1.edit控件没有DrawItem函数,客户区域的自绘需要在OnPaint()中完成,而非客户区域的自绘要在OnNcPaint()中完成
2.edit控件的边框有2中状态,鼠标点中的状态和常态。这里依然用OnMouseMove和OnMouseLeave来追踪鼠标时在edit控件里面,还是外面。
3.实现代码如下:
MyEdit.h
#pragma once
#ifndef _H_MYEDIT_H
#define _H_MYEDIT_H
class CMyEdit :public CEdit
{
DECLARE_DYNAMIC(CMyEdit)
public:
CMyEdit(void);
~CMyEdit(void);
void DrawFrame();
protected:
afx_msg void OnMouseLeave();
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnNcPaint();
afx_msg void OnPaint();
DECLARE_MESSAGE_MAP()
public:
bool m_isinedit;
CBrush m_normalbrush1;
CBrush m_normalbrush2;
CBrush m_hoverbrush1;
CBrush m_hoverbrush2;
};
#endif
MyEdit.cpp
#include "MyEdit.h"
IMPLEMENT_DYNAMIC(CMyEdit, CEdit)
CMyEdit::CMyEdit(void)
{
m_isinedit=false;
/*为了实现qq编辑框的高亮颜色效果,这里画刷的颜色借鉴csdn界面版的版主大人CometNet的demo,
我个人不是很清楚这颜色怎么调配*/
m_hoverbrush1.CreateSolidBrush(0xFDC860);
m_hoverbrush2.CreateSolidBrush(0xE7AC49);
m_normalbrush1.CreateSolidBrush(GetSysColor(COLOR_BTNFACE));
m_normalbrush2.CreateSolidBrush(GetSysColor(COLOR_WINDOWFRAME));
}
CMyEdit::~CMyEdit(void)
{
}
BEGIN_MESSAGE_MAP(CMyEdit, CEdit)
ON_WM_MOUSEMOVE()
ON_WM_MOUSELEAVE()
ON_WM_NCPAINT()
ON_WM_PAINT()
END_MESSAGE_MAP()
void CMyEdit::OnMouseMove(UINT nFlags, CPoint point)
{
if (!m_isinedit)
{
TRACKMOUSEEVENT mouseevent;
mouseevent.cbSize=sizeof(mouseevent);
mouseevent.dwFlags=TME_LEAVE;
mouseevent.dwHoverTime=10;
mouseevent.hwndTrack=m_hWnd;
_TrackMouseEvent(&mouseevent);
m_isinedit=true;
DrawFrame();
}
CEdit::OnMouseMove(nFlags, point);
}
void CMyEdit::OnMouseLeave()
{
m_isinedit=false;
DrawFrame();
CEdit::OnMouseLeave();
}
void CMyEdit::OnNcPaint()
{
CEdit::OnNcPaint();//先调用基类的OnNcPaint()让系统画图,系统画完后再我们画
DrawFrame();
}
void CMyEdit::OnPaint()
{
CEdit::OnPaint();
}
void CMyEdit::DrawFrame()
{
/* GetWindowDC 获取的是当前窗口的设备场景,注意是整个窗口,并不是客户区或者是桌面的设备场景.
GetWindowDC 获取到的设备场景,起始坐标(左、上)都是为零(相对于整个窗口);而GetWindowRect
获取的坐标是窗口相对于桌面来计算的,再 OffsetRect 为的就是初始化这个窗口绘图矩形,使rect的起始坐标
和GetWindowDC 获取到的设备场景的起始坐标重合*/
CDC* pDC = GetWindowDC( );
CRect rect;
GetWindowRect( &rect);
rect.OffsetRect( -rect.left, -rect.top);
if (m_isinedit)
{
pDC->FrameRect( &rect, &m_hoverbrush1);//先画外层边框
rect.InflateRect(-1,-1);
pDC->FrameRect( &rect, &m_hoverbrush2);//再画内层边框
}
else
{
pDC->FrameRect( &rect, &m_normalbrush1);//先画外层边框
rect.InflateRect(-1,-1);
pDC->FrameRect( &rect, &m_normalbrush2);//再画内层边框
}
ReleaseDC( pDC);
}