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转载 刺客信条III:背后的技术(或下方)的动作
https://translate.googleusercontent.com/translate_c?act=url&depth=1&hl=zh-CN&ie=UTF8&prev=_t&rurl=translate.google.com.hk&sl=en&tl=zh-CN&u=https://www.fxguide.com/featured/assassins-creed-iii-the-tech
2016-07-25 10:30:48 3373
转载 UnrealEngine4 学习总结备忘
http://blog.sina.com.cn/s/blog_1377810120102w2h3.html 最近都在玩UE4。上手一个新东西,总是会有各种各样的问题。有时候很难解决,一个问题卡上几天都是很正常的事情。最近开始慢慢研究出来一点东西了,开一个帖子记录一下平时研究出来的疑难杂症,方便大家也方便自己。会一直更新的。1)UE4使用真实反射screen space
2016-07-22 15:28:39 5167 3
转载 Planar reflection clipplane bug on Metal.
Planar reflection clipplane bug on Metal.0It seems that Clip plane is not working on Metal. Both Mac and iOS is affected. Planar reflections incorrectly reflect o
2016-07-19 10:14:44 3160
转载 IDirect3DDevice9::SetClipPlane
随笔- 770 文章- 1 评论- 88 IDirect3DDevice9::SetClipPlaneHRESULT SetClipPlane(DWORD Index,CONST float * pPlane);参数:第一个是索引,不用说了。第二个是存着 A B C D的数组。这个数组最后会用来构建 Ax+By+Cz+Dw = 0
2016-07-19 10:11:35 1055
转载 NV Oblique Frustum Clipping demo
ATTACHMENTSDirect3D Demo (.zip) ( 541 KB)OpenGL Demo (.zip) ( 350 KB)Oblique Frustum Clipping This example aligns the hardware near clip plane with an aribitraily orient
2016-07-19 10:10:28 1410
转载 Clipping-planes in OpenGL ES 2.0
I need to clip a few hundred objects under a clipping plane in OpenGL ES 2.0 and would appreciate ideas from people more experienced with this subset of OpenGL.In OpenGL ES 1.x there is glClipPlan
2016-07-19 10:06:21 1342 1
转载 裁剪平面ClipPlane
转自:http://blog.csdn.net/oktears/article/details/42915623除了视景体的6个裁剪平面(左、右、底、顶、近和远)之外,还可以另外再指定最多可达6个的其他裁剪平面,对视景体施加进一步的限制。每个平面都是由它的方程式Ax + By + Cz + D= 0的系数所指定的。裁剪平面会根据模型和视图矩阵自动执行适当的变换。最终的裁剪区域将
2016-07-18 20:05:58 3259 1
Real-Time Adaptive Scalable TextureCompression for the Web.pdf
2020-12-25
IMPROVED ENCODING FOR COMPRESSED TEXTURES.pdf
2020-12-25
Developer_Track_5_ASTC-The_Future_of_Texture_Compression.pdf
2019-10-28
PowerVR.Supported+Extensions.OpenGL+ES.EGL.pdf
2018-08-16
OpenGL Direct3D 撰写的各种3D图形算法演示
2010-02-05
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