C#串口操作类 【转】

原作地址:http://blog.csdn.net/liaojingui/article/details/8963616


最近由于工作需要,在研究串口通讯的问题,下面分享一下关于串口的一个操作类,有不足之处,希望大家一起提出改善。

using System;
using System.Collections.Generic;
using System.Text;
using System.IO.Ports;

namespace 数据下载
{
    /// <summary>
    /// 对串口进行操作的类,其中包括写和读操作
    /// </summary>
    public class SerialClass
    {
        public SerialPort _serialPort = null;
        //定义委托
        public delegate void SerialPortDataReceiveEventArgs(object sender, SerialDataReceivedEventArgs e, byte[] bits);
        //定义接收数据事件
        public event SerialPortDataReceiveEventArgs DataReceived;
        public bool ReceiveEventFlag = false;  //接收事件是否有效 false表示有效
        /// <summary>
        /// 默认构造函数,操作COM1,速度为9600,没有奇偶校验,8位字节,停止位为1
        /// </summary>
        public SerialClass()
        {
            _serialPort = new SerialPort("COM1", 9600, Parity.None, 8, StopBits.One);
            setSerialPort();
        }
       
        /// <summary>
        /// 构造函数,可以自定义串口的初始化参数
        /// </summary>
        /// <param name="comPortName">需要操作的COM口名称</param>
        /// <param name="baudRate">COM的速度</param>
        /// <param name="parity">奇偶校验位</param>
        /// <param name="dataBits">数据长度</param>
        /// <param name="stopBits">停止位</param>
        public SerialClass(string comPortName, int baudRate, Parity parity, int dataBits, StopBits stopBits)
        {
            _serialPort = new SerialPort(comPortName, baudRate, parity, dataBits, stopBits);
            setSerialPort();
        }
        /// <summary>
        /// 设置串口资源,还需重载多个设置串口的函数
        /// </summary>
        void setSerialPort()
        {
            if (_serialPort != null)
            {
                //设置触发DataReceived事件的字节数为1
                _serialPort.ReceivedBytesThreshold = 1;
                //接收到一个字节时,也会触发DataReceived事件
                _serialPort.DataReceived += new SerialDataReceivedEventHandler(_serialPort_DataReceived);
                //接收数据出错,触发事件
                _serialPort.ErrorReceived += new SerialErrorReceivedEventHandler(_serialPort_ErrorReceived);
            }
        }
        /// <summary>
        /// 打开串口资源
        /// </summary>
        public bool openPort()
        {
            bool ok = false;
            //如果串口是打开的,先关闭
            if (_serialPort.IsOpen)
                _serialPort.Close();
            try
            {
                //打开串口
                _serialPort.Open();
                ok = true;
            }
            catch (Exception Ex)
            {
                throw Ex;
            }
            return ok;
        }
        /// <summary>
        /// 关闭串口资源,操作完成后,一定要关闭串口
        /// </summary>
        public void closePort()
        {
            //如果串口处于打开状态,则关闭
            if (_serialPort.IsOpen)
                _serialPort.Close();
        }

        /// <summary>
        /// 获取端口连接状态
        /// </summary>
        /// <returns></returns>
        public bool getIsOpen()
        {
          //如果串口是打开的,true,否则为false;
            bool flag = false;
            try { flag = _serialPort.IsOpen; }
            catch{}
          return  flag ;
              
        }
        /// <summary>
        /// 接收串口数据事件
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        void _serialPort_DataReceived(object sender, SerialDataReceivedEventArgs e)
        {
            if (ReceiveEventFlag) return;
           
            if (DataReceived != null)
            {
                Thread.Sleep(100);
               
                byte[] buf = new byte[100];
                int readcount = 0;
                while (_serialPort.BytesToRead > 0)
                {
                    readcount = _serialPort.Read(buf, 0, buf.Length);
                    DataReceived(sender, e, buf);
                }
            }
           
        }
        /// <summary>
        /// 接收数据出错事件
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        void _serialPort_ErrorReceived(object sender, SerialErrorReceivedEventArgs e)
        {
        }

        /// <summary>
        /// 串口数据发送
        /// </summary>
        /// <param name="data"></param>
        public void SendData(string data)
        {
            if (_serialPort.IsOpen)
            {
                byte[] buf = System.Text.Encoding.GetEncoding("gb2312").GetBytes(data);
               _serialPort.Write(buf,0, buf.Length);            }
        }
        public void SendData(byte[] data, int offset, int count)
        {
            if (_serialPort.IsOpen)
            {
                _serialPort.Write(data, offset, count);
            }
        }

        /// <summary>
        /// 发送命令
        /// </summary>
        /// <param name="SendData"></param>
        /// <param name="ReceiveData"></param>
        /// <param name="Overtime"></param>
        /// <returns></returns>
        public int SendCommand(byte[] SendData, ref  byte[] ReceiveData, int Overtime)
        {

            if (_serialPort.IsOpen)
            {
                ReceiveEventFlag = true;        //关闭接收事件
                _serialPort.DiscardInBuffer();         //清空接收缓冲区                
                _serialPort.Write(SendData, 0, SendData.Length);
                int num = 0, ret = 0;
                while (num++ < Overtime)
                {
                    if (_serialPort.BytesToRead >= ReceiveData.Length) break;
                    System.Threading.Thread.Sleep(1);
                }
                if (_serialPort.BytesToRead >= ReceiveData.Length)
                    ret = _serialPort.Read(ReceiveData, 0, ReceiveData.Length);
                ReceiveEventFlag = false;       //打开事件
                return ret;
            }
            return -1;
        }

        /// <summary>
        /// 获取所有已连接短信猫设备的串口
        /// </summary>
        /// <returns></returns>
        public string[] serialsIsConnected()
        {
            List<string> lists = new List<string>();
            string[] seriallist = getSerials();
            return lists.ToArray();
        }
        /// <summary>
        /// 获得当前电脑上的所有串口资源
        /// </summary>
        /// <returns></returns>
        public string[] getSerials()
        {
            return SerialPort.GetPortNames();
        }
       
    }
}

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