<span style="font-size:18px;">#
#右蹬脚
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 60; #往左斜从90度减角,往右加角
lBigArm = -135; #取值范围 20 -> 160
lSmallArm = -60;
lHalm = 20;
rBigArm = 80; #取值范围 -20 -> -160
rSmallArm = 10;
rHalm = 60;
lBigLeg = 10; #取值范围 -10 -> -120
lSmallLeg = -10;
lFoot = 70;
rBigLeg = 100; #取值范围 10 -> 120
rSmallLeg = 10;
rFoot = 60;
upBodyCurveRate = 1/1000;
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(60);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(60);
proj_rBigLeg = 1 * cos_(0);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(0);
#</span>
<span style="font-size:18px;">#
#双峰贯耳(右弓双勾拳)
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90; #往左斜从90度减角,往右加角
lBigArm = 90; #取值范围 20 -> 160
lSmallArm = 60;
lHalm = 20;
rBigArm = 90; #取值范围 -20 -> -160
rSmallArm = 60;
rHalm = 20;
lBigLeg = -45; #取值范围 -10 -> -120
lSmallLeg = -20;
lFoot = -135;
rBigLeg = 80; #取值范围 10 -> 120
rSmallLeg = -80;
rFoot = 90;
upBodyCurveRate = 0;
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(0);
proj_rBigLeg = 1 * cos_(0);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(0);
#</span>
<span style="font-size:18px;">#
#转身左蹬脚
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90; #往左斜从90度减角,往右加角
lBigArm = -80; #取值范围 20 -> 160
lSmallArm = -60;
lHalm = -20;
rBigArm = 80; #取值范围 -20 -> -160
rSmallArm = 60;
rHalm = 20;
lBigLeg = -100; #取值范围 -10 -> -120
lSmallLeg = -10;
lFoot = -70;
rBigLeg = 10; #取值范围 10 -> 120
rSmallLeg = -10;
rFoot = 0;
upBodyCurveRate = 0;
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(0);
proj_rBigLeg = 1 * cos_(30);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(90);
#</span>
<span style="font-size:18px;">#
#左下势独立
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90; #往左斜从90度减角,往右加角
lBigArm = 20; #取值范围 20 -> 160
lSmallArm = -40;
lHalm = -70;
rBigArm = -70; #取值范围 -20 -> -160
rSmallArm = -20;
rHalm = -90;
lBigLeg = -10; #取值范围 -10 -> -120
lSmallLeg = 10;
lFoot = -90;
rBigLeg = -100; #取值范围 10 -> 120
rSmallLeg = 100;
rFoot = -30;
upBodyCurveRate = 0;
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(0);
proj_rBigLeg = 1 * cos_(0);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(0);
#</span>
<span style="font-size:18px;">#
#右下势独立
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90; #往左斜从90度减角,往右加角
LA = [-70, -20, -90];
RA = [20, -40, -70];
LL = [-100, 100, -30];
RL = [-10, 10, -90];
lBigArm = LA[0]; #取值范围 20 -> 160
lSmallArm = LA[1];
lHalm = LA[2];
rBigArm = RA[0]; #取值范围 -20 -> -160
rSmallArm = RA[1];
rHalm = RA[2];
lBigLeg = LL[0]; #取值范围 -10 -> -120
lSmallLeg = LL[1];
lFoot = LL[2];
rBigLeg = RL[0]; #取值范围 10 -> 120
rSmallLeg = RL[1];
rFoot = RL[2];
upBodyCurveRate = 0;
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(0);
proj_rBigLeg = 1 * cos_(0);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(0);
#</span>
<span style="font-size:18px;">#
#右左穿梭
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90; #往左斜从90度减角,往右加角
LA = [-70, -20, -70];
RA = [-135, 30, -10];
LL = [10, 45, -125];
RL = [-60, 60, -90];
lBigArm = LA[0]; #取值范围 20 -> 160
lSmallArm = LA[1];
lHalm = LA[2];
rBigArm = RA[0]; #取值范围 -20 -> -160
rSmallArm = RA[1];
rHalm = RA[2];
lBigLeg = LL[0]; #取值范围 -10 -> -120
lSmallLeg = LL[1];
lFoot = LL[2];
rBigLeg = RL[0]; #取值范围 10 -> 120
rSmallLeg = RL[1];
rFoot = RL[2];
upBodyCurveRate = 0;
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(0);
proj_rBigLeg = 1 * cos_(0);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(0);
#</span>
本节到此结束,欲知后事如何,请看下回分解。