ScreenBase实现屏幕任意区域的截取

//========================================================================
//TITLE:
//    ScreenBase实现屏幕任意区域的截取
//AUTHOR:
//    norains
//DATE:
//    Tuesday  16-January -2007
//Environment:
//  EVC4.0 + Standard SDK
//========================================================================

1.ScreenBase 源码

  ScreenBase为自己写代码方便而封装的一个API类,该类的的主要功能是截取屏幕任意区域的图像,并将之保存为BMP文件.

  源代码如下:


//        
//  ScreenBase.h: interface for the CScreenBase class.
//
#ifndef SCREENBASE_H
#define  SCREENBASE_H
// -------------------------------------------------------------------

class  CScreenBase  
{
public:
    
void CopyScreen();
    
void SaveFile(TCHAR *pszPath);
    CScreenBase();
    
virtual ~CScreenBase();
    
void Initialize(const RECT *prcScr = NULL);

protected:
    
void Destroy();
    typedef 
struct
    
{
        HDC hDC;                
//The DC save the screed DC
        HGDIOBJ hOldSel;        //The old object of save DC
        HBITMAP hBmpSel;        //The selected bitmap
    }
SAVEDCINFO,*LPSAVEDCINFO;
    SAVEDCINFO m_SaveDCInfo;

    typedef 
struct
    
{
        BYTE 
*lpBitmapBits;        //Pointer to a variable that receives a pointer to the location of the device-independent bitmap's bit values 
        BITMAPINFO bitMapInfo;    //The savebitmap info
    }
SAVEBITMAPINFO,*LPSAVEBITMAPINFO;
    SAVEBITMAPINFO m_SaveBitmapInfo;

    
void SaveFile(LPSAVEBITMAPINFO lpSaveBitmapInfo,TCHAR *pszPath);
    
void InitializeSaveDC(LPSAVEDCINFO lpSaveDCInfo,LPSAVEBITMAPINFO lpSaveBitmapInfo,const RECT *prcSave);
    
void DestroySaveDC(LPSAVEDCINFO lpSaveDCInfo,LPSAVEBITMAPINFO lpSaveBitmapInfo);
    
void CopyScreenDC(HDC *pHdcDest,const LPSAVEBITMAPINFO lpSaveBitmapInfo,const RECT *prcSrc);

    RECT m_rcSave;    
//The area for saving
    HDC    m_hScrDC;    //The handle DC of screen
}
;


// --------------------------------------------------------------------------
#endif   //  !defined SCREENBASE_H

 


//
//  ScreenBase.cpp: implementation of the CScreenBase class.
//

#include 
" stdafx.h "
#include 
" ScreenBase.h "

//
//  Construction/Destruction
//

CScreenBase::CScreenBase()
{
    memset(
&m_rcSave,0,sizeof(m_rcSave));
    m_hScrDC 
= NULL;
}


CScreenBase::
~ CScreenBase()
{
    Destroy();
}


// ----------------------------------------------------------------------
// Description:
//     Destroy the save DC
// --------------------------------------------------------------------
void  CScreenBase::DestroySaveDC(LPSAVEDCINFO lpSaveDCInfo, LPSAVEBITMAPINFO lpSaveBitmapInfo)
{
    
if(lpSaveDCInfo->hDC != NULL && lpSaveDCInfo->hOldSel != NULL)
    
{
        SelectObject(lpSaveDCInfo
->hDC, lpSaveDCInfo->hOldSel);
    }


    
if(lpSaveDCInfo->hDC != NULL)
    
{
        DeleteDC(lpSaveDCInfo
->hDC);
    }
    

    
if(lpSaveDCInfo->hBmpSel != NULL)
    
{
        DeleteObject(lpSaveDCInfo
->hBmpSel);
    }


    memset(lpSaveDCInfo,
0,sizeof(SAVEDCINFO));
    memset(lpSaveBitmapInfo,
0,sizeof(SAVEBITMAPINFO));
}


// ----------------------------------------------------------------------
// Description:
//     Initialize the save DC
// --------------------------------------------------------------------
void  CScreenBase::InitializeSaveDC(LPSAVEDCINFO lpSaveDCInfo, LPSAVEBITMAPINFO lpSaveBitmapInfo, const  RECT  * prcSave)
{
 
    
//the pointer will save all pixel point's color value
    lpSaveBitmapInfo->lpBitmapBits = NULL;
    

    
//creates a memory device context (DC) compatible with the screen device(hScrDC)  
    lpSaveDCInfo->hDC = CreateCompatibleDC(m_hScrDC);


    
//Initialise the struct BITMAPINFO for the bimap infomation,
    
//in order to use the function CreateDIBSection on wince os, 
    
//each pixel stored by 24 bits(biBitCount=24) and no compressing(biCompression=0)
    ZeroMemory(&m_SaveBitmapInfo.bitMapInfo, sizeof(BITMAPINFO));
    lpSaveBitmapInfo
->bitMapInfo.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
    lpSaveBitmapInfo
->bitMapInfo.bmiHeader.biWidth = prcSave->right - prcSave->left;
    lpSaveBitmapInfo
->bitMapInfo.bmiHeader.biHeight = prcSave->bottom - prcSave->top;
    lpSaveBitmapInfo
->bitMapInfo.bmiHeader.biPlanes = 1;
    lpSaveBitmapInfo
->bitMapInfo.bmiHeader.biBitCount = 24;
   
    
//use the function CreateDIBSection and SelectObject in order to get the bimap pointer : lpBitmapBits
    lpSaveDCInfo->hBmpSel = CreateDIBSection(lpSaveDCInfo->hDC, 
                                        
&lpSaveBitmapInfo->bitMapInfo, 
                                        DIB_RGB_COLORS, 
                                        (
void **)&lpSaveBitmapInfo->lpBitmapBits, 
                                        NULL,
                                        
0);
    lpSaveDCInfo
->hOldSel = SelectObject(lpSaveDCInfo->hDC, lpSaveDCInfo->hBmpSel);


}


// ----------------------------------------------------------------------
// Description:
//     Save the bitmap of save dc to the file
// --------------------------------------------------------------------
void  CScreenBase::SaveFile(LPSAVEBITMAPINFO lpSaveBitmapInfo, TCHAR  * pszPath)
{

    
int iWidth = lpSaveBitmapInfo->bitMapInfo.bmiHeader.biWidth;
    
int iHeight = lpSaveBitmapInfo->bitMapInfo.bmiHeader.biHeight;

    
//If you only want to get the every pixel color value, 
    
//you can begin here and the following part of this function will be unuseful;
    
//the following part is in order to write file;

    
//Bimap file header in order to write bmp file
    BITMAPFILEHEADER bmBITMAPFILEHEADER;
    ZeroMemory(
&bmBITMAPFILEHEADER, sizeof(BITMAPFILEHEADER));
    bmBITMAPFILEHEADER.bfType 
= 0x4d42;  //bmp  
    bmBITMAPFILEHEADER.bfOffBits = sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER);
    bmBITMAPFILEHEADER.bfSize 
= bmBITMAPFILEHEADER.bfOffBits + ((iWidth * iHeight) * 3); ///norains:3=(24 / 8)

    
//write into file 
    FILE *mStream = NULL;
    
if((mStream = _tfopen(pszPath, TEXT("wb"))))
    
{  
        
//write bitmap file header
        fwrite(&bmBITMAPFILEHEADER, sizeof(BITMAPFILEHEADER), 1, mStream);
        
//write bitmap info 
        fwrite(&(lpSaveBitmapInfo->bitMapInfo.bmiHeader), sizeof(BITMAPINFOHEADER), 1, mStream);
        
//write bitmap pixels data
        fwrite(lpSaveBitmapInfo->lpBitmapBits, 3*iWidth*iHeight, 1, mStream);
        
//close file
        fclose(mStream);
    }

}



// ----------------------------------------------------------------------
// Description:
//     Copy the screen DC to the dest DC
// --------------------------------------------------------------------
void  CScreenBase::CopyScreenDC(HDC  * pHdcDest, const  LPSAVEBITMAPINFO lpSaveBitmapInfo, const  RECT  * prcSrc)
{
    
// copy the screen dc to the memory dc
    BitBlt(*pHdcDest, 00, lpSaveBitmapInfo->bitMapInfo.bmiHeader.biWidth, lpSaveBitmapInfo->bitMapInfo.bmiHeader.biHeight, m_hScrDC, prcSrc->left, prcSrc->top, SRCCOPY);
}



// ----------------------------------------------------------------------
// Description:
//     Initialize the instance
// --------------------------------------------------------------------
void  CScreenBase::Initialize( const  RECT  * prcScr)
{
    Destroy();
    
//creates a device context for the screen device 
    m_hScrDC = CreateDC(_T("DISPLAY"), NULL, NULL, NULL);
    
if(prcScr != NULL)
    
{
        m_rcSave 
= *prcScr;
    }

    
else
    
{
        
//Get the full window
        int    iWidth = GetDeviceCaps(m_hScrDC, HORZRES);
        
int iHeight = GetDeviceCaps(m_hScrDC, VERTRES);
        m_rcSave.left 
= 0;
        m_rcSave.top 
= 0;
        m_rcSave.bottom 
= iHeight;
        m_rcSave.right 
= iWidth;
    }

    InitializeSaveDC(
&m_SaveDCInfo,&m_SaveBitmapInfo,&m_rcSave);
}



// ----------------------------------------------------------------------
// Description:
//     Destroy all the resource
// --------------------------------------------------------------------
void  CScreenBase::Destroy()
{
    
if(m_hScrDC != NULL)
    
{
        DeleteDC(m_hScrDC);
        m_hScrDC 
= NULL;
    }

    DestroySaveDC(
&m_SaveDCInfo,&m_SaveBitmapInfo);
}



// ----------------------------------------------------------------------
// Description:
//     Save the bitmap of screen to the file
// --------------------------------------------------------------------
void  CScreenBase::SaveFile(TCHAR  * pszPath)
{
    SaveFile(
&m_SaveBitmapInfo,pszPath);
}


// ----------------------------------------------------------------------
// Description:
//     Copy the screen to the save DC
// --------------------------------------------------------------------
void  CScreenBase::CopyScreen()
{
    CopyScreenDC(
&m_SaveDCInfo.hDC,&m_SaveBitmapInfo,&m_rcSave);
}

 

2.如何截取屏幕

  采用CScreenBase类截取全屏非常简单:
  
  首先声明一个CScreenBase类对象: 

 CScreenBase scrBase;

  接着便是初始化:

 scrBase.Initialize();


  
  拷贝屏幕图像:

  scrBase.CopyScreen();

  
  最后,把截屏保存到文件中:

 scrBase.SaveFile(TEXT( " Capture.bmp " ));

 
  如果是截取屏幕的某个区域,需要在初始化的时候确定区域.
  例如,我们需要截取屏幕上以(20,20)为起点,对角为(50,60)的区域,只需更改初始化代码即可:

  RECT rcWnd  =   {20,20,50,60} ;
  scrBase.Initialize(
& rcWnd);

 
  
  
3.进阶用法:将截取的区域直接显示到屏幕

  因为CScreenBase类本意是作为一个截图的基本类,所以没有封装直接显示到屏幕的方法.不过,我们可以继承该类,然后返回保存区域图片的句柄,最后将其显示于屏幕即可.
  
  派生一个ScreenPro类,用来返回所需的句柄.

         class  ScreenPro:  public  CScreenBase
        
{
            
public:
                HDC GetSaveDC()
{return m_SaveDCInfo.hDC;};
                RECT GetSaveRect()
{return m_rcSave;};
        }
;

  最后我们只需在WM_PAINT消息相应函数将保存的区域像素绘制出来即可:
     // ----------------------------------------------------------------------
        
// Description:
        
//     On message WM_PAINT
        
// --------------------------------------------------------------------
         void  OnPaint(HWND hWnd, UINT wMsg, WPARAM wParam, LPARAM lParam)
        
{
            
            
if(m_bScrCapture == TRUE)
            
{
                
//如果已经截屏,则将其显示于屏幕上
                
                PAINTSTRUCT ps;
                HDC hdc 
= BeginPaint(hWnd,&ps);
                
                
//获取截屏的区域
                RECT rcWnd ;
                rcWnd 
= m_ScrCapture.GetSaveRect();
                
                
//获取截屏数据保存的DC
                HDC hSaveDC = NULL;
                hSaveDC 
= m_ScrCapture.GetSaveDC();
                
                
//绘制到屏幕
                BitBlt(hdc,rcWnd.left,rcWnd.top,rcWnd.right,rcWnd.bottom,hSaveDC,0,0,SRCCOPY);    
                EndPaint(hWnd,
&ps);
            }

            
else
            
{
                DefWindowProc(hWnd,wMsg,wParam,lParam);
            }

        }
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