如何将C/C++程序转译成Delphi(三)

博客主要介绍了C和C++使用#include包含头文件,而Delphi在USES子句中引用单元。以D3D.H等为例,说明单元依赖关系,如翻译D3D.H需D3DTYPES.PAS和D3DCAPS.PAS。还提到Borland的Windows单元,以及Delphi不同版本的替代情况,部分头文件代码不能直接翻译的问题。

摘要生成于 C知道 ,由 DeepSeek-R1 满血版支持, 前往体验 >

2.2. Unit dependencies

C and C++ use #include to include header files in another header file or a source file. Delphi refers to units (in the USES clause) instead of header files.

For example

  • D3D.H includes D3DTYPES.H, D3DCAPS.H
  • D3DTYPES.H includes DDRAW.H
  • One unit contains one translation of a header file, so incorporation of D3DTYPES.H and D3DCAPS.H is required when translating D3D.H.

Thus the translation of D3D.H (D3D.PAS) needs D3DTYPES.PAS and D3DCAPS.PAS in uses.

In Windows.pas Borland has already done a lot of work for us. Borland's windows unit contains most of the basic Windows datatypes, so any translated unit needing Windows datatypes needs the Windows unit in its uses clause.

Note: In Delphi 1.0, substitute WinProcs.pas and WinTypes.pas for Windows.pas, since these two units include for Delphi 16-bit what Delphi 32-bit defines in Windows.pas. In Delphi 2 these two files are also aliased to Windows.pas in Delphi 32-bit versions for backward compatibility. Some header files contain source which is not directly translatable into Pascal, but the header file's impact on compilation must be incorporated into the translated code. For example, PSHPACK?.H contains compiler directives that are not directly translatable to Delphi; PSHPACK4.H directs the compiler to use 4-byte packing. More about this later.


Back to contents

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值