关闭

Android scrollview中嵌套listview实现listview的下拉刷新上拉加载更多

标签: android下拉刷新上拉加载更多listviewscrollview 嵌套
3593人阅读 评论(0) 收藏 举报
分类:

我们都知道在Android中scrollview和listview都能滑动,如果scrollview嵌套listview会出现一些问题,比如listview不能正常显示item...但是在一些项目中,一些页面内容比较多,需要在外面放一个scrollview,里面还会嵌套listview,而listview上面还有很多布局。这时候就会出现一些问题。所以遇见这种情况我们要重新listview的onMeasure方法,

设为最大模式(MeasureSpec.AT_MOST)这个也就是父组件,能够给出的最大的空间,当前组件的长或宽最大只能为这么大,当然也可以比这个小。意思是在scrollview中让listview显示所有的item。

public class MyListView extends ListView{
 public MyListView(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    public MyListView(Context context) {
        super(context);
    }

    public MyListView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
    }

    @Override
    public void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {

        int expandSpec = MeasureSpec.makeMeasureSpec(
                Integer.MAX_VALUE >> 2, MeasureSpec.AT_MOST);
        super.onMeasure(widthMeasureSpec, expandSpec);
    }
}
如果这时候还要实现listview的的下拉刷新上拉加载更多,那就会比较麻烦了,因为listview上面还有很多布局,显然这时候用传统的listview的下拉刷新上拉加载更多是不行的。那么我们是否可以换一种思路来想,我们是否可以封装一个可以下拉刷新,上拉更多的scrollview,在scrollview的上拉刷新下拉更多的监听事件里调用listview的下拉刷新上拉加载更多的方法,然后更新一下listview的adapter。是不是这样就可以实现scrollview中嵌套listview的下拉刷新上拉加载更多了。
public class PullToRefreshLayout extends RelativeLayout {
	public static final String TAG = "PullToRefreshLayout";
	// 初始状态
	public static final int INIT = 0;
	// 释放刷新
	public static final int RELEASE_TO_REFRESH = 1;
	// 正在刷新
	public static final int REFRESHING = 2;
	// 释放加载
	public static final int RELEASE_TO_LOAD = 3;
	// 正在加载
	public static final int LOADING = 4;
	// 操作完毕
	public static final int DONE = 5;
	// 当前状态
	private int state = INIT;
	// 刷新回调接口
	private OnRefreshListener mListener;
	// 刷新成功
	public static final int SUCCEED = 0;
	// 刷新失败
	public static final int FAIL = 1;
	// 按下Y坐标,上一个事件点Y坐标
	private float downY, lastY;

	// 下拉的距离。注意:pullDownY和pullUpY不可能同时不为0
	public float pullDownY = 0;
	// 上拉的距离
	private float pullUpY = 0;

	// 释放刷新的距离
	private float refreshDist = 200;
	// 释放加载的距离
	private float loadmoreDist = 200;

	private MyTimer timer;
	// 回滚速度
	public float MOVE_SPEED = 8;
	// 第一次执行布局
	private boolean isLayout = false;
	// 在刷新过程中滑动操作
	private boolean isTouch = false;
	// 手指滑动距离与下拉头的滑动距离比,中间会随正切函数变化
	private float radio = 2;

	// 下拉箭头的转180°动画
	private RotateAnimation rotateAnimation;
	// 均匀旋转动画
	private RotateAnimation refreshingAnimation;

	// 下拉头
	private View refreshView;
	// 下拉的箭头
	private View pullView;
	// 正在刷新的图标
	private View refreshingView;
	// 刷新结果图标
	private View refreshStateImageView;
	// 刷新结果:成功或失败
	private TextView refreshStateTextView;

	// 上拉头
	private View loadmoreView;
	// 上拉的箭头
	private View pullUpView;
	// 正在加载的图标
	private View loadingView;
	// 加载结果图标
	private View loadStateImageView;
	// 加载结果:成功或失败
	private TextView loadStateTextView;

	// 实现了Pullable接口的View
	private View pullableView;
	// 过滤多点触碰
	private int mEvents;
	// 这两个变量用来控制pull的方向,如果不加控制,当情况满足可上拉又可下拉时没法下拉
	private boolean canPullDown = true;
	private boolean canPullUp = true;

	private TextView mHeaderTimeView;

	private TextView mHeaderTimeViewTitle;
	/**
	 * 执行自动回滚的handler
	 */
	Handler updateHandler = new Handler() {

		@Override
		public void handleMessage(Message msg) {
			// 回弹速度随下拉距离moveDeltaY增大而增大
			MOVE_SPEED = (float) (8 + 5 * Math.tan(Math.PI / 2
					/ getMeasuredHeight() * (pullDownY + Math.abs(pullUpY))));
			if (!isTouch) {
				// 正在刷新,且没有往上推的话则悬停,显示"正在刷新..."
				if (state == REFRESHING && pullDownY <= refreshDist) {
					pullDownY = refreshDist;
					timer.cancel();
				} else if (state == LOADING && -pullUpY <= loadmoreDist) {
					pullUpY = -loadmoreDist;
					timer.cancel();
				}

			}
			if (pullDownY > 0)
				pullDownY -= MOVE_SPEED;
			else if (pullUpY < 0)
				pullUpY += MOVE_SPEED;
			if (pullDownY < 0) {
				// 已完成回弹
				pullDownY = 0;
				pullView.clearAnimation();
				// 隐藏下拉头时有可能还在刷新,只有当前状态不是正在刷新时才改变状态
				if (state != REFRESHING && state != LOADING)
					changeState(INIT);
				timer.cancel();
			}
			if (pullUpY > 0) {
				// 已完成回弹
				pullUpY = 0;
				pullUpView.clearAnimation();
				// 隐藏下拉头时有可能还在刷新,只有当前状态不是正在刷新时才改变状态
				if (state != REFRESHING && state != LOADING)
					changeState(INIT);
				timer.cancel();
			}
			// 刷新布局,会自动调用onLayout
			requestLayout();
		}

	};

	public void setOnRefreshListener(OnRefreshListener listener) {
		mListener = listener;
	}

	public PullToRefreshLayout(Context context) {
		super(context);
		initView(context);
	}

	public PullToRefreshLayout(Context context, AttributeSet attrs) {
		super(context, attrs);
		initView(context);
	}

	public PullToRefreshLayout(Context context, AttributeSet attrs, int defStyle) {
		super(context, attrs, defStyle);
		initView(context);
	}

	private void initView(Context context) {
		timer = new MyTimer(updateHandler);
		rotateAnimation = (RotateAnimation) AnimationUtils.loadAnimation(
				context, R.anim.reverse_anim);
		refreshingAnimation = (RotateAnimation) AnimationUtils.loadAnimation(
				context, R.anim.rotating);
		// 添加匀速转动动画
		LinearInterpolator lir = new LinearInterpolator();
		rotateAnimation.setInterpolator(lir);
		refreshingAnimation.setInterpolator(lir);
	}

	private void hide() {
		timer.schedule(5);
	}

	/**
	 * 完成刷新操作,显示刷新结果。注意:刷新完成后一定要调用这个方法
	 */
	/**
	 * @param refreshResult
	 *            PullToRefreshLayout.SUCCEED代表成功,PullToRefreshLayout.FAIL代表失败
	 */
	public void refreshFinish(int refreshResult) {
		refreshingView.clearAnimation();
		refreshingView.setVisibility(View.GONE);
		switch (refreshResult) {
		case SUCCEED:
			// 刷新成功
			refreshStateImageView.setVisibility(View.VISIBLE);
			refreshStateTextView.setText(R.string.refresh_succeed);
			refreshStateImageView
					.setBackgroundResource(R.drawable.refresh_succeed);
			break;
		case FAIL:
		default:
			// 刷新失败
			refreshStateImageView.setVisibility(View.VISIBLE);
			refreshStateTextView.setText(R.string.refresh_fail);
			refreshStateImageView
					.setBackgroundResource(R.drawable.refresh_failed);
			break;
		}
		// 刷新结果停留1秒
		new Handler() {
			@Override
			public void handleMessage(Message msg) {
				changeState(DONE);
				hide();
			}
		}.sendEmptyMessageDelayed(0, 1000);
	}

	/**
	 * 加载完毕,显示加载结果。注意:加载完成后一定要调用这个方法
	 * 
	 * @param refreshResult
	 *            PullToRefreshLayout.SUCCEED代表成功,PullToRefreshLayout.FAIL代表失败
	 */
	public void loadmoreFinish(int refreshResult) {
		loadingView.clearAnimation();
		loadingView.setVisibility(View.GONE);
		switch (refreshResult) {
		case SUCCEED:
			// 加载成功
			loadStateImageView.setVisibility(View.VISIBLE);
			loadStateTextView.setText(R.string.load_succeed);
			loadStateImageView.setBackgroundResource(R.drawable.load_succeed);
			break;
		case FAIL:
		default:
			// 加载失败
			loadStateImageView.setVisibility(View.VISIBLE);
			loadStateTextView.setText(R.string.load_fail);
			loadStateImageView.setBackgroundResource(R.drawable.load_failed);
			break;
		}
		// 刷新结果停留1秒
		new Handler() {
			@Override
			public void handleMessage(Message msg) {
				changeState(DONE);
				hide();
			}
		}.sendEmptyMessageDelayed(0, 1000);
	}

	private void changeState(int to) {
		state = to;
		switch (state) {
		case INIT:
			// 下拉布局初始状态
			refreshStateImageView.setVisibility(View.GONE);
			refreshStateTextView.setText(R.string.pull_to_refresh);
			pullView.clearAnimation();
			pullView.setVisibility(View.VISIBLE);
			// 上拉布局初始状态
			loadStateImageView.setVisibility(View.GONE);
			loadStateTextView.setText(R.string.pullup_to_load);
			pullUpView.clearAnimation();
			pullUpView.setVisibility(View.VISIBLE);
			break;
		case RELEASE_TO_REFRESH:
			// 释放刷新状态
			refreshStateTextView.setText(R.string.release_to_refresh);
			pullView.startAnimation(rotateAnimation);
			break;
		case REFRESHING:
			// 正在刷新状态
			pullView.clearAnimation();
			refreshingView.setVisibility(View.VISIBLE);
			pullView.setVisibility(View.INVISIBLE);
			refreshingView.startAnimation(refreshingAnimation);
			refreshStateTextView.setText(R.string.refreshing);
			break;
		case RELEASE_TO_LOAD:
			// 释放加载状态
			loadStateTextView.setText(R.string.release_to_load);
			pullUpView.startAnimation(rotateAnimation);
			break;
		case LOADING:
			// 正在加载状态
			pullUpView.clearAnimation();
			loadingView.setVisibility(View.VISIBLE);
			pullUpView.setVisibility(View.INVISIBLE);
			loadingView.startAnimation(refreshingAnimation);
			loadStateTextView.setText(R.string.loading);
			break;
		case DONE:
			// 刷新或加载完毕,啥都不做
			break;
		}
	}

	/**
	 * 不限制上拉或下拉
	 */
	private void releasePull() {
		canPullDown = true;
		canPullUp = true;
	}

	/*
	 * (非 Javadoc)由父控件决定是否分发事件,防止事件冲突
	 * 
	 * @see android.view.ViewGroup#dispatchTouchEvent(android.view.MotionEvent)
	 */
	@Override
	public boolean dispatchTouchEvent(MotionEvent ev) {
		switch (ev.getActionMasked()) {
		case MotionEvent.ACTION_DOWN:
			downY = ev.getY();
			lastY = downY;
			timer.cancel();
			mEvents = 0;
			releasePull();
			break;
		case MotionEvent.ACTION_POINTER_DOWN:
		case MotionEvent.ACTION_POINTER_UP:
			// 过滤多点触碰
			mEvents = -1;
			break;
		case MotionEvent.ACTION_MOVE:
			if (mEvents == 0) {
				if (((Pullable) pullableView).canPullDown() && canPullDown
						&& state != LOADING) {
					// 可以下拉,正在加载时不能下拉
					// 对实际滑动距离做缩小,造成用力拉的感觉
					pullDownY = pullDownY + (ev.getY() - lastY) / radio;
					if (pullDownY < 0) {
						pullDownY = 0;
						canPullDown = false;
						canPullUp = true;
					}
					if (pullDownY > getMeasuredHeight())
						pullDownY = getMeasuredHeight();
					if (state == REFRESHING) {
						// 正在刷新的时候触摸移动
						isTouch = true;
					}
				} else if (((Pullable) pullableView).canPullUp() && canPullUp
						&& state != REFRESHING) {
					// 可以上拉,正在刷新时不能上拉
					pullUpY = pullUpY + (ev.getY() - lastY) / radio;
					if (pullUpY > 0) {
						pullUpY = 0;
						canPullDown = true;
						canPullUp = false;
					}
					if (pullUpY < -getMeasuredHeight())
						pullUpY = -getMeasuredHeight();
					if (state == LOADING) {
						// 正在加载的时候触摸移动
						isTouch = true;
					}
				} else
					releasePull();
			} else
				mEvents = 0;
			lastY = ev.getY();
			// 根据下拉距离改变比例
			radio = (float) (2 + 2 * Math.tan(Math.PI / 2 / getMeasuredHeight()
					* (pullDownY + Math.abs(pullUpY))));
			requestLayout();
			if (pullDownY <= refreshDist && state == RELEASE_TO_REFRESH) {
				// 如果下拉距离没达到刷新的距离且当前状态是释放刷新,改变状态为下拉刷新
				changeState(INIT);
			}
			if (pullDownY >= refreshDist && state == INIT) {
				// 如果下拉距离达到刷新的距离且当前状态是初始状态刷新,改变状态为释放刷新
				changeState(RELEASE_TO_REFRESH);
			}
			// 下面是判断上拉加载的,同上,注意pullUpY是负值
			if (-pullUpY <= loadmoreDist && state == RELEASE_TO_LOAD) {
				changeState(INIT);
			}
			if (-pullUpY >= loadmoreDist && state == INIT) {
				changeState(RELEASE_TO_LOAD);
			}
			// 因为刷新和加载操作不能同时进行,所以pullDownY和pullUpY不会同时不为0,因此这里用(pullDownY +
			// Math.abs(pullUpY))就可以不对当前状态作区分了
			if ((pullDownY + Math.abs(pullUpY)) > 8) {
				// 防止下拉过程中误触发长按事件和点击事件
				ev.setAction(MotionEvent.ACTION_CANCEL);
			}
			break;
		case MotionEvent.ACTION_UP:
			if (pullDownY > refreshDist || -pullUpY > loadmoreDist)
				// 正在刷新时往下拉(正在加载时往上拉),释放后下拉头(上拉头)不隐藏
				isTouch = false;
			if (state == RELEASE_TO_REFRESH) {
				changeState(REFRESHING);
				// 刷新操作
				if (mListener != null)
					mListener.onRefresh(this);
			} else if (state == RELEASE_TO_LOAD) {
				changeState(LOADING);
				// 加载操作
				if (mListener != null)
					mListener.onLoadMore(this);
			}
			hide();
		default:
			break;
		}
		// 事件分发交给父类
		super.dispatchTouchEvent(ev);
		return true;
	}

	private void initView() {
		// 初始化下拉布局
		pullView = refreshView.findViewById(R.id.pull_icon);
		refreshStateTextView = (TextView) refreshView
				.findViewById(R.id.state_tv);
		refreshingView = refreshView.findViewById(R.id.refreshing_icon);
		refreshStateImageView = refreshView.findViewById(R.id.state_iv);
		mHeaderTimeView = (TextView) refreshView
				.findViewById(R.id.pull_to_refresh_header_time);
		mHeaderTimeViewTitle = (TextView) refreshView
				.findViewById(R.id.pull_to_refresh_last_update_time_text);
		// 初始化上拉布局
		pullUpView = loadmoreView.findViewById(R.id.pullup_icon);
		loadStateTextView = (TextView) loadmoreView
				.findViewById(R.id.loadstate_tv);
		loadingView = loadmoreView.findViewById(R.id.loading_icon);
		loadStateImageView = loadmoreView.findViewById(R.id.loadstate_iv);
	}

	/**
	 * 设置最近更新时间
	 * 
	 * @param label
	 */

	public void setLastUpdatedLabel(CharSequence label) {
		// 如果最后更新的时间的文本是空的话,隐藏前面的标题
		mHeaderTimeViewTitle
				.setVisibility(TextUtils.isEmpty(label) ? View.INVISIBLE
						: View.VISIBLE);
		mHeaderTimeView.setText(label);
	}

	@Override
	protected void onLayout(boolean changed, int l, int t, int r, int b) {
		if (!isLayout) {
			// 这里是第一次进来的时候做一些初始化
			refreshView = getChildAt(0);
			pullableView = getChildAt(1);
			loadmoreView = getChildAt(2);
			isLayout = true;
			initView();
			refreshDist = ((ViewGroup) refreshView).getChildAt(0)
					.getMeasuredHeight();
			loadmoreDist = ((ViewGroup) loadmoreView).getChildAt(0)
					.getMeasuredHeight();
		}
		// 改变子控件的布局,这里直接用(pullDownY + pullUpY)作为偏移量,这样就可以不对当前状态作区分
		refreshView.layout(0,
				(int) (pullDownY + pullUpY) - refreshView.getMeasuredHeight(),
				refreshView.getMeasuredWidth(), (int) (pullDownY + pullUpY));
		pullableView.layout(0, (int) (pullDownY + pullUpY),
				pullableView.getMeasuredWidth(), (int) (pullDownY + pullUpY)
						+ pullableView.getMeasuredHeight());
		loadmoreView.layout(0,
				(int) (pullDownY + pullUpY) + pullableView.getMeasuredHeight(),
				loadmoreView.getMeasuredWidth(),
				(int) (pullDownY + pullUpY) + pullableView.getMeasuredHeight()
						+ loadmoreView.getMeasuredHeight());
	}

	class MyTimer {
		private Handler handler;
		private Timer timer;
		private MyTask mTask;

		public MyTimer(Handler handler) {
			this.handler = handler;
			timer = new Timer();
		}

		public void schedule(long period) {
			if (mTask != null) {
				mTask.cancel();
				mTask = null;
			}
			mTask = new MyTask(handler);
			timer.schedule(mTask, 0, period);
		}

		public void cancel() {
			if (mTask != null) {
				mTask.cancel();
				mTask = null;
			}
		}

		class MyTask extends TimerTask {
			private Handler handler;

			public MyTask(Handler handler) {
				this.handler = handler;
			}

			@Override
			public void run() {
				handler.obtainMessage().sendToTarget();
			}

		}
	}

	/**
	 * 刷新加载回调接口
	 * 
	 * @author chenjing
	 * 
	 */
	public interface OnRefreshListener {
		/**
		 * 刷新操作
		 */
		void onRefresh(PullToRefreshLayout pullToRefreshLayout);

		/**
		 * 加载操作
		 */
		void onLoadMore(PullToRefreshLayout pullToRefreshLayout);
	}

}
public interface Pullable
{
	/**
	 * 判断是否可以下拉,如果不需要下拉功能可以直接return false
	 * 
	 * @return true如果可以下拉否则返回false
	 */
	boolean canPullDown();

	/**
	 * 判断是否可以上拉,如果不需要上拉功能可以直接return false
	 * 
	 * @return true如果可以上拉否则返回false
	 */
	boolean canPullUp();
}

public class PullableScrollView extends ScrollView implements Pullable
{

	public PullableScrollView(Context context)
	{
		super(context);
	}

	public PullableScrollView(Context context, AttributeSet attrs)
	{
		super(context, attrs);
	}

	public PullableScrollView(Context context, AttributeSet attrs, int defStyle)
	{
		super(context, attrs, defStyle);
	}

	@Override
	public boolean canPullDown()
	{
		if (getScrollY() == 0)
			return true;
		else
			return false;
	}

	@Override
	public boolean canPullUp()
	{
		if (getScrollY() >= (getChildAt(0).getHeight() - getMeasuredHeight()))
			return true;
		else
			return false;
	}

}

封装的可以下拉刷新,上拉更多的scrollview网上有很多源码,这段鄙人也是参考网上的源码的大笑这里我就不再更多的描述了。

3
1

查看评论
* 以上用户言论只代表其个人观点,不代表CSDN网站的观点或立场
    个人资料
    • 访问:12741次
    • 积分:228
    • 等级:
    • 排名:千里之外
    • 原创:8篇
    • 转载:1篇
    • 译文:0篇
    • 评论:4条
    文章分类
    最新评论