#include <libsdl/SDL.h>
//#include "SDL.h"
#ifdef TEST_VGA16 /* Define this if you want to test VGA 16-color video modes */
#define NUM_COLORS 16
#else
#define NUM_COLORS 256
#endif
SDL_Surface *screen;
void display_bmp()
{
SDL_Surface *image;
char *file_name = "d:\\temp\\bao.bmp";
/* Load the BMP file into a surface */
image = SDL_LoadBMP(file_name);
if (image == NULL) {
// fprintf(stderr, "Couldn't load %s: %s\n", file_n
//#include "SDL.h"
#ifdef TEST_VGA16 /* Define this if you want to test VGA 16-color video modes */
#define NUM_COLORS 16
#else
#define NUM_COLORS 256
#endif
SDL_Surface *screen;
void display_bmp()
{
SDL_Surface *image;
char *file_name = "d:\\temp\\bao.bmp";
/* Load the BMP file into a surface */
image = SDL_LoadBMP(file_name);
if (image == NULL) {
// fprintf(stderr, "Couldn't load %s: %s\n", file_n