overview and Architecture 1239
Section 26.3. Setting Up the Apache Tomcat Server 1243
Section 26.4. Handling HTTP get Requests 1246
Section 26.5. Handling HTTP get Requests Containing Data 1255
Section 26.6. Handling HTTP post Requests 1258
Section 26.7. Redirecting Requests to Other Resources 1261
Section 26.8. Multitier Applications: Using JDBC from a Servlet 1265
Section 26.9. Welcome Files 1270
Section 26.10. Wrap-Up 1274
Section 26.11. Internet and Web Resources 1274
Summary 1275
Terminology 1277
Self-Review Exercises 1277
Answers to Self-Review Exercises 1278
Exercises 1278
Chapter 27. JavaServer Pages (JSP) 1280
Section 27.1. Introduction 1281
Section 27.2. JavaServer Pages Overview 1282
Section 27.3. First JSP Example 1283
Section 27.4. Implicit Objects 1285
Section 27.5. Scripting 1286
Section 27.6. Standard Actions 1291
Section 27.7. Directives 1305
Section 27.8. Case Study: Guest Book 1309
Section 27.9. Wrap-Up 1321
Section 27.10. Internet and Web Resources 1321
Summary 1321
Terminology 1323
Self-Review Exercises 1324
Answers to Self-Review Exercises 1325
Exercises 1325
Chapter 28. Formatted Output 1326
Section 28.1. Introduction 1327
Section 28.2. Streams 1327
Section 28.3. Formatting Output with printf 1328
Section 28.4. Printing Integers 1328
Section 28.5. Printing Floating-Point Numbers 1329
Section 28.6. Printing Strings and Characters 1330
Section 28.7. Printing Dates and Times 1331
Section 28.8. Other Conversion Characters 1335
Section 28.9. Printing with Field Widths and Precisions 1335
Section 28.10. Using Flags in the printf Format String 1337
Section 28.11. Printing with Argument Indices 1342
Section 28.12. Printing Literals and Escape Sequences 1342
Section 28.13. Formatting Output with Class Formatter 1342
Section 28.14. Wrap-Up 1344
Summary 1344
Terminology 1346
Self-Review Exercises 1346
Answers to Self-Review Exercises 1347
Exercises 1348
Chapter 29. Strings, Characters and Regular Expressions 1350
Section 29.1. Introduction 1351
Section 29.2. Fundamentals of Characters and Strings 1352
Section 29.3. Class String 1352
Section 29.4. Class StringBuffer 1364
Section 29.5. Class Character 1372
Section 29.6. Class StringTokenizer 1376
Section 29.7. Regular Expressions, Class Pattern and Class Matcher 1378
Section 29.8. Wrap-Up 1387
Summary 1387
Terminology 1391
Self-Review Exercises 1391
Answers to Self-Review Exercises 1392
Exercises 1392
Special Section: Advanced String-Manipulation Exercises 1393
Special Section: Challenging String-Manipulation Projects 1396
Appendix A. Operator Precedence Chart 1398
Section A.1. Operator Precedence 1398
Appendix B. ASCII Character Set 1400
Appendix C. Keywords and Reserved Words 1401
Appendix D. Primitive Types 1402
Appendix E. (On CD) Number Systems 1403
Appendix F. (On CD) Unicode®
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这个文档包括了其的linux命令的详细解说部分,及实现后的结果与过程!
对oc4j 的配置文档
这个文档是对oc4j配置的全部过程,如果细看,肯定可以搞定oc4j的搭建的!
telnet-server.rpm
这是redhat as4中的所用到的telnet server的安装文档,这是快速安装的rpm格式的,在网上找了,除了在linux官方,没有其它网站提供这个功能安装的rpm格式的文档!
judit工具介绍在eclipse 使用
这个文档是对judit工具进行操作,这个功能可以实现!
简单上传代码
这是用javawebstuido开发出来的,最简单的例子,架构是用struts来做的
javaservlet学习
是有关java servlet的学习jsp 篇章
javaservlet学习
是有关java servlet的学习jsp 篇章
jbossajax
此文档为jboss ajax编辑代码
ojdbc14.jar
这个工具为oracle所用的JDBC,是适合oracle9i,oracle10G用
log4j.jar
此为log4j 所用到的包文件,请确定;
SQL JDBC
为连接SQL 2000数据所用的JDBC
mysql_connection_java.jar
此文档是用于hibernate开发mysql数据库时——JDBC包;绝对好用;
AJAX 3.2组件
很不错的一个组件库,适合于jb去编程的,
hibernate-3.22
hibernate-3.2\lib\antlr-2.7.6.jar<br> hibernate-3.2\lib\asm.jar<br> hibernate-3.2\lib\cglib-2.1.3.jar<br> hibernate-3.2\lib\commons-collections-2.1.1.jar<br> hibernate-3.2\lib\commons-logging-1.0.4.jar<br> hibernate-3.2\lib\dom4j-1.6.1.jar<br> hibernate-3.2\lib\ehcache-1.1.jar<br> hibernate-3.2\hibernate3.jar<br> hibernate-3.2\lib\log4j-1.2.13.jar
hibernate-3.2
hibernate-3.2\lib\antlr-2.7.6.jar<br> hibernate-3.2\lib\asm.jar<br> hibernate-3.2\lib\cglib-2.1.3.jar<br> hibernate-3.2\lib\commons-collections-2.1.1.jar<br> hibernate-3.2\lib\commons-logging-1.0.4.jar<br> hibernate-3.2\lib\dom4j-1.6.1.jar<br> hibernate-3.2\lib\ehcache-1.1.jar<br> hibernate-3.2\hibernate3.jar<br> hibernate-3.2\lib\log4j-1.2.13.jar
hibernate-3.2
此资源包括hibernate-3.2\lib\antlr-2.7.6.jar<br> hibernate-3.2\lib\asm.jar<br> hibernate-3.2\lib\cglib-2.1.3.jar<br> hibernate-3.2\lib\commons-collections-2.1.1.jar<br> hibernate-3.2\lib\commons-logging-1.0.4.jar<br> hibernate-3.2\lib\dom4j-1.6.1.jar<br> hibernate-3.2\lib\ehcache-1.1.jar<br> hibernate-3.2\hibernate3.jar<br> hibernate-3.2\lib\log4j-1.2.13.jar
XP系统环境下量度抓图工具
很好用呀,不防试试!很好用呀,不防试试!很好用呀,不防试试!很好用呀,不防试试!