index.html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>五子棋</title>
<link rel="stylesheet" type="text/css" href="css/style.css">
<script type="text/javascript" src="js/script.js"></script>
</head>
<body>
<canvas id="chess" width="450px" height="450px"></canvas>
</body>
</html>
var chessBoard = [];
var chess = document.getElementById('chess');
var context = chess.getContext('2d');
//为了轮流下棋
var me=true;
var over = false;
//定义赢法的三维数组
var wins = [];
//赢法的统计数组
var myWin = [];
var computerWin = [];
for(var i=0;i<15;i++){
wins[i]=[];
for(var j=0;j<15;j++){
wins[i][j]=[];
}
}
//赢法种类count,一共有572种赢法
var count = 0;
//所有横线的赢法
for(var i =0;i<15;i++){
for(var j=0;j<11;j++){
//wins[0][0][0] = true;
//wins[0][1][0] = true;
//wins[0][2][0] = true;
//wins[0][3][0] = true;
//wins[0][4][0] = true;
//这几个点连起来就是一条线
//j++,count++;
//又是另外一条线
for(var k=0;k<5;k++){
wins[i][j+k][count]=true;
}
count++;
}
}
//所有的竖线
for(var i=0;i<15;i++){
for(var j=0;j<11;j++){
for(var k=0;k<5;k++){
wins[j+k][i][count]= true;
}
count++;
}
}//所有斜线
for(var i=0;i<11;i++){
for(var j=0;j<11;j++){
for(var k=0;k<5;k++){
wins[i+k][j+k][count]=true;
}
count++;
}
}
//所有反斜线
for(var i=0;i<11;i++){
for(var j=14;j>3;j--){
for(var k=0;k<5;k++){
wins[i+k][j-k][count]=true;
}
count;
}
}
for(var i=0;i<count;i++){
myWin[i] = 0;
computerWin[i]=0;
}
for(var i = 0 ;i<15;i++){
chessBoard[i]=[];
for(var j=0;j<15;j++){
chessBoard[i][j]=0; //表示没有落子
}
}
context.strokeStyle = "#BFBFBF";
//canvas画水印
var logo = new Image();
logo.src="image/logo.png";
//图片要有加载的时间
logo.οnlοad=function(){
context.drawImage(logo,0,0,450,450);
drawChessBoard();
oneStep(0,0,true);
oneStep(1,1,false);
}
//水印完成,到了这里会覆盖了棋盘的交叉线,因为先执行了画线操作
var drawChessBoard = function(){
for(var i=0;i<15;i++){
context.moveTo(15+i*30,15);
context.lineTo(15+i*30,435);
context.stroke();
context.moveTo(15,15+i*30);
context.lineTo(435,i*30+15);
context.stroke();
}
}
var oneStep = function(i,j,me){
//开始画一个圆
context.beginPath();
context.arc(15+i*30,15+j*30,13,0,2*Math.PI);
context.closePath();
//渐变对象 传入第一个圆和半径,第二个圆和半径
var gradient = context.createRadiaGradient(15+i*30+2,15+j*30-2,13,15+i*30+2,15+j*30-2,0);
if(me){ //黑棋
gradient.addColorStop(0,"#0A0A0A");
gradient.addColorStop(1,"#636766");
}else{ //白棋
gradient.addColorStop(0,"#D1D1D1");
gradient.addColorStop(1,"#F9F9F9");
}
context.fillStyle=gradient;
context.fill();
//画一个圆完成
}
chess.οnclick= function(e){
if(over){
return;
}
if(!me){
return;
}
var x = e.offsetX;
var y = e.offsetY;
var i = Math.floor(x/30);
var j = Math.floor(y/30);
if(chessBoard[i][j]==0){
oneStep(i,j,true);
chessBoard[i][j]=1; //落黑子为1
}
me = !me;
for(var k = 0;k<count;k++){
//第k种赢法有子
if(win[i][j][k]){
myWin[K]++;
computerWin[K]=6;//白子不可能赢了
if(myWin[k] ==5){
//这种赢法已经被实现了,
window.alert("你赢了");
over = true;
}
}
}
if(!over){
me=!me;
conputerAI();
}
}
//计算机AI算法
var computerAI = function(){
var myScore = [];
var computerScore = [];
var max = 0;//保存最高的分数
var u=0,v=0;
for(var i=0;i<15;i++){
myScore[i] =[];
computerScore[i]=[];
for(var j=0;j<15;j++){
myScore[i][j]=0;
computerScore[i][j]=0;
}
}
for(var i=0;i<15;i++){
for(var j=0;j<15;j++){
if(chessBoard[i][j]==0){
// 可以落子
//遍历了所有的赢法
for(var k=0;k<count;k++0){
if(win[i][j][k]){
if(myWin[k]==1){
myScore[i][j]+=200;
}else if(myWin[k]==2){
myScore[i][j]+=400;
}else if(myWin[k]==3){
myScore[i][j]+=2000;
} else if(myWin[k]=4){
myScore[i][j]+=10000;
}
}
if(computerWin[k]==1){
computerScore[i][j]+=220;
}else if(computerWin[k]==2){
computerScore[i][j]+=420;
}else if(computerWin[k]==3){
computerScore[i][j]+=2100;
}else if(computerWin[k]==4){
computerScore[i][j]+=20000;
}
}
//u,v得分最高的点
if(myScore[i][j]>max){
max = myScore[i][j];
u=i;
v=j;
}else if(myScore[i][j] == max){
if(computerScore[i][j]>computerScore[u][v]){
u=i;
v=j;
}
}
if(computerScore[i][j]>max){
max = computerScore[i][j];
u=i;
v=j;
}else if(computerScore[i][j] == max){
if(myScore[i][j]>myScore[u][v]){
u=i;
v=j;
}
}
}
}
}
oneStep(u,v,false);
chessBoard[u][v]=2;
//落完子,更新
for(var k = 0;k<count;k++){
//第k种赢法有子
if(win[u][v][k]){
computerWin[K]++;
myWin[K]=6;//白子不可能赢了
if(computerWin[k] ==5){
//这种赢法已经被实现了,
window.alert("计算机赢了");
over = true;
}
}
}
if(!over){
me=!me;
}
}
canvas{
display: block;
margin: 50px auto;
box-shadow: -2px -2px -2px #EFEFEF,5px 5px 5px #ccc;
}