题意 在一个稀疏图里找到从1号节点到n号节点的最短路,边权均为1,但路分好坏,在找到最短路的同时,还希望经过的好路最多。在最短路径上的坏路需要修好,不在最短路径上的好路要炸毁,问你最后在找到最短路的同时,需要修好和炸毁的路的总和是多少,并给出具体是哪些边。
思路 A*搜索,优先级1是经过的边数,优先级2是经过的坏路数,用最小值堆。就是要注意,需要保存所有搜过的状态,以便回溯找到那些最短路上的边。复杂度O(n log n)。
其实写完,才发现这不就是优先队列优化的Dijkstra的一点变形.....好吧,洞察力太次了...哎,比赛的时候邻接表没好好写,本来想节省时间的....结果最后发现不好好写,复杂度就退化了....然后又浪费时间改....最后没来及调完....泪目
#include <iostream>
#include <cstdio>
#include <cmath>
#include <cstdio>
#include <vector>
#include <queue>
#include <algorithm>
#include <cstring>
#include <string>
#include <cstdlib>
#include <map>
using namespace std;
#define I64_MAX 9223372036854775807
typedef long long ll;
const double pi=acos (-1.0);
const double eps=1e-8 ;
//const ll INF=(I64_MAX)/2;
//#pragma comment(linker, "/STACK:102400000,102400000")
const int inf=0x3f3f3f3f ;
#define maxx(a) memset(a, 0x3f, sizeof(a))
#define zero(a) memset(a, 0, sizeof(a))
#define FILL(a,b) memset(a, b, sizeof(a))
#define REP(i,a,b) for(i=a;i<b;i++)
#define rep(i,n) REP(i,0,n)
#define srep(i,n) for(i = 1;i <= n;i ++)
#define snuke(c,itr) for( __typeof((c).begin()) itr=(c).begin();itr!=(c).end();itr++)
#define MP make_pair
#define fi first
#define se second
typedef pair <int, int> PII;
typedef pair <ll, ll> PX;
typedef pair<int,ll> PIL;
#define MAX 100005
int n,m;
int mark[MAX];
int marke[MAX<<1];
struct edge{
int u,v,z;
edge(int u = 0,int v= 0,int z =0 ):u(u),v(v),z(z)
{
}
}e[MAX*2];
vector<int> g[MAX];
struct node{
int v;
int p1,p2;
int pre;
node(int v=0,int p1=0,int p2=0,int pre = -1):v(v),p1(p1),p2(p2),pre(pre)
{
}
};
node nodeSet[MAX];
struct cmp1{
bool operator() (node x,node y)
{
return x.p1 > y.p1 || (x.p1 == y.p1 && x.p2 > y.p2);
}
};
priority_queue<node,vector<node>,cmp1> q;
int main ()
{
// freopen("E:\\input.txt" ,"r", stdin);
// freopen ("E:\\out.txt","w",stdout);
int i,j;
scanf("%d%d",&n,&m);
for(i=0;i<m;i++)
{
int t1,t2,t3;
scanf("%d%d%d",&t1,&t2,&t3);
e[i*2] = edge(t1,t2,t3);
e[i*2+1] = edge(t2,t1,t3);
g[t1].push_back(2*i);
g[t2].push_back(2*i+1);
}
q.push(node(1,1,0,-1));
node tmp;
while(q.size() > 0)
{
tmp = q.top();
q.pop();
if(mark[tmp.v] == 1)
continue;
mark[tmp.v] = 1;
nodeSet[tmp.v] = tmp;
if(tmp.v == n)
break;
for(i=0;i<g[tmp.v].size();i++)
{
if(mark[e[g[tmp.v][i]].v] == 1)
continue;
int p,zz;
p = tmp.p1 + 1;
if(e[g[tmp.v][i]].z == 0)
zz = tmp.p2+1;
else
zz = tmp.p2;
q.push(node(e[g[tmp.v][i]].v,p,zz,g[tmp.v][i]));
// cout<<g[tmp.v][i]<<endl;
}
}
//cout<<tmp.p1<<'\n';
int num = 0;
i = tmp.pre;
while(i != -1)
{
marke[i] = 1;
i = nodeSet[e[i].u].pre;
}
for(i=0;i<2*m;i+=2)
{
if(marke[i] == 1 || marke[i+1] == 1)
{
if(e[i].z == 0)
num++;
}
else
{
if(e[i].z == 1)
num++;
}
}
cout<<num<<'\n';
for(i=0;i<2*m;i+=2)
{
if(marke[i] == 1 || marke[i+1] == 1)
{
if(e[i].z == 0)
cout<<e[i].u<<' '<<e[i].v<<" 1\n";
}
else
{
if(e[i].z == 1)
cout<<e[i].u<<' '<<e[i].v<<" 0\n";
}
}
return 0;
}