<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>mobilechannel的专栏 - Windows mobile专区应用软件</title><link>http://blog.csdn.net/mobilechannel/category/91788.aspx</link><description /><dc:language>zh-CN</dc:language><lastUpdateTime>Tue, 18 Dec 2007 09:57:59 GMT</lastUpdateTime><ttl>60</ttl><item><dc:creator>mobilechannel</dc:creator><title>串口精灵 — Pocket PC上的串口调试工具 </title><link>http://blog.csdn.net/mobilechannel/archive/2005/02/04/279972.aspx</link><pubDate>Fri, 04 Feb 2005 03:57:00 GMT</pubDate><guid>http://blog.csdn.net/mobilechannel/archive/2005/02/04/279972.aspx</guid><wfw:comment>http://blog.csdn.net/mobilechannel/comments/279972.aspx</wfw:comment><comments>http://blog.csdn.net/mobilechannel/archive/2005/02/04/279972.aspx#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/mobilechannel/comments/commentRss/279972.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=279972</trackback:ping><description>一个Pocket PC上的串口调试工具。&lt;img src ="http://blog.csdn.net/mobilechannel/aggbug/279972.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>mobilechannel</dc:creator><title>WinCE下的注册表编辑程序 </title><link>http://blog.csdn.net/mobilechannel/archive/2005/02/04/279973.aspx</link><pubDate>Fri, 04 Feb 2005 03:57:00 GMT</pubDate><guid>http://blog.csdn.net/mobilechannel/archive/2005/02/04/279973.aspx</guid><wfw:comment>http://blog.csdn.net/mobilechannel/comments/279973.aspx</wfw:comment><comments>http://blog.csdn.net/mobilechannel/archive/2005/02/04/279973.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/mobilechannel/comments/commentRss/279973.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=279973</trackback:ping><description>WinCE下的注册表编辑程序 &lt;img src ="http://blog.csdn.net/mobilechannel/aggbug/279973.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>mobilechannel</dc:creator><title>Microsoft Money 2004 for Pocket PC </title><link>http://blog.csdn.net/mobilechannel/archive/2005/02/04/279971.aspx</link><pubDate>Fri, 04 Feb 2005 03:56:00 GMT</pubDate><guid>http://blog.csdn.net/mobilechannel/archive/2005/02/04/279971.aspx</guid><wfw:comment>http://blog.csdn.net/mobilechannel/comments/279971.aspx</wfw:comment><comments>http://blog.csdn.net/mobilechannel/archive/2005/02/04/279971.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/mobilechannel/comments/commentRss/279971.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=279971</trackback:ping><description>Microsoft® Money for the Pocket PC 可以帮助您跟踪支出、监视投资以及随时随地控制个人财务状况！在将Money 2004与Money for the Pocket PC结合使用时&lt;img src ="http://blog.csdn.net/mobilechannel/aggbug/279971.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>mobilechannel</dc:creator><title>NET Compact Framework 游戏编程(英) </title><link>http://blog.csdn.net/mobilechannel/archive/2005/01/30/274354.aspx</link><pubDate>Sun, 30 Jan 2005 21:25:00 GMT</pubDate><guid>http://blog.csdn.net/mobilechannel/archive/2005/01/30/274354.aspx</guid><wfw:comment>http://blog.csdn.net/mobilechannel/comments/274354.aspx</wfw:comment><comments>http://blog.csdn.net/mobilechannel/archive/2005/01/30/274354.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/mobilechannel/comments/commentRss/274354.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=274354</trackback:ping><description>The Ultimage GMan game demo is the culmination of my series of GAPI wrapper articles. I first started this series as a challenge to myself to develop a graphics library that ran under managed code and both outperformed GDI and implemented specific functionality (alpha blending, destination key transparency, etc.) not available through GDI. Having achieved this goal, I decided to take it even further by developing a level of a playable game demo. To do this, I elicited the help of two extremely t&lt;img src ="http://blog.csdn.net/mobilechannel/aggbug/274354.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>mobilechannel</dc:creator><title>WindowsCE.Net下CAN卡的驱动程序设计 </title><link>http://blog.csdn.net/mobilechannel/archive/2005/01/30/274334.aspx</link><pubDate>Sun, 30 Jan 2005 21:11:00 GMT</pubDate><guid>http://blog.csdn.net/mobilechannel/archive/2005/01/30/274334.aspx</guid><wfw:comment>http://blog.csdn.net/mobilechannel/comments/274334.aspx</wfw:comment><comments>http://blog.csdn.net/mobilechannel/archive/2005/01/30/274334.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/mobilechannel/comments/commentRss/274334.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=274334</trackback:ping><description>摘要：主要讨论在WinCE设计和开发CAN卡通信程序的方法；详细介绍CAN卡底层驱动函数的设计和实现，同时将驱动进行封装，用动态库的方式提供给用户CAN卡通信用的驱动，使用启可以方便地在自己的程序中调用，实现WinCE下的CAN卡通信。     关键词：WinCE.NET CAN 驱动引言近年来电力行业为了快速部署变电站，采用了建...&lt;img src ="http://blog.csdn.net/mobilechannel/aggbug/274334.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>mobilechannel</dc:creator><title>加密Windows CE系统 </title><link>http://blog.csdn.net/mobilechannel/archive/2005/01/30/274328.aspx</link><pubDate>Sun, 30 Jan 2005 21:07:00 GMT</pubDate><guid>http://blog.csdn.net/mobilechannel/archive/2005/01/30/274328.aspx</guid><wfw:comment>http://blog.csdn.net/mobilechannel/comments/274328.aspx</wfw:comment><comments>http://blog.csdn.net/mobilechannel/archive/2005/01/30/274328.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/mobilechannel/comments/commentRss/274328.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=274328</trackback:ping><description>一直留意我著的文章的网友没有忘记，我在《让自己编写的DLL加载到 Slot1》文章中向所有阅读这篇文章的网友询问一个问题，关于signfile.exe的参数key container的设置问题，至今没有人回答我。不过最近我已经自己研究搞定。经过实验，实现了CE提供的可信任环境。"可信任环境"说通俗一点就是让你定制的CE内核启动后，只能运行内核包含的EXE、DLL模块和签名过的EXE、DLL模块... &lt;img src ="http://blog.csdn.net/mobilechannel/aggbug/274328.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>mobilechannel</dc:creator><title>Windows mobile专区应用软件</title><link>http://blog.csdn.net/mobilechannel/archive/2005/01/26/269173.aspx</link><pubDate>Wed, 26 Jan 2005 17:10:00 GMT</pubDate><guid>http://blog.csdn.net/mobilechannel/archive/2005/01/26/269173.aspx</guid><wfw:comment>http://blog.csdn.net/mobilechannel/comments/269173.aspx</wfw:comment><comments>http://blog.csdn.net/mobilechannel/archive/2005/01/26/269173.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/mobilechannel/comments/commentRss/269173.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=269173</trackback:ping><description>Windows mobile专区应用软件&lt;img src ="http://blog.csdn.net/mobilechannel/aggbug/269173.aspx" width = "1" height = "1" /&gt;</description></item></channel></rss>