#ifdef WIN32
#include <Windows.h>
#include <process.h>
#else
#include <pthread.h>
#endif
/*
#ifdef WIN32
typedef unsigned int(__stdcall *thread_func)(void*);
#else
typedef void*(*thread_func)(void*);
#endif
*/
class base_thread
{
public:
base_thread();
virtual ~base_thread();
bool create();
void wait();
virtual void run() = 0;
#ifdef WIN32
static unsigned __stdcall thread_func(void* arg);
#else
static void* thread_func(void* arg);
#endif
protected:
#ifdef WIN32
HANDLE m_handle;
#else
pthread_t m_thread_t;
#endif
};
#endif
base_thread::base_thread()
{
#ifdef WIN32
m_handle = NULL;
#else
m_thread_t = 0;
#endif
}
base_thread::~base_thread()
{
#ifdef WIN32
if (NULL != m_handle)
{
CloseHandle(m_handle);
}
m_handle = NULL;
#else
m_thread_t = 0;
#endif
}
bool base_thread::create()
{
bool ret = false;
#ifdef WIN32
m_handle = (HANDLE)_beginthreadex(NULL, 0, thread_func, this, 0, NULL);
if (NULL != m_handle)
{
ret = true;
}
#else
if (0 == pthread_create(&m_thread_t, NULL, thread_func, this))
{
ret = true;
}
else
{
m_thread_t = 0;
}
#endif
return ret;
}
void base_thread::wait()
{
#ifdef WIN32
WaitForSingleObject(m_handle, INFINITE);
if (NULL != m_handle)
{
CloseHandle(m_handle);
}
m_handle = NULL;
#else
pthread_join(m_thread_t, NULL);
m_thread_t = 0;
#endif // WIN32
}
#ifdef WIN32
unsigned __stdcall base_thread::thread_func(void* arg)
#else
void* base_thread::thread_func(void* arg)
#endif
{
base_thread *pthis = (base_thread*)arg;
pthis->run();
return NULL;
}
封装了一个线程基类,可以在windows和linux下使用,其中run方法是要求继承的子类必须实现的,这个方法相当于线程函数,可以看到,在基类base_thread中,我在线程函数中调用了方法run。wait是用来等待线程安全退出放在主线程中卡住等待的。