Netty5.0+ server & client Demo(二)

服务端:

package Demo3;

import io.netty.bootstrap.ServerBootstrap;
import io.netty.channel.Channel;
import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelInitializer;
import io.netty.channel.ChannelOption;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.nio.NioServerSocketChannel;
import io.netty.handler.codec.string.StringDecoder;
import io.netty.handler.codec.string.StringEncoder;

public class NettyServer5 {

	/**Netty5.0的服务端
	 * @param args
	 */
	public static void main(String[] args) {
	
		//服务类
		ServerBootstrap bootstrap = new ServerBootstrap();
		
		EventLoopGroup boss = new NioEventLoopGroup();
		EventLoopGroup worker = new NioEventLoopGroup();
		try {
			
		
		
			//设置线程池
			bootstrap.group(boss,worker);
			//设置socket工厂
			bootstrap.channel(NioServerSocketChannel.class);
			
			bootstrap.childHandler(new ChannelInitializer<Channel>() {
				
				protected void initChannel(Channel ch) throws Exception {
					ch.pipeline().addLast(new StringDecoder());
					ch.pipeline().addLast(new StringEncoder());
					ch.pipeline().addLast(new HelloHandler());
				};
			});
			
			
			//tcp设置参数
			bootstrap.option(ChannelOption.SO_BACKLOG, 2048);//连接缓冲区的大小
			bootstrap.option(ChannelOption.SO_KEEPALIVE, true);//维持链接的活跃,清除死连接
			bootstrap.option(ChannelOption.TCP_NODELAY, true);//关闭延迟发送
		
			//绑定端口
			ChannelFuture future =  bootstrap.bind(10100);
		
			System.out.println("start");
			
			//等待服务端关闭
			future.channel().closeFuture().sync();
			
		} catch (Exception e) {
			// TODO: handle exception
		}finally{
			boss.shutdownGracefully();
			worker.shutdownGracefully();
		}
	}

}
package Demo3;

import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.SimpleChannelInboundHandler;

public class HelloHandler extends SimpleChannelInboundHandler<String>{
	
	/**
	 * 消息处理
	 */
	@Override
	protected void messageReceived(ChannelHandlerContext ctx, String msg)
			throws Exception {
		// TODO Auto-generated method stub
		System.out.println(msg);
		
		ctx.channel().writeAndFlush("server: hello client !!!");//ctx.writeAndFlush("hi");
		
	}

}

客户端:

package Demo4;

import java.io.BufferedReader;
import java.io.InputStreamReader;

import io.netty.bootstrap.Bootstrap;
import io.netty.channel.Channel;
import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelInitializer;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.nio.NioSocketChannel;
import io.netty.handler.codec.string.StringDecoder;
import io.netty.handler.codec.string.StringEncoder;

public class NettyClient5 {

	/**
	 * @param args
	 */
	public static void main(String[] args) {
		
		Bootstrap bootstrap = new Bootstrap();
		
		EventLoopGroup worker = new NioEventLoopGroup();
		try {

			//设置线程池
			bootstrap.group(worker);
			//设置socket工厂
			bootstrap.channel(NioSocketChannel.class);
			//设置管道
			bootstrap.handler(new ChannelInitializer<Channel>() {
	
				@Override
				protected void initChannel(Channel ch) throws Exception {
					// TODO Auto-generated method stub
					ch.pipeline().addLast(new StringDecoder());
					ch.pipeline().addLast(new StringEncoder());
					ch.pipeline().addLast(new HiHandler());
				}
			});
			
			ChannelFuture connect = bootstrap.connect("127.0.0.1", 10100);
			
			BufferedReader bufferReader = new BufferedReader(new InputStreamReader(System.in));
			
			while(true)
			{
				System.out.println("please input :");
				String msg = bufferReader.readLine();
				connect.channel().writeAndFlush(msg);
			}
		} catch (Exception e) {
			// TODO: handle exception
		}
	}
}

package Demo4;

import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.SimpleChannelInboundHandler;

public class HiHandler extends SimpleChannelInboundHandler<String>{

	@Override
	protected void messageReceived(ChannelHandlerContext ctx, String msg)
			throws Exception {
		System.out.println("client msg:"+msg);
		
	}

}

两个小例子,看看,Netty5.0+和Netty3.0+这两个版本的差别还是挺大的,在封装上,netty5.0+复杂了很多,继续研究

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值