[从头学绘画] 第09节 二十四式太极拳(13-18)



<span style="font-size:18px;">#
#右蹬脚
    #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 60; #往左斜从90度减角,往右加角
    
    lBigArm = -135; #取值范围 20 -> 160
    lSmallArm = -60;
    lHalm = 20;
    
    rBigArm = 80; #取值范围 -20 -> -160    
    rSmallArm = 10;
    rHalm = 60;


    lBigLeg = 10; #取值范围 -10 -> -120
    lSmallLeg = -10;
    lFoot = 70;
    
    rBigLeg = 100; #取值范围 10 -> 120    
    rSmallLeg = 10; 
    rFoot = 60;

    upBodyCurveRate = 1/1000;
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(60);
    proj_lSmallArm = 1 * cos_(0);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(0);
    proj_rSmallArm = 1 * cos_(0);
    proj_rHalm = 1;

    proj_lBigLeg = 1 * cos_(0);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(60);

    proj_rBigLeg = 1 * cos_(0);
    proj_rSmallLeg = 1 * cos_(0);
    proj_rFoot = 1 * cos_(0);
	

#</span>


<span style="font-size:18px;">#
#双峰贯耳(右弓双勾拳)
    #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 90; #往左斜从90度减角,往右加角
    
    lBigArm = 90; #取值范围 20 -> 160
    lSmallArm = 60;
    lHalm = 20;
    
    rBigArm = 90; #取值范围 -20 -> -160    
    rSmallArm = 60;
    rHalm = 20;


    lBigLeg = -45; #取值范围 -10 -> -120
    lSmallLeg = -20;
    lFoot = -135;
    
    rBigLeg = 80; #取值范围 10 -> 120    
    rSmallLeg = -80; 
    rFoot = 90;

    upBodyCurveRate = 0;
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(0);
    proj_lSmallArm = 1 * cos_(0);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(0);
    proj_rSmallArm = 1 * cos_(0);
    proj_rHalm = 1;

    proj_lBigLeg = 1 * cos_(0);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(0);

    proj_rBigLeg = 1 * cos_(0);
    proj_rSmallLeg = 1 * cos_(0);
    proj_rFoot = 1 * cos_(0);

#</span>


<span style="font-size:18px;">#
#转身左蹬脚
    #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 90; #往左斜从90度减角,往右加角
    
    lBigArm = -80; #取值范围 20 -> 160
    lSmallArm = -60;
    lHalm = -20;
    
    rBigArm = 80; #取值范围 -20 -> -160    
    rSmallArm = 60;
    rHalm = 20;


    lBigLeg = -100; #取值范围 -10 -> -120
    lSmallLeg = -10;
    lFoot = -70;
    
    rBigLeg = 10; #取值范围 10 -> 120    
    rSmallLeg = -10; 
    rFoot = 0;

    upBodyCurveRate = 0;
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(0);
    proj_lSmallArm = 1 * cos_(0);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(0);
    proj_rSmallArm = 1 * cos_(0);
    proj_rHalm = 1;

    proj_lBigLeg = 1 * cos_(0);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(0);

    proj_rBigLeg = 1 * cos_(30);
    proj_rSmallLeg = 1 * cos_(0);
    proj_rFoot = 1 * cos_(90);

#</span>


<span style="font-size:18px;">#
#左下势独立
    #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 90; #往左斜从90度减角,往右加角
    
    lBigArm = 20; #取值范围 20 -> 160
    lSmallArm = -40;
    lHalm = -70;
    
    rBigArm = -70; #取值范围 -20 -> -160    
    rSmallArm = -20;
    rHalm = -90;


    lBigLeg = -10; #取值范围 -10 -> -120
    lSmallLeg = 10;
    lFoot = -90;
    
    rBigLeg = -100; #取值范围 10 -> 120    
    rSmallLeg = 100; 
    rFoot = -30;

    upBodyCurveRate = 0;
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(0);
    proj_lSmallArm = 1 * cos_(0);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(0);
    proj_rSmallArm = 1 * cos_(0);
    proj_rHalm = 1;

    proj_lBigLeg = 1 * cos_(0);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(0);

    proj_rBigLeg = 1 * cos_(0);
    proj_rSmallLeg = 1 * cos_(0);
    proj_rFoot = 1 * cos_(0);

#</span>


<span style="font-size:18px;">#
#右下势独立
    #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 90; #往左斜从90度减角,往右加角

    LA = [-70, -20, -90];
    RA = [20, -40, -70];
    LL = [-100, 100, -30];
    RL = [-10, 10, -90];
    
    
    lBigArm = LA[0]; #取值范围 20 -> 160
    lSmallArm = LA[1];
    lHalm = LA[2];
    
    rBigArm = RA[0]; #取值范围 -20 -> -160    
    rSmallArm = RA[1];
    rHalm = RA[2];

    lBigLeg = LL[0]; #取值范围 -10 -> -120
    lSmallLeg = LL[1];
    lFoot = LL[2];
    
    rBigLeg = RL[0]; #取值范围 10 -> 120    
    rSmallLeg = RL[1]; 
    rFoot = RL[2];

    upBodyCurveRate = 0;
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(0);
    proj_lSmallArm = 1 * cos_(0);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(0);
    proj_rSmallArm = 1 * cos_(0);
    proj_rHalm = 1;

    proj_lBigLeg = 1 * cos_(0);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(0);

    proj_rBigLeg = 1 * cos_(0);
    proj_rSmallLeg = 1 * cos_(0);
    proj_rFoot = 1 * cos_(0);

#</span>

<span style="font-size:18px;">#
#右左穿梭
    #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 90; #往左斜从90度减角,往右加角

    LA = [-70, -20, -70];
    RA = [-135, 30, -10];
    LL = [10, 45, -125];
    RL = [-60, 60, -90];
    
    
    lBigArm = LA[0]; #取值范围 20 -> 160
    lSmallArm = LA[1];
    lHalm = LA[2];
    
    rBigArm = RA[0]; #取值范围 -20 -> -160    
    rSmallArm = RA[1];
    rHalm = RA[2];

    lBigLeg = LL[0]; #取值范围 -10 -> -120
    lSmallLeg = LL[1];
    lFoot = LL[2];
    
    rBigLeg = RL[0]; #取值范围 10 -> 120    
    rSmallLeg = RL[1]; 
    rFoot = RL[2];

    upBodyCurveRate = 0;
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(0);
    proj_lSmallArm = 1 * cos_(0);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(0);
    proj_rSmallArm = 1 * cos_(0);
    proj_rHalm = 1;

    proj_lBigLeg = 1 * cos_(0);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(0);

    proj_rBigLeg = 1 * cos_(0);
    proj_rSmallLeg = 1 * cos_(0);
    proj_rFoot = 1 * cos_(0);

#</span>
本节到此结束,欲知后事如何,请看下回分解。


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