P2P五子棋3

时间!时间!我终于发现了时间的宝贵和日程规划的重要性。


原来找的代码推翻,用心的代码,就是魔乐的五子棋教学视频,代码简单清晰而且有视频讲解。

贴上:

1.

package org.liky.game.frame;

import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Toolkit;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;

import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JOptionPane;

public class FiveChessFrame extends JFrame implements MouseListener, Runnable {

	// 取得屏幕的宽度
	int width = Toolkit.getDefaultToolkit().getScreenSize().width;
	// 取得屏幕的高度
	int height = Toolkit.getDefaultToolkit().getScreenSize().height;
	// 背景图片
	BufferedImage bgImage = null;
	// 保存棋子的坐标
	int x = 0;
	int y = 0;
	// 保存之前下过的全部棋子的坐标
	// 其中数据内容 0: 表示这个点并没有棋子, 1: 表示这个点是黑子, 2:表示这个点是白子
	int[][] allChess = new int[19][19];
	// 标识当前应该黑棋还是白棋下下一步
	boolean isBlack = true;
	// 标识当前游戏是否可以继续
	boolean canPlay = true;
	// 保存显示的提示信息
	String message = "黑方先行";
	// 保存最多拥有多少时间(秒)
	int maxTime = 0;
	// 做倒计时的线程类
	Thread t = new Thread(this);
	// 保存黑方与白方的剩余时间
	int blackTime = 0;
	int whiteTime = 0;
	// 保存双方剩余时间的显示信息
	String blackMessage = "无限制";
	String whiteMessage = "无限制";

	public FiveChessFrame() {
		// 设置标题
		this.setTitle("五子棋");
		// 设置窗体大小
		this.setSize(500, 500);
		// 设置窗体出现位置
		this.setLocation((width - 500) / 2, (height - 500) / 2);
		// 将窗体设置为大小不可改变
		this.setResizable(false);
		// 将窗体的关闭方式设置为默认关闭后程序结束
		this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
		// 为窗体加入监听器
		this.addMouseListener(this);
		// 将窗体显示出来
		this.setVisible(true);

		t.start();
		t.suspend();

		// 刷新屏幕,防止开始游戏时出现无法显示的情况.
		this.repaint();
		String imagePath = "" ;
		try {
			imagePath = System.getProperty("user.dir")+"/bin/image/background.jpg" ;
			bgImage = ImageIO.read(new File(imagePath.replaceAll("\\\\", "/")));
		} catch (IOException e) {
			// TODO Auto-generated catch block
			e.printStackTrace();
		}
	}

	public void paint(Graphics g) {
		// 双缓冲技术防止屏幕闪烁
		BufferedImage bi = new BufferedImage(500, 500,
				BufferedImage.TYPE_INT_RGB);
		Graphics g2 = bi.createGraphics();
		g2.setColor(Color.BLACK);
		// 绘制背景
		g2.drawImage(bgImage, 1, 20, this);
		// 输出标题信息
		g2.setFont(new Font("黑体", Font.BOLD, 20));
		g2.drawString("游戏信息:" + message, 130, 60);
		// 输出时间信息
		g2.setFont(new Font("宋体", 0, 14));
		g2.drawString("黑方时间:" + blackMessage, 30, 470);
		g2.drawString("白方时间:" + whiteMessage, 260, 470);

		// 绘制棋盘
		for (int i = 0; i < 19; i++) {
			g2.drawLine(10, 70 + 20 * i, 370, 70 + 20 * i);
			g2.drawLine(10 + 20 * i, 70, 10 + 20 * i, 430);
		}

		// 标注点位
		g2.fillOval(68, 128, 4, 4);
		g2.fillOval(308, 128, 4, 4);
		g2.fillOval(308, 368, 4, 4);
		g2.fillOval(68, 368, 4, 4);
		g2.fillOval(308, 248, 4, 4);
		g2.fillOval(188, 128, 4, 4);
		g2.fillOval(68, 248, 4, 4);
		g2.fillOval(188, 368, 4, 4);
		g2.fillOval(188, 248, 4, 4);

		/*
		 * //绘制棋子 x = (x - 10) / 20 * 20 + 10 ; y = (y - 70) / 20 * 20 + 70 ;
		 * //黑子 g.fillOval(x - 7, y - 7, 14, 14); //白子 g.setColor(Color.WHITE) ;
		 * g.fillOval(x - 7, y - 7, 14, 14); g.setColor(Color.BLACK) ;
		 * g.drawOval(x - 7, y - 7, 14, 14);
		 */

		// 绘制全部棋子
		for (int i = 0; i < 19; i++) {
			for (int j = 0; j < 19; j++) {
				if (allChess[i][j] == 1) {
					// 黑子
					int tempX = i * 20 + 10;
					int tempY = j * 20 + 70;
					g2.fillOval(tempX - 7, tempY - 7, 14, 14);
				}
				if (allChess[i][j] == 2) {
					// 白子
					int tempX = i * 20 + 10;
					int tempY = j * 20 + 70;
					g2.setColor(Color.WHITE);
					g2.fillOval(tempX - 7, tempY - 7, 14, 14);
					g2.setColor(Color.BLACK);
					g2.drawOval(tempX - 7, tempY - 7, 14, 14);
				}
			}
		}
		g.drawImage(bi, 0, 0, this);
	}

	public void mouseClicked(MouseEvent e) {
		// TODO Auto-generated method stub

	}

	public void mouseEntered(MouseEvent e) {
		// TODO Auto-generated method stub

	}

	public void mouseExited(MouseEvent e) {
		// TODO Auto-generated method stub

	}

	public void mousePressed(MouseEvent e) {
		// TODO Auto-generated method stub
		/*
		 * System.out.println("X:"+e.getX()); System.out.println("Y:"+e.getY());
		 */
		if (canPlay == true) {
			x = e.getX();
			y = e.getY();
			if (x >= 10 && x <= 370 && y >= 70 && y <= 430) {
				x = (x - 10) / 20;
				y = (y - 70) / 20;
				if (allChess[x][y] == 0) {
					// 判断当前要下的是什么颜色的棋子
					if (isBlack == true) {
						allChess[x][y] = 1;
						isBlack = false;
						message = "轮到白方";
					} else {
						allChess[x][y] = 2;
						isBlack = true;
						message = "轮到黑方";
					}
					// 判断这个棋子是否和其他的棋子连成5连,即判断游戏是否结束
					boolean winFlag = this.checkWin();
					if (winFlag == true) {
						JOptionPane.showMessageDialog(this, "游戏结束,"
								+ (allChess[x][y] == 1 ? "黑方" : "白方") + "获胜!");
						canPlay = false;
					}
				} else {
					JOptionPane.showMessageDialog(this, "当前位置已经有棋子,请重新落子!");
				}
				this.repaint();
			}
		}
		/* System.out.println(e.getX() + " -- " + e.getY()); */
		// 点击 开始游戏 按钮
		if (e.getX() >= 400 && e.getX() <= 470 && e.getY() >= 70
				&& e.getY() <= 100) {
			int result = JOptionPane.showConfirmDialog(this, "是否重新开始游戏?");
			if (result == 0) {
				// 现在重新开始游戏
				// 重新开始所要做的操作: 1)把棋盘清空,allChess这个数组中全部数据归0.
				// 2) 将 游戏信息: 的显示改回到开始位置
				// 3) 将下一步下棋的改为黑方
				for (int i = 0; i < 19; i++) {
					for (int j = 0; j < 19; j++) {
						allChess[i][j] = 0;
					}
				}
				// 另一种方式 allChess = new int[19][19];
				message = "黑方先行";
				isBlack = true;
				blackTime = maxTime;
				whiteTime = maxTime;
				if (maxTime > 0) {
					blackMessage = maxTime / 3600 + ":"
							+ (maxTime / 60 - maxTime / 3600 * 60) + ":"
							+ (maxTime - maxTime / 60 * 60);
					whiteMessage = maxTime / 3600 + ":"
							+ (maxTime / 60 - maxTime / 3600 * 60) + ":"
							+ (maxTime - maxTime / 60 * 60);
					t.resume();
				} else {
					blackMessage = "无限制";
					whiteMessage = "无限制";
				}
				this.canPlay = true; 
				this.repaint();

			}
		}
		// 点击 游戏设置 按钮
		if (e.getX() >= 400 && e.getX() <= 470 && e.getY() >= 120
				&& e.getY() <= 150) {
			String input = JOptionPane
					.showInputDialog("请输入游戏的最大时间(单位:分钟),如果输入0,表示没有时间限制:");
			try {
				maxTime = Integer.parseInt(input) * 60;
				if (maxTime < 0) {
					JOptionPane.showMessageDialog(this, "请输入正确信息,不允许输入负数!");
				}
				if (maxTime == 0) {
					int result = JOptionPane.showConfirmDialog(this,
							"设置完成,是否重新开始游戏?");
					if (result == 0) {
						for (int i = 0; i < 19; i++) {
							for (int j = 0; j < 19; j++) {
								allChess[i][j] = 0;
							}
						}
						// 另一种方式 allChess = new int[19][19];
						message = "黑方先行";
						isBlack = true;
						blackTime = maxTime;
						whiteTime = maxTime;
						blackMessage = "无限制";
						whiteMessage = "无限制";
						this.canPlay = true; 
						this.repaint();
					}
				}
				if (maxTime > 0) {
					int result = JOptionPane.showConfirmDialog(this,
							"设置完成,是否重新开始游戏?");
					if (result == 0) {
						for (int i = 0; i < 19; i++) {
							for (int j = 0; j < 19; j++) {
								allChess[i][j] = 0;
							}
						}
						// 另一种方式 allChess = new int[19][19];
						message = "黑方先行";
						isBlack = true;
						blackTime = maxTime;
						whiteTime = maxTime;
						blackMessage = maxTime / 3600 + ":"
								+ (maxTime / 60 - maxTime / 3600 * 60) + ":"
								+ (maxTime - maxTime / 60 * 60);
						whiteMessage = maxTime / 3600 + ":"
								+ (maxTime / 60 - maxTime / 3600 * 60) + ":"
								+ (maxTime - maxTime / 60 * 60);
						t.resume();
						this.canPlay = true; 
						this.repaint();
					}
				}
			} catch (NumberFormatException e1) {
				// TODO Auto-generated catch block
				JOptionPane.showMessageDialog(this, "请正确输入信息!");
			}
		}
		// 点击 游戏说明 按钮
		if (e.getX() >= 400 && e.getX() <= 470 && e.getY() >= 170
				&& e.getY() <= 200) {
			JOptionPane.showMessageDialog(this,
					"这个一个五子棋游戏程序,黑白双方轮流下棋,当某一方连到五子时,游戏结束。");
		}
		// 点击 认输 按钮
		if (e.getX() >= 400 && e.getX() <= 470 && e.getY() >= 270
				&& e.getY() <= 300) {
			int result = JOptionPane.showConfirmDialog(this, "是否确认认输?");
			if (result == 0) {
				if (isBlack) {
					JOptionPane.showMessageDialog(this, "黑方已经认输,游戏结束!");
				} else {
					JOptionPane.showMessageDialog(this, "白方已经认输,游戏结束!");
				}
				canPlay = false;
			}
		}
		// 点击 关于 按钮
		if (e.getX() >= 400 && e.getX() <= 470 && e.getY() >= 320
				&& e.getY() <= 350) {
			JOptionPane.showMessageDialog(this,
					"本游戏由MLDN制作,有相关问题可以访问www.mldn.cn");
		}
		// 点击 退出 按钮
		if (e.getX() >= 400 && e.getX() <= 470 && e.getY() >= 370
				&& e.getY() <= 400) {
			JOptionPane.showMessageDialog(this, "游戏结束");
			System.exit(0);
		}
	}

	public void mouseReleased(MouseEvent e) {
		// TODO Auto-generated method stub

	}

	private boolean checkWin() {
		boolean flag = false;
		// 保存共有相同颜色多少棋子相连
		int count = 1;
		// 判断横向是否有5个棋子相连,特点 纵坐标 是相同, 即allChess[x][y]中y值是相同
		int color = allChess[x][y];
		/*
		 * if (color == allChess[x+1][y]) { count++; if (color ==
		 * allChess[x+2][y]) { count++; if (color == allChess[x+3][y]) {
		 * count++; } } }
		 */
		// 通过循环来做棋子相连的判断
		/*
		 * int i = 1; while (color == allChess[x + i][y + 0]) { count++; i++; }
		 * i = 1; while (color == allChess[x - i][y - 0]) { count++; i++; } if
		 * (count >= 5) { flag = true; } // 纵向的判断 int i2 = 1 ; int count2 = 1 ;
		 * while (color == allChess[x + 0][y + i2]) { count2++; i2++; } i2 = 1;
		 * while (color == allChess[x - 0][y - i2]) { count2++; i2++; } if
		 * (count2 >= 5) { flag = true ; } // 斜方向的判断(右上 + 左下) int i3 = 1 ; int
		 * count3 = 1 ; while (color == allChess[x + i3][y - i3]) { count3++;
		 * i3++; } i3 = 1; while (color == allChess[x - i3][y + i3]) { count3++;
		 * i3++; } if (count3 >= 5) { flag = true ; } // 斜方向的判断(右下 + 左上) int i4 =
		 * 1 ; int count4 = 1 ; while (color == allChess[x + i4][y + i4]) {
		 * count4++; i4++; } i4 = 1; while (color == allChess[x - i4][y - i4]) {
		 * count4++; i4++; } if (count4 >= 5) { flag = true ; }
		 */

		// 判断横向
		count = this.checkCount(1, 0, color);
		if (count >= 5) {
			flag = true;
		} else {
			// 判断纵向
			count = this.checkCount(0, 1, color);
			if (count >= 5) {
				flag = true;
			} else {
				// 判断右上、左下
				count = this.checkCount(1, -1, color);
				if (count >= 5) {
					flag = true;
				} else {
					// 判断右下、左上
					count = this.checkCount(1, 1, color);
					if (count >= 5) {
						flag = true;
					}
				}
			}
		}

		return flag;
	}

	// 判断棋子连接的数量
	private int checkCount(int xChange, int yChange, int color) {
		int count = 1;
		int tempX = xChange;
		int tempY = yChange;
		while (x + xChange >= 0 && x + xChange <= 18 && y + yChange >= 0
				&& y + yChange <= 18
				&& color == allChess[x + xChange][y + yChange]) {
			count++;
			if (xChange != 0)
				xChange++;
			if (yChange != 0) {
				if (yChange > 0)
					yChange++;
				else {
					yChange--;
				}
			}
		}
		xChange = tempX;
		yChange = tempY;
		while (x - xChange >= 0 && x - xChange <= 18 && y - yChange >= 0
				&& y - yChange <= 18
				&& color == allChess[x - xChange][y - yChange]) {
			count++;
			if (xChange != 0)
				xChange++;
			if (yChange != 0) {
				if (yChange > 0)
					yChange++;
				else {
					yChange--;
				}
			}
		}
		return count;
	}

	public void run() {
		// TODO Auto-generated method stub
		// 判断是否有时间限制
		if (maxTime > 0) {
			while (true) {
				if (isBlack) {
					blackTime--;
					if (blackTime == 0) {
						JOptionPane.showMessageDialog(this, "黑方超时,游戏结束!");
					}
				} else {
					whiteTime--;
					if (whiteTime == 0) {
						JOptionPane.showMessageDialog(this, "白方超时,游戏结束!");
					}
				}
				blackMessage = blackTime / 3600 + ":"
						+ (blackTime / 60 - blackTime / 3600 * 60) + ":"
						+ (blackTime - blackTime / 60 * 60);
				whiteMessage = whiteTime / 3600 + ":"
						+ (whiteTime / 60 - whiteTime / 3600 * 60) + ":"
						+ (whiteTime - whiteTime / 60 * 60);
				this.repaint();
				try {
					Thread.sleep(1000);
				} catch (InterruptedException e) {
					// TODO Auto-generated catch block
					e.printStackTrace();
				}
				System.out.println(blackTime + " -- " + whiteTime);
			}
		}
	}

}

2.
package org.liky.game.frame;

import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Toolkit;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;

import javax.imageio.ImageIO;
import javax.swing.JFrame;

public class MyChessFrame extends JFrame implements MouseListener {
	public MyChessFrame() {
		this.setTitle("五子");
		this.setSize(1000, 700);
		this.setResizable(false) ;
		this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
		int width = Toolkit.getDefaultToolkit().getScreenSize().width;
		int height = Toolkit.getDefaultToolkit().getScreenSize().height;
		/*System.out.println("宽度为: "+width);
		System.out.println("高度为: "+height);*/
		this.setLocation((width - 200)/2, (height-100)/2);
		
		this.addMouseListener(this);
		
		this.setVisible(true);
	}
	
	public void paint(Graphics g) {
		/*g.drawString("五子棋游戏", 20, 40);*/
		/*g.drawOval(20, 40, 40, 40);*/
		/*g.fillOval(20, 40, 40, 40);*/
		/*g.drawLine(20, 40, 80, 40);*/
	/*	g.drawRect(20, 40, 40, 20);
		g.fillRect(80, 40, 40, 20);*/
		BufferedImage image = null;
		try {
			image = ImageIO.read(new File("E:/image/MLDN文字01.jpg"));
		} catch (IOException e) {
			// TODO Auto-generated catch block
			e.printStackTrace();
		}
		g.drawImage(image,0,0,this);
		g.drawOval(20, 40, 40, 40);
		g.setColor(Color.BLUE);
		g.fillRect(80, 40, 40, 20);
		g.setFont(new Font("宋体",40,40));		
		g.drawString("五子棋游戏", 20, 100);
	}

	public void mouseClicked(MouseEvent arg0) {
		// TODO Auto-generated method stub
		
	}

	public void mouseEntered(MouseEvent arg0) {
		// TODO Auto-generated method stub
		
	}

	public void mouseExited(MouseEvent arg0) {
		// TODO Auto-generated method stub
		
	}

	public void mousePressed(MouseEvent arg0) {
		// TODO Auto-generated method stub
		
	}

	public void mouseReleased(MouseEvent arg0) {
		// TODO Auto-generated method stub
		
	}
	

}


3.

package org.liky.game.test;

import org.liky.game.frame.FiveChessFrame;

public class Test {
	public static void main(String[] args) {
		/*MyChessFrame mf = new MyChessFrame();*/
		//JOptionPane.showMessageDialog(mf, " 我的信息 ");
		/*int result = JOptionPane.showConfirmDialog(mf, " 我的确认信息,现在要开始游戏吗? ");
		if (result == 0 ) {
			JOptionPane.showMessageDialog(mf, "游戏开始");
		}
		if (result == 1) {
			JOptionPane.showMessageDialog(mf, "游戏结束") ;			
		}
		if (result == 2) {
			JOptionPane.showMessageDialog(mf, "请从新选择");
		}*/
		/*String username = JOptionPane.showInputDialog("请输入你的姓名: ");
		if (username != null) {
			System.out.println(username );
			JOptionPane.showMessageDialog(mf, "输入的姓名为:"+username );
		} else {
			JOptionPane.showMessageDialog(mf, "请重新输入你的姓名!");
		}*/
		FiveChessFrame ff = new FiveChessFrame();
	}
}




呼呼,既然这个天然就是两人五子棋,我就只需把一台电脑上的操作改为两台电脑,也就是加个socket通讯,话说应该不难吧。。。不过完全没学过,要开始学习先喽~

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