using UnityEngine;
using System.Collections;
public class TestClass : MonoBehaviour {
private float AlphaValue = 1.0f;
private float time = 0.0f;
private bool state = false;
void Update() {
time += Time.deltaTime;
if(time > 0.2f){
state = true;
time = 0;
}
if(state) {
AlphaValue -= 0.1f;
}
GameObject.Find("YourGameObject").renderer.material.color = new Color(0.5f, 0.3f, 1, AlphaValue);
print(AlphaValue);
}
}