<span style="font-size:18px;">#
#双手托天理三焦
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90; #往左斜从90度减角,往右加角
LA = [150, 0, 100];
RA = [-150, 0, -100];
LL = [30, 0, -45];
RL = [-30, 0, 45];
lBigArm = LA[0]; #取值范围 20 -> 160
lSmallArm = LA[1];
lHalm = LA[2];
rBigArm = RA[0]; #取值范围 -20 -> -160
rSmallArm = RA[1];
rHalm = RA[2];
lBigLeg = LL[0]; #取值范围 -10 -> -120
lSmallLeg = LL[1];
lFoot = LL[2];
rBigLeg = RL[0]; #取值范围 10 -> 120
rSmallLeg = RL[1];
rFoot = RL[2];
#左侧视为正,右侧视为负
upBodyCurveRate = 0; #
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(30);
proj_rBigLeg = 1 * cos_(0);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(30);
#</span>
<span style="font-size:18px;">#
#左右开弓似射雕
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90; #往左斜从90度减角,往右加角
LA = [90, 0, 90];
RA = [-90, 170, 0];
LL = [50, -50, 30];
RL = [-50, 50, -30];
lBigArm = LA[0]; #取值范围 20 -> 160
lSmallArm = LA[1];
lHalm = LA[2];
rBigArm = RA[0]; #取值范围 -20 -> -160
rSmallArm = RA[1];
rHalm = RA[2];
lBigLeg = LL[0]; #取值范围 -10 -> -120
lSmallLeg = LL[1];
lFoot = LL[2];
rBigLeg = RL[0]; #取值范围 10 -> 120
rSmallLeg = RL[1];
rFoot = RL[2];
#左侧视为正,右侧视为负
upBodyCurveRate = 0; #
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(30);
proj_rBigLeg = 1 * cos_(0);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(30);
#</span>
<span style="font-size:18px;">#
#调理脾胃须单举
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90; #往左斜从90度减角,往右加角
LA = [30, 0, 0];
RA = [-135, 0, -90];
LL = [20, -20, 30];
RL = [-20, 20, -30];
lBigArm = LA[0]; #取值范围 20 -> 160
lSmallArm = LA[1];
lHalm = LA[2];
rBigArm = RA[0]; #取值范围 -20 -> -160
rSmallArm = RA[1];
rHalm = RA[2];
lBigLeg = LL[0]; #取值范围 -10 -> -120
lSmallLeg = LL[1];
lFoot = LL[2];
rBigLeg = RL[0]; #取值范围 10 -> 120
rSmallLeg = RL[1];
rFoot = RL[2];
#左侧视为正,右侧视为负
upBodyCurveRate = 0; #
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(30);
proj_rBigLeg = 1 * cos_(0);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(30);
#</span>
<span style="font-size:18px;">#
#五劳七伤向后瞧
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90; #往左斜从90度减角,往右加角
LA = [45, 0, 0];
RA = [-45, 0, 0];
LL = [20, -20, 30];
RL = [-20, 20, -30];
lBigArm = LA[0]; #取值范围 20 -> 160
lSmallArm = LA[1];
lHalm = LA[2];
rBigArm = RA[0]; #取值范围 -20 -> -160
rSmallArm = RA[1];
rHalm = RA[2];
lBigLeg = LL[0]; #取值范围 -10 -> -120
lSmallLeg = LL[1];
lFoot = LL[2];
rBigLeg = RL[0]; #取值范围 10 -> 120
rSmallLeg = RL[1];
rFoot = RL[2];
#左侧视为正,右侧视为负
upBodyCurveRate = 0; #
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(30);
proj_rBigLeg = 1 * cos_(0);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(30);
#</span>
<span style="font-size:18px;">#
#摇头摆尾去心火
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 45; #往左斜从90度减角,往右加角
LA = [80, -90, -60];
RA = [-20, 0, 90];
LL = [80, -80, 30];
RL = [-60, 20, -30];
lBigArm = LA[0]; #取值范围 20 -> 160
lSmallArm = LA[1];
lHalm = LA[2];
rBigArm = RA[0]; #取值范围 -20 -> -160
rSmallArm = RA[1];
rHalm = RA[2];
lBigLeg = LL[0]; #取值范围 -10 -> -120
lSmallLeg = LL[1];
lFoot = LL[2];
rBigLeg = RL[0]; #取值范围 10 -> 120
rSmallLeg = RL[1];
rFoot = RL[2];
#左侧视为正,右侧视为负
upBodyCurveRate = -1/1000; #
neckEndAngle = -135 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(30);
proj_rBigLeg = 1 * cos_(0);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(30);
#</span>
<span style="font-size:18px;">#
#两手攀足固肾腰
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 135; #往左斜从90度减角,往右加角
LA = [-90, 0, 30];
RA = [-90, 0, 30];
LL = [-150, 30, -60];
RL = [-150, 30, -60];
lBigArm = LA[0]; #取值范围 20 -> 160
lSmallArm = LA[1];
lHalm = LA[2];
rBigArm = RA[0]; #取值范围 -20 -> -160
rSmallArm = RA[1];
rHalm = RA[2];
lBigLeg = LL[0]; #取值范围 -10 -> -120
lSmallLeg = LL[1];
lFoot = LL[2];
rBigLeg = RL[0]; #取值范围 10 -> 120
rSmallLeg = RL[1];
rFoot = RL[2];
upBodyCurveRate = -1/1000;
neckEndAngle = -10 / 180 * math.pi;
midBodyAngle = 0 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(30);
proj_lSmallLeg = 1 * cos_(30);
proj_lFoot = 1 * cos_(30);
proj_rBigLeg = 1 * cos_(30);
proj_rSmallLeg = 1 * cos_(30);
proj_rFoot = 1 * cos_(30);
#</span>
<span style="font-size:18px;">#
#攒拳怒目增气力
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90; #往左斜从90度减角,往右加角
LA = [-90, 0, -90];
RA = [30, -60, -60];
LL = [-30, 40, -60];
RL = [-70, 30, -60];
lBigArm = LA[0]; #取值范围 20 -> 160
lSmallArm = LA[1];
lHalm = LA[2];
rBigArm = RA[0]; #取值范围 -20 -> -160
rSmallArm = RA[1];
rHalm = RA[2];
lBigLeg = LL[0]; #取值范围 -10 -> -120
lSmallLeg = LL[1];
lFoot = LL[2];
rBigLeg = RL[0]; #取值范围 10 -> 120
rSmallLeg = RL[1];
rFoot = RL[2];
upBodyCurveRate = 1/1000;
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(30);
proj_lSmallLeg = 1 * cos_(30);
proj_lFoot = 1 * cos_(30);
proj_rBigLeg = 1 * cos_(30);
proj_rSmallLeg = 1 * cos_(30);
proj_rFoot = 1 * cos_(30);
#</span>
<span style="font-size:18px;">#
#背后七颠百病消
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90; #往左斜从90度减角,往右加角
LA = [30, -60, -60];
RA = [30, -60, -60];
LL = [-30, 40, -60];
RL = [-70, 30, -60];
lBigArm = LA[0]; #取值范围 20 -> 160
lSmallArm = LA[1];
lHalm = LA[2];
rBigArm = RA[0]; #取值范围 -20 -> -160
rSmallArm = RA[1];
rHalm = RA[2];
lBigLeg = LL[0]; #取值范围 -10 -> -120
lSmallLeg = LL[1];
lFoot = LL[2];
rBigLeg = RL[0]; #取值范围 10 -> 120
rSmallLeg = RL[1];
rFoot = RL[2];
upBodyCurveRate = 1/1000;
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(30);
proj_rBigLeg = 1 * cos_(30);
proj_rSmallLeg = 1 * cos_(30);
proj_rFoot = 1 * cos_(30);
#</span>
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