poj3675

这道题给我的感觉就是套模板,一直到circle与triangle求area过程,然后只是对多边形降解

那个三角形和圆求面积的函数似乎只能表现逆时针效应,否则会出错

继续仰慕lab104_yifan大神的思路

#include<stdio.h>
#include<string.h>
#include<stdlib.h>
#include<math.h>
#include<algorithm>

const double eps = 1e-8;
const double pi = acos(-1.0);

int dcmp(double x)
{
    if(x > eps) return 1;
    return x < -eps ? -1 : 0;
}

struct Point
{
    double x, y;
    Point(){x = y = 0;}
    Point(double a, double b)
    {x = a, y = b;}
    inline void read()
    {scanf("%lf%lf", &x, &y);}
    inline Point operator-(const Point &b)const
    {return Point(x - b.x, y - b.y);}
    inline Point operator+(const Point &b)const
    {return Point(x + b.x, y + b.y);}
    inline Point operator*(const double &b)const
    {return Point(x * b, y * b);}
    inline double dot(const Point &b)const
    {return x * b.x + y * b.y;}
    inline double cross(const Point &b, const Point &c)const
    {return (b.x - x) * (c.y - y) - (c.x - x) * (b.y - y);}
    inline double Dis(const Point &b)const
    {return sqrt((*this - b).dot(*this - b));}
    inline bool InLine(const Point &b, const Point &c)const//三点共线
    {return !dcmp(cross(b, c));}
    inline bool OnSeg(const Point &b, const Point &c)const//点在线段上,包括端点
    {return InLine(b, c) && (*this - c).dot(*this - b) < eps;}
};

inline double min(double a, double b)
{return a < b ? a : b;}
inline double max(double a, double b)
{return a > b ? a : b;}
inline double Sqr(double x)
{return x * x;}
inline double Sqr(const Point &p)
{return p.dot(p);}

Point LineCross(const Point &a, const Point &b, const Point &c, const Point &d)
{
    double u = a.cross(b, c), v = b.cross(a, d);
    return Point((c.x * v + d.x * u) / (u + v), (c.y * v + d.y * u) / (u + v));
}

double LineCrossCircle(const Point &a, const Point &b, const Point &r,
            double R, Point &p1, Point &p2)
{
    Point fp = LineCross(r, Point(r.x + a.y - b.y, r.y + b.x - a.x), a, b);
    double rtol = r.Dis(fp);
    double rtos = fp.OnSeg(a, b) ? rtol : min(r.Dis(a), r.Dis(b));
    double atob = a.Dis(b);
    double fptoe = sqrt(R * R - rtol * rtol) / atob;
    if(rtos > R - eps) return rtos;
    p1 = fp + (a - b) * fptoe;
    p2 = fp + (b - a) * fptoe;
    return rtos;
}

double SectorArea(const Point &r, const Point &a, const Point &b, double R)
//不大于180度扇形面积,r->a->b逆时针
{
    double A2 = Sqr(r - a), B2 = Sqr(r - b), C2 = Sqr(a - b);
    return R * R * acos((A2 + B2 - C2) * 0.5 / sqrt(A2) / sqrt(B2)) * 0.5;
}

double TACIA(const Point &r, const Point &a, const Point &b, double R)
//TriangleAndCircleIntersectArea,逆时针,r为圆心
{
    double adis = r.Dis(a), bdis = r.Dis(b);
    if(adis < R + eps && bdis < R + eps) return r.cross(a, b) * 0.5;
    Point ta, tb;
    if(r.InLine(a, b)) return 0.0;
    double rtos = LineCrossCircle(a, b, r, R, ta, tb);
    if(rtos > R - eps) return SectorArea(r, a, b, R);
    if(adis < R + eps) return r.cross(a, tb) * 0.5 + SectorArea(r, tb, b, R);
    if(bdis < R + eps) return r.cross(ta, b) * 0.5 + SectorArea(r, a, ta, R);
    return r.cross(ta, tb) * 0.5 +
        SectorArea(r, a, ta, R) + SectorArea(r, tb, b, R);
}

const int N = 505;

Point p[N];

double PACIA(int n, Point r, double R)//PolygonAndCircleIntersectArea
{
    double res = 0, if_clock;
    for(int i = 0; i < n; ++ i)
    {//似乎模板TACIA中所用的三角形边 的方向一定要设定成逆时针方向
        if(r.cross(p[i],p[(i+1)%n])>0)res+=TACIA(r,p[i],p[(i+1)%n],R);
        else res-=TACIA(r,p[(i+1)%n],p[i],R);
    }
    return fabs(res);
}

double r;
int n;

int main(){
    while(~scanf("%lf",&r)){
        scanf("%d",&n);
        for(int i=0;i<n;i++){
            p[i].read();
        }
        printf("%.2f\n",PACIA(n,Point(0,0),r));
    }
    return 0;
}







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