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原创 虚幻4 动态更新 pak读取
if (FCoreDelegates::OnMountPak.IsBound()) {2. FCoreDelegates::OnMountPak.Execute(PakPath, 4); //Number should be 0-4; specifies search order3. }https://answers.unrealengine.com/questions...
2016-10-18 11:48:02 7461
原创 虚幻4 贴花
class UDecalComponent* CursorToWorld; // Create a decal in the world to show the cursor's location CursorToWorld = CreateDefaultSubobject("CursorToWorld"); CursorToWorld->SetupAttachment(RootCompo
2016-10-13 16:31:42 3441
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