关于swift中的plist文件的写入用来存储信息,例如登录的时候出入信息,这里给一个完成的代码

http://www.jianshu.com/u/afebe9d5dc84
https://github.com/13670242169/QYPSQLFMDBManager.git
https://github.com/13670242169/QYPWEIBO.git

import UIKit

let BedroomFloorKey = “BedroomFloor”

let BedroomWallKey = “BedroomWall”

class ViewController: UIViewController {

var bedroomFloorID: AnyObject = 103 as AnyObject

var bedroomWallID: AnyObject = 103 as AnyObject


override func viewDidLoad() {

    super.viewDidLoad()
    loadGameData()

}
@IBAction func saveButtonTapped(sender: AnyObject) {


    bedroomFloorID = 9999 as AnyObject

    saveGameData()
}


func loadGameData() {



    // getting path to GameData.plist

    let paths = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true) as NSArray

    let documentsDirectory = paths[0] as! NSString

    let path = documentsDirectory.appendingPathComponent("GameData.plist")

    let fileManager = FileManager.default

    //check if file exists

    if(!fileManager.fileExists(atPath: path)) {

        // If it doesn't, copy it from the default file in the Bundle

        if let bundlePath = Bundle.main.path(forResource: "GameData", ofType: "plist") {



            let resultDictionary = NSMutableDictionary(contentsOfFile: bundlePath)

            print("Bundle GameData.plist file is --> \(String(describing: resultDictionary?.description))")

            try! fileManager.copyItem(atPath: bundlePath, toPath: path)

            print("copy")

        } else {

            print("GameData.plist not found. Please, make sure it is part of the bundle.")

        }

    } else {

        print("GameData.plist already exits at path.")

        // use this to delete file from documents directory

        //fileManager.removeItemAtPath(path, error: nil)

    }



    let resultDictionary = NSMutableDictionary(contentsOfFile: path)

    print("Loaded GameData.plist file is --> \(String(describing: resultDictionary?.description))")



    let myDict = NSDictionary(contentsOfFile: path)



    if let dict = myDict {

        //loading values

        bedroomFloorID = dict.object(forKey: BedroomFloorKey)! as AnyObject

        print(bedroomFloorID)

        bedroomWallID = dict.object(forKey: BedroomWallKey)! as AnyObject

        //...

    } else {

        print("WARNING: Couldn't create dictionary from GameData.plist! Default values will be used!")

    }

}



func saveGameData() {



    let paths = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true) as NSArray

    let documentsDirectory = paths.object(at: 0) as! NSString

    let path = documentsDirectory.appendingPathComponent("GameData.plist")


    print(path)
    let dict: NSMutableDictionary = ["itializerItem": "DoNotEverChangeMe"]

    //saving values

    dict.setObject(bedroomFloorID, forKey: BedroomFloorKey as NSCopying)

    dict.setObject(bedroomWallID, forKey: BedroomWallKey as NSCopying)

    //...



    //writing to GameData.plist

    dict.write(toFile: path, atomically: false)



    let resultDictionary = NSMutableDictionary(contentsOfFile: path)

    print("Saved GameData.plist file is --> \(String(describing: resultDictionary?.description))")



}

}

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