剧情提要:
[机器小伟]在[工程师阿伟]的陪同下进入了筑基中期的修炼,
这次要修炼的目标是[勾股定理]。
[机器小伟]在[工程师阿伟]的陪同下进入了筑基中期的修炼,
这次要修炼的目标是[勾股定理]。
正剧开始:
星历2016年03月19日 10:03:20, 银河系厄尔斯星球中华帝国江南行省。
[工程师阿伟]正在和[机器小伟]一起研究[勾股定理]。
<span style="font-size:18px;">function myDraw(xGlobal, yGlobal) {
var config = new PlotConfiguration();
config.init();
config.setPreference();
var r = 20;
config.setSector(1,1,1,1);
config.graphPaper2D(0, 0, r);
config.axis2D(0, 0,180);
var triangle = new Triangle();
var array = triangle.know3edges([3, 4, 5]);
var tmp = [];
plot.translate(r, -r)
.save();
for (var i = 0; i < 4; i++) {
tmp = [].concat(array);
shape.angleDraw(tmp, 'red', 2*r, 'ABC');
plot.rotate(Math.PI/2);
plot.translate(2*r, 0);
}
plot.restore();
}</span>
<span style="font-size:18px;">function Triangle() {
this.edges = [];
this.angles = [];
//已知三条边
this.know3edges = function(edges) {
this.edges = [];
this.angles = [];
this.edges = edges;
//角度为弧度单位
//a边对应角
this.angles.push(Math.acos((edges[1]*edges[1] + edges[2]*edges[2]-edges[0]*edges[0])/(2*edges[1]*edges[2])));
//b边对应角
this.angles.push(Math.acos((edges[0]*edges[0] + edges[2]*edges[2]-edges[1]*edges[1])/(2*edges[0]*edges[2])));
//c边对应角
this.angles.push(Math.acos((edges[0]*edges[0] + edges[1]*edges[1]-edges[2]*edges[2])/(2*edges[0]*edges[1])));
var x0 = 0, y0 = 0;
var x1 = x0 + this.edges[0], y1 = y0;
var x2 = x0 + this.edges[1] * Math.cos(-this.angles[2]),
y2 = y0 + this.edges[1] * Math.sin(-this.angles[2]);
var retArray = new Array();
retArray.push([x0, y0]);
retArray.push([x1, y1]);
retArray.push([x2, y2]);
return retArray;
}
//已知两个角
this.know2angles = function(angles, r) {
this.edges = [];
this.angles = [];
this.angles = [angles[0]/180*Math.PI, angles[1]/180*Math.PI,
(180-(angles[0]+angles[1]))/180*Math.PI];
//设其中一边长度为10
r = r > 0 ? r : 10;
//A边
this.edges.push(r);
var angleA = this.angles[0];
angleB = this.angles[1];
angleC = this.angles[2];
//B边
this.edges.push(Math.sin(angleB)/Math.sin(angleA)*r);
//C边
this.edges.push(Math.sin(angleC)/Math.sin(angleA)*r);
var x0 = 0, y0 = 0;
var x1 = x0 + this.edges[0], y1 = y0;
var x2 = x0 + this.edges[1] * Math.cos(-this.angles[2]),
y2 = y0 + this.edges[1] * Math.sin(-this.angles[2]);
var retArray = new Array();
retArray.push([x0, y0]);
retArray.push([x1, y1]);
retArray.push([x2, y2]);
return retArray;
}
//已知2条边
this.know2edges = function(edges, angle) {
this.edges = [];
this.angles = [];
//如果没有指定两边的夹角,默认为90度
angle = angle ? angle/180*Math.PI : Math.PI/2;
var edgeC = Math.sqrt(edges[0]*edges[0]+edges[1]*edges[1]-2*edges[0]*edges[1]*Math.cos(angle));
this.edges = [edges[0], edges[1], edgeC];
var edgeA = this.edges[0],
edgeB = this.edges[1];
//角度为弧度单位
//a边对应角
this.angles.push(Math.acos((edgeB*edgeB + edgeC*edgeC-edgeA*edgeA)/(2*edgeB*edgeC)));
//b边对应角
this.angles.push(Math.acos((edgeA*edgeA + edgeC*edgeC-edgeB*edgeB)/(2*edgeA*edgeC)));
//c边对应角
this.angles.push(angle);
var x0 = 0, y0 = 0;
var x1 = x0 + this.edges[0], y1 = y0;
var x2 = x0 + this.edges[1] * Math.cos(-this.angles[2]),
y2 = y0 + this.edges[1] * Math.sin(-this.angles[2]);
var retArray = new Array();
retArray.push([x0, y0]);
retArray.push([x1, y1]);
retArray.push([x2, y2]);
return retArray;
}
//返回角度和边信息的字符串
this.info = function() {
var angleLabel = ['C', 'A', 'B'];
var edgeLabel = ['ab', 'bc', 'ac'];
var s = '';
for (var i = 0; i < 3; i++) {
s += edgeLabel[i]+' : ';
s += this.edges[i].toFixed(2)+' ; ';
}
for (var i = 0; i < 3; i++) {
s += angleLabel[i]+' : ';
s += (this.angles[i]*180/Math.PI).toFixed(2) + ' ; ';
}
return s;
}
}</span>
还有:
<span style="font-size:18px;">this.angleDraw = function(array, style, scale, vertexLabel) {
//vertexLabel是顶点编号顺序字符串 ABC,...
style = style ? style : 'black';
//array是一个存放二维坐标点序列的数组
var a0 = new Array();
a0 = [].concat(array);
scale = scale ? scale : 1;
var len = a0.length;
if (scale != 1 && scale > 0) {
for (var i = 0; i < len; i++) {
for (var j = 0; j < 2; j++) {
a0[i][j]*=scale;
}
}
}
//进行环状排序,这样传入的array就可以任意顺序放置坐标点。
var a = this.angularSort(a0);
//分两次绘点和连线
var tmp = [].concat(a);
this.pointDraw(tmp, style);
tmp = [].concat(a);
this.strokeDraw(tmp, style);
var d1, d2, d3, angle;
var x1,y1, x2, y2, x3, y3;
var s;
//坐标点编号
var s0 = vertexLabel ? vertexLabel : 'ABCDEFGHIJKLMNOPQRSTUVWXYZ';
//标记边的长度
var edgeLong = 0;
var measure = 0;
//为每个点利用余弦定理求角
for (var i = 0; i < len; i++) {
if (i == 0) {
x1 = a[len-1][0];
y1 = a[len-1][1];
x3 = a[i+1][0];
y3 = a[i+1][1];
}
else if (i == len-1) {
x1 = a[i-1][0];
y1 = a[i-1][1];
x3 = a[0][0];
y3 = a[0][1];
}
else {
x1 = a[i-1][0];
y1 = a[i-1][1];
x3 = a[i+1][0];
y3 = a[i+1][1];
}
x2 = a[i][0];
y2 = a[i][1];
d1 = (x1-x2)*(x1-x2)+(y1-y2)*(y1-y2);
d2 = (x2-x3)*(x2-x3)+(y2-y3)*(y2-y3);
d3 = (x1-x3)*(x1-x3)+(y1-y3)*(y1-y3);
angle = Math.acos((d1+d2-d3)/(2*Math.sqrt(d1*d2)))/Math.PI*180;
s = angle.toFixed(2)+'°';
//document.write(s+'<p>');
//标注角度和顶点编号
plot.setFillStyle('purple');
plot.fillText(s, x2, -y2-5, 100);
plot.setFillStyle(style);
plot.fillText(s0[i], x2, -y2+20, 20);
edgeLong = (Math.sqrt(d1)/scale).toFixed(2);
measure = plot.measureText(edgeLong);
plot.setFillStyle('blue');
plot.fillText(edgeLong, (x1+x2-measure)/2, -(y1+y2)/2+20, measure);
}
//由于处理会改变原矩阵,看以下操作能否恢复原矩阵
if (scale != 1 && scale > 0) {
for (var i = 0; i < len; i++) {
for (var j = 0; j < 2; j++) {
a0[i][j]/=scale;
}
}
}
}</span>
看到这个题,阿伟就想笑,这个对角线就比木板多了4个毫米,如果这块板太薄,过门时很容易折坏,
如果稍微厚那么一点,就等着撞门框吧,这理论的数据可当不的真的哦。
<span style="font-size:18px;">function myDraw(xGlobal, yGlobal) {
var config = new PlotConfiguration();
config.init();
config.setPreference();
var r = 80;
config.setSector(1,1,1,1);
config.graphPaper2D(0, 0, r/4);
config.axis2D(0, 0,180);
var triangle = new Triangle();
var array = triangle.know2edges([Math.sqrt(2.6*2.6-2.4*2.4), 2.4]);
var tmp = [];
config.setSector(1,3,1,1);
tmp = [].concat(array);
shape.angleDraw(tmp, 'red', r);
array = triangle.know2edges([Math.sqrt(2.6*2.6-1.9*1.9), 1.9]);
config.setSector(1,3,1,2);
tmp = [].concat(array);
shape.angleDraw(tmp, 'green', r);
}</span>
<span style="font-size:18px;">function myDraw(xGlobal, yGlobal) {
var config = new PlotConfiguration();
config.init();
config.setPreference();
var r = 25;
config.setSector(1,1,1,1);
config.graphPaper2D(0, 0, r);
config.axis2D(0, 0,180);
/*
var triangle = new Triangle();
var array = triangle.know2edges([Math.sqrt(2.6*2.6-2.4*2.4), 2.4]);
var tmp = [];
config.setSector(2,3,1,1);
tmp = [].concat(array);
shape.angleDraw(tmp, 'red', r);
array = triangle.know2edges([Math.sqrt(2.6*2.6-1.9*1.9), 1.9]);
config.setSector(2,3,1,2);
tmp = [].concat(array);
shape.angleDraw(tmp, 'green', r);
*/
var array = [];
var thita = 0;
var rho = 0;
var x, y;
for (var i = 0; i < 36; i++) {
rho = Math.sqrt(i);
x = rho*Math.cos(thita);
y = rho*Math.sin(thita);
array.push([x, -y]);
thita += Math.PI/12;
}
var tmp = [];
tmp = [].concat(array);
shape.pointDraw(tmp, 'red', r);
tmp = [].concat(array);
shape.multiLineDraw(tmp, 'pink', r);
}</span>
<span style="font-size:18px;">function myDraw(xGlobal, yGlobal) {
var config = new PlotConfiguration();
config.init();
config.setPreference();
var r = 50;
config.setSector(1,1,1,1);
config.graphPaper2D(0, 0, r/2);
config.axis2D(0, 0,180);
var triangle = new Triangle();
var array = triangle.know2edges([3, 4]);
var tmp = [];
config.setSector(2,3,1,1);
tmp = [].concat(array);
shape.angleDraw(tmp, 'red', r);
array = triangle.know2edges([2.4, 0.7]);
config.setSector(2,3,1,2);
tmp = [].concat(array);
shape.angleDraw(tmp, 'red', 2*r, 'AOB');
}</span>
<span style="font-size:18px;">function myDraw(xGlobal, yGlobal) {
var config = new PlotConfiguration();
config.init();
config.setPreference();
var r = 50;
config.setSector(1,1,1,1);
config.graphPaper2D(0, 0, r/2);
config.axis2D(0, 0,180);
var triangle = new Triangle();
var array = triangle.know2edges([19, 39]);
var tmp = [];
config.setSector(2,3,1,1);
tmp = [].concat(array);
shape.angleDraw(tmp, 'red', 6);
array = triangle.know2edges([Math.sqrt(7*7-5*5), 5]);
config.setSector(2,3,1,2);
tmp = [].concat(array);
shape.angleDraw(tmp, 'red', 20);
}</span>
<span style="font-size:18px;">function myDraw(xGlobal, yGlobal) {
var config = new PlotConfiguration();
config.init();
config.setPreference();
var r = 50;
config.setSector(1,1,1,1);
config.graphPaper2D(0, 0, r/2);
config.axis2D(0, 0,180);
var triangle = new Triangle();
var array = triangle.know2edges([Math.sqrt(88*88-32*32), 32]);
var tmp = [];
config.setSector(2,3,1,1);
tmp = [].concat(array);
shape.angleDraw(tmp, 'red', 2);
array = triangle.know2edges([5, 12]);
config.setSector(2,3,1,2);
tmp = [].concat(array);
shape.angleDraw(tmp, 'green', 50);
}</span>
<span style="font-size:18px;"> var mathText = new MathText();
var s = [
'AE = DB',
'AD^[2]+DB^[2] = AB^[2]',
'AB^[2] = AC^[2]+BC^[2] = 2*AC^[2]'
];
var x =40, y=40;
var r1 = 40;
var len = s.length;
for (var i = 0; i < len; i++) {
if (s[i] == '') {
if (x < 100) {
x += 300;
y-=r1*3;
}
else {
x = 20;
y += r1;
}
}
else {
mathText.print(s[i], x, y);
y+=r1;
}
} </span>
<span style="font-size:18px;"> var triangle = new Triangle();
var array = [];
var tmp = [];
array = triangle.know3edges([15, 8, 17]);
config.setSector(2,3,1,1);
tmp = [].concat(array);
shape.angleDraw(tmp, 'red', 10);
array = triangle.know3edges([13, 14, 15]);
config.setSector(2,3,1,2);
tmp = [].concat(array);
shape.angleDraw(tmp, 'green', 10); </span>
<span style="font-size:18px;"> var triangle = new Triangle();
var array = [];
var tmp = [];
array = triangle.know3edges([18, 24, 30]);
config.setSector(2,3,1,1);
tmp = [].concat(array);
shape.angleDraw(tmp, 'red', 10); </span>
本节到此结束,欲知后事如何,请看下回分解。