<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>marshine的专栏</title><link>http://blog.csdn.net/marshine/</link><description /><dc:language>zh-CN</dc:language><lastUpdateTime>Thu, 27 Jan 2005 13:43:00 GMT</lastUpdateTime><ttl>60</ttl><item><dc:creator>marshine</dc:creator><title>Occam's Razor(奥卡姆剃刀)——以及软件设计中关于"简单"的相关性话题</title><link>http://blog.csdn.net/marshine/archive/2005/01/27/270468.aspx</link><pubDate>Thu, 27 Jan 2005 13:20:00 GMT</pubDate><guid>http://blog.csdn.net/marshine/archive/2005/01/27/270468.aspx</guid><wfw:comment>http://blog.csdn.net/marshine/comments/270468.aspx</wfw:comment><comments>http://blog.csdn.net/marshine/archive/2005/01/27/270468.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/marshine/comments/commentRss/270468.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=270468</trackback:ping><description>本文讨论"奥卡姆剃刀"（Occam's Razor, Ockham's Razor）法则在软件设计时的考虑，以及有关设计"简单性"的两条法则"Simple is beauty","简单并非简陋"。&lt;img src ="http://blog.csdn.net/marshine/aggbug/270468.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>marshine</dc:creator><title>零.壹.无穷规则(Zero-One-Infinity Rule)</title><link>http://blog.csdn.net/marshine/archive/2005/01/25/267642.aspx</link><pubDate>Tue, 25 Jan 2005 15:59:00 GMT</pubDate><guid>http://blog.csdn.net/marshine/archive/2005/01/25/267642.aspx</guid><wfw:comment>http://blog.csdn.net/marshine/comments/267642.aspx</wfw:comment><comments>http://blog.csdn.net/marshine/archive/2005/01/25/267642.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/marshine/comments/commentRss/267642.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=267642</trackback:ping><description>Zero-One-Infinity Rule是来自于黑客的行话(jargon)，对于软件设计来说还是很有借鉴意义的一条经验原则，作为一种推演法的思考方式，相信对于其他领域应该也是有所裨益的。&lt;img src ="http://blog.csdn.net/marshine/aggbug/267642.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>marshine</dc:creator><title>基于ASP.Net的Web页面装饰框架——Iris简介</title><link>http://blog.csdn.net/marshine/archive/2004/12/19/221816.aspx</link><pubDate>Sun, 19 Dec 2004 15:55:00 GMT</pubDate><guid>http://blog.csdn.net/marshine/archive/2004/12/19/221816.aspx</guid><wfw:comment>http://blog.csdn.net/marshine/comments/221816.aspx</wfw:comment><comments>http://blog.csdn.net/marshine/archive/2004/12/19/221816.aspx#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://blog.csdn.net/marshine/comments/commentRss/221816.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=221816</trackback:ping><description>Iris是基于ASP.Net的Web页面布局和装饰框架。Iris借鉴了SiteMesh和SiteMesh.Net的设计思想，并在这二者的基础上进行了改进。&lt;img src ="http://blog.csdn.net/marshine/aggbug/221816.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>marshine</dc:creator><title>C# Idioms: Enum还是Enum Class(枚举类)</title><link>http://blog.csdn.net/marshine/archive/2004/06/05/17172.aspx</link><pubDate>Sat, 05 Jun 2004 20:25:00 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