架设Nokia J2ME开发环境 Step by Step

架设Nokia J2ME开发环境 Step by Step
运行J2ME的Nokia7650版本
1.  安装j2sdk1_3_0-win.exe(默认目录)
2.  安装j2me_wireless_toolkit-1_0_4_01-bin-win.exe(默认目录)
3.  Copy WTK104 to c:/   (覆盖)
     将所有文件只读属性去除...(重要)
4.  程序/J2ME Wireless Toolkit 1.0.4_01/Default Device Selection
     选择Nokia_Series_60_MIDP_SDK_Beta_0_1, OK
5.  程序/J2ME Wireless Toolkit 1.0.4_01/KToolbar
     Open Project, 选择dh. 点Run
     说明: A. 编译--Build. B.打包--Project/Package/Create Package. C.运行--Run
6.  Nokia的文档资料: NokiaDoc下.


第一步中提到的j2sdk1_3_0-win.exe可以到java.sun.com下载
我使用j2sdk-1_4_2-windows-i586.exe来代替也没有问题
本地下载地址:
http://61.172.250.46/yang/private/j2me/j2sdk-1_4_2-windows-i586.exe

第二步中提到的j2me_wireless_toolkit-1_0_4_01-bin-win.exe
本地下载地址:
http://61.172.250.46/yang/private/j2me/j2me_wireless_toolkit-1_0_4_01-bin-win.exe

第三步中提到的WTK104目录在压缩包wtk104.rar中
本地下载地址:
http://61.172.250.46/yang/private/j2me/wtk104.rar

我使用的编辑工具是:UltraEdit-32 v10.10 简体繁体中文双语版(内附注册机)
本地下载地址:
http://61.172.250.46/yang/private/j2me/UltraEdit_v10_10.rar

按照上述步骤安装好开发环境后就可以运行Pooyan游戏了
下载Pooyan游戏执行文件的压缩包,解压后双击其中的PooyanYhb.jad文件即可
本地下载地址:
http://61.172.250.46/yang/private/j2me/PooyanYhb.rar

另外附上j2sdk 1.4.2的帮助文档
本地下载地址:
http://61.172.250.46/yang/private/j2me/j2sdk-1_4_2-doc.zip

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wing 你懂的不懂也不会下了。 Microsoft WinG version 1.0 -------------------------- This file describes known bugs, gotchas, and helpful hints for the WinG Version 1.0 final release. ISVs may want to distribute portions of this readme file that describe configuration bugs along with shipping products that use WinG. WinG version 1.0 provides fast DIB-to-screen blts under Windows 3.1, Windows for Workgroups 3.11, Windows 95, and Windows NT version 3.5. WinG will not run on Windows NT version 3.1 or on earlier versions of Windows. WinG requires a 386 or better processor to run. WinG will not run on a 286. If you have problems with WinG, please run the wingbug.exe file in the bin directory of the SDK and send the generated report to win[email protected]. Updated information on WinG is available on CompuServe in the WINMM forum and on ftp.microsoft.com. Known Bugs And Limitations -------------------------- The following are known problems with or useful tidbits of information about WinG version 1.0. - On Windows 3.1, WinGBitmaps must be 8 bits per pixel and must be created with full 256 entry color tables. - WinGDCs are NOT palette devices. You must change their color tables using WinGSetDIBColorTable, not SelectPalette. - WinGBitBlt and WinGStretchBlt only support bltting from WinGDCs to the screen. - Using BitBlt and StretchBlt to blt from one WinGDC to another can be very slow when a clipping region has been selected into the destination. - WinGBitBlt and WinGStretchBlt may return different values than StretchDIBits for identical blts. - A few GDI APIs do not work correctly with WinGDCs: StretchDIBits will not blt 24bpp and 16bpp DIBs into an 8bpp WinGDC. FloodFill with a NULL brush draws incorrectly FloodFill outside of the bounds of a WinGBitmap can flood the entire image Brushes created with CreatePatternBrush with a WinGBitmap fault when selected into a WinGDC on Win3x - use CreateBitmap(8,8,1,8,0) DrawIcon will crash

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