利用Bullet物理引擎实现刚体的自由落体模拟的模板
Bullet下载地址
Main.cpp
#include <GLUT/glut.h>
#include <cstdlib> /* for exit */
#include <vector>
#include "btBulletDynamicsCommon.h"
#include "BulletCollision/Gimpact/btGImpactShape.h"
#include "BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h"
using namespace std;
float zoom = 2000.f;
float rotx = 20;
float roty = 0;
float tx = 0;
float ty = 0;
int lastx=0;
int lasty=0;
unsigned char Buttons[3] = {0};
float lightPosition[] = { -200, 300, 300, 1.0f};
float ambientLight[] = { 0.2f, 0.2f, 0.2f, 1.0f };
float diffuseLight[] = { 0.8f, 0.8f, 0.8, 1.0f };
float specularLight[] = { 0.5f, 0.5f, 0.5f, 1.0f };
btDiscreteDynamicsWorld* mp_btDynamicsWorld = NULL;
btRigidBody *cube = NULL;
btRigidBody *ground = NULL;
void InitWorld()
{
btDefaultCollisionConfiguration *config = new btDefaultCollisionConfiguration();
btCollisionDispatcher *dispatcher = new btCollisionDispatcher(config);
btDbvtBroadphase *broadphase = new btDbvtBroadphase(); // Dynamic AABB tree method
btSequentialImpulseConstraintSolver* solver = new btSequentialImpulseConstraintSolver();
mp_btDynamicsWorld = new btDiscreteDynamicsWorld(dispatcher, broadphase, solver, confi