<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>FlashLight | 手电筒 - Flash Coding</title><link>http://blog.csdn.net/qhwa/category/63569.aspx</link><description>Coding is Arting~</description><dc:language>zh-CN</dc:language><lastUpdateTime>Wed, 16 Feb 2005 10:47:08 GMT</lastUpdateTime><ttl>60</ttl><item><dc:creator>qhwa</dc:creator><title>用Flash做打磚塊遊戲</title><link>http://blog.csdn.net/qhwa/archive/2005/02/02/277357.aspx</link><pubDate>Wed, 02 Feb 2005 09:48:00 GMT</pubDate><guid>http://blog.csdn.net/qhwa/archive/2005/02/02/277357.aspx</guid><wfw:comment>http://blog.csdn.net/qhwa/comments/277357.aspx</wfw:comment><comments>http://blog.csdn.net/qhwa/archive/2005/02/02/277357.aspx#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/qhwa/comments/commentRss/277357.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=277357</trackback:ping><description>最近shuhankuang翻譯了一篇相關的教程： 
http://www.blueidea.com/tech/multimedia/2005/2416.asp 

原文(English) Create a PongOut Game： 
http://www.kirupa.com/developer/actionscript/pongout.htm&lt;img src ="http://blog.csdn.net/qhwa/aggbug/277357.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>qhwa</dc:creator><title>LoadVars 快速解析數據</title><link>http://blog.csdn.net/qhwa/archive/2005/01/20/260745.aspx</link><pubDate>Thu, 20 Jan 2005 12:10:00 GMT</pubDate><guid>http://blog.csdn.net/qhwa/archive/2005/01/20/260745.aspx</guid><wfw:comment>http://blog.csdn.net/qhwa/comments/260745.aspx</wfw:comment><comments>http://blog.csdn.net/qhwa/archive/2005/01/20/260745.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/qhwa/comments/commentRss/260745.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=260745</trackback:ping><description>如果你想賦給一個LoadVars對象多個屬性和屬性值，最笨的辦法當然是這樣：
var lv = new LoadVars();
lv.attA = "a";
lv.attB = "b";
...

其實有簡單的辦法&lt;img src ="http://blog.csdn.net/qhwa/aggbug/260745.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>qhwa</dc:creator><title>中文ID3在Flash中乱码问题的解决方案（MX版）</title><link>http://blog.csdn.net/qhwa/archive/2005/01/14/253728.aspx</link><pubDate>Fri, 14 Jan 2005 17:20:00 GMT</pubDate><guid>http://blog.csdn.net/qhwa/archive/2005/01/14/253728.aspx</guid><wfw:comment>http://blog.csdn.net/qhwa/comments/253728.aspx</wfw:comment><comments>http://blog.csdn.net/qhwa/archive/2005/01/14/253728.aspx#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://blog.csdn.net/qhwa/comments/commentRss/253728.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=253728</trackback:ping><description>針對云开的 作了一点改进，可以在MX中使用。另外還有一點補充說明&lt;img src ="http://blog.csdn.net/qhwa/aggbug/253728.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>qhwa</dc:creator><title>顯示或隱藏對象的成員</title><link>http://blog.csdn.net/qhwa/archive/2005/01/14/253413.aspx</link><pubDate>Fri, 14 Jan 2005 14:49:00 GMT</pubDate><guid>http://blog.csdn.net/qhwa/archive/2005/01/14/253413.aspx</guid><wfw:comment>http://blog.csdn.net/qhwa/comments/253413.aspx</wfw:comment><comments>http://blog.csdn.net/qhwa/archive/2005/01/14/253413.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/qhwa/comments/commentRss/253413.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=253413</trackback:ping><description>紀錄一下，省得每次要翻書去查&lt;img src ="http://blog.csdn.net/qhwa/aggbug/253413.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>qhwa</dc:creator><title>反向動力學在Flash中的應用</title><link>http://blog.csdn.net/qhwa/archive/2005/01/14/252994.aspx</link><pubDate>Fri, 14 Jan 2005 11:07:00 GMT</pubDate><guid>http://blog.csdn.net/qhwa/archive/2005/01/14/252994.aspx</guid><wfw:comment>http://blog.csdn.net/qhwa/comments/252994.aspx</wfw:comment><comments>http://blog.csdn.net/qhwa/archive/2005/01/14/252994.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/qhwa/comments/commentRss/252994.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=252994</trackback:ping><description>gotoAndPlay上面的一篇關於反向動力學的文章，由淺及深，寫得相當不錯
http://www.gotoandplay.it/_articles/2004/12/inverseKinematics.php

作者利用反向動力學制作的demo:
http://www.gotoandplay.it/_articles/2004/11/ik_engine.php
&lt;img src ="http://blog.csdn.net/qhwa/aggbug/252994.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>qhwa</dc:creator><title>KeyAndMouse - 鼠标及键盘动作监测组件</title><link>http://blog.csdn.net/qhwa/archive/2004/12/31/235749.aspx</link><pubDate>Fri, 31 Dec 2004 11:53:00 GMT</pubDate><guid>http://blog.csdn.net/qhwa/archive/2004/12/31/235749.aspx</guid><wfw:comment>http://blog.csdn.net/qhwa/comments/235749.aspx</wfw:comment><comments>http://blog.csdn.net/qhwa/archive/2004/12/31/235749.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/qhwa/comments/commentRss/235749.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=235749</trackback:ping><description>KeyAndMouse是一個用來檢測鍵盤和鼠標事件的組件
功能：

    ·   支持自定义鼠标双击动作
    ·   支持自定义鼠标按下、放开、移动动作
    ·   支持自定义鼠标双击间隔时间
    ·   支持自定义键盘按下、放开动作
    ·   支持自定义键盘连键动作
    ·   支持自定义键盘连键间隔时间
    ·   支持所有自定义动作的动态增加和删除
&lt;img src ="http://blog.csdn.net/qhwa/aggbug/235749.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>qhwa</dc:creator><title>從ASP或其他後臺loadMovie</title><link>http://blog.csdn.net/qhwa/archive/2004/12/15/216852.aspx</link><pubDate>Wed, 15 Dec 2004 10:26:00 GMT</pubDate><guid>http://blog.csdn.net/qhwa/archive/2004/12/15/216852.aspx</guid><wfw:comment>http://blog.csdn.net/qhwa/comments/216852.aspx</wfw:comment><comments>http://blog.csdn.net/qhwa/archive/2004/12/15/216852.aspx#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://blog.csdn.net/qhwa/comments/commentRss/216852.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=216852</trackback:ping><description>一個小實驗，有見過這樣的寫法嗎？好好玩~ :)
loadMovieNum("loadSWF.asp", 1, "POST");&lt;img src ="http://blog.csdn.net/qhwa/aggbug/216852.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>qhwa</dc:creator><title>如何判斷loadMovie載入的是progressive JPEG</title><link>http://blog.csdn.net/qhwa/archive/2004/12/10/211408.aspx</link><pubDate>Fri, 10 Dec 2004 09:58:00 GMT</pubDate><guid>http://blog.csdn.net/qhwa/archive/2004/12/10/211408.aspx</guid><wfw:comment>http://blog.csdn.net/qhwa/comments/211408.aspx</wfw:comment><comments>http://blog.csdn.net/qhwa/archive/2004/12/10/211408.aspx#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/qhwa/comments/commentRss/211408.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=211408</trackback:ping><description>Flash支持載入外部JPEG/SWF文件，但是不支持JPEG2000即漸進傳輸的JPEG。但是下載過程是和普通JPEG一樣的，只是在下載完成后不能渲染出來，結果mc的_totalframes屬性就成了0（原來的mc已經被unload）。利用這點就可以判斷載入的是不是有效的JPEG/SWF文件。
&lt;img src ="http://blog.csdn.net/qhwa/aggbug/211408.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>qhwa</dc:creator><title>MIME(contentType) 引起ASP接收不到flash Post的XML數據</title><link>http://blog.csdn.net/qhwa/archive/2004/12/09/210754.aspx</link><pubDate>Thu, 09 Dec 2004 17:11:00 GMT</pubDate><guid>http://blog.csdn.net/qhwa/archive/2004/12/09/210754.aspx</guid><wfw:comment>http://blog.csdn.net/qhwa/comments/210754.aspx</wfw:comment><comments>http://blog.csdn.net/qhwa/archive/2004/12/09/210754.aspx#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://blog.csdn.net/qhwa/comments/commentRss/210754.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=210754</trackback:ping><description>因爲比較喜歡用MM的XMLConnector組件，但是公司又是用MX平臺，只好寫了一個MX版的XMLConnector組件。代碼基本上是從原先的2004組件中複製粘貼，然後針對MX修改一些地方。做好之後，測試一切OK。等真正用的時候，卻發現問題了。&lt;img src ="http://blog.csdn.net/qhwa/aggbug/210754.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>qhwa</dc:creator><title>在Flash中使用XPath</title><link>http://blog.csdn.net/qhwa/archive/2004/11/26/194843.aspx</link><pubDate>Fri, 26 Nov 2004 17:21:00 GMT</pubDate><guid>http://blog.csdn.net/qhwa/archive/2004/11/26/194843.aspx</guid><wfw:comment>http://blog.csdn.net/qhwa/comments/194843.aspx</wfw:comment><comments>http://blog.csdn.net/qhwa/archive/2004/11/26/194843.aspx#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/qhwa/comments/commentRss/194843.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=194843</trackback:ping><description>Flash MX 2004 的 DataBinding類中使用了MM自帶的XPath引擎，可以拿來借用一下
察看詳細

但是MM在幫助文檔中沒有提到詳細的使用方法，而且dataBinding只能用於FlashMX2004
推薦使用xfactorstudio開發的 XPath4AS, 有針對AS1和AS2的不同版本
下載頁面&lt;img src ="http://blog.csdn.net/qhwa/aggbug/194843.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>qhwa</dc:creator><title>關於flash中的垃圾回收</title><link>http://blog.csdn.net/qhwa/archive/2004/11/23/191863.aspx</link><pubDate>Tue, 23 Nov 2004 11:08:00 GMT</pubDate><guid>http://blog.csdn.net/qhwa/archive/2004/11/23/191863.aspx</guid><wfw:comment>http://blog.csdn.net/qhwa/comments/191863.aspx</wfw:comment><comments>http://blog.csdn.net/qhwa/archive/2004/11/23/191863.aspx#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/qhwa/comments/commentRss/191863.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=191863</trackback:ping><description>看了Luar的 神秘的Garbage Collection ， 略有不同意見&lt;img src ="http://blog.csdn.net/qhwa/aggbug/191863.aspx" width = "1" height = "1" /&gt;</description></item><item><dc:creator>qhwa</dc:creator><title>attachSound在loadMovie后失效的問題</title><link>http://blog.csdn.net/qhwa/archive/2004/11/17/184665.aspx</link><pubDate>Wed, 17 Nov 2004 18:52:00 GMT</pubDate><guid>http://blog.csdn.net/qhwa/archive/2004/11/17/184665.aspx</guid><wfw:comment>http://blog.csdn.net/qhwa/comments/184665.aspx</wfw:comment><comments>http://blog.csdn.net/qhwa/archive/2004/11/17/184665.aspx#Feedback</comments><slash:comments>2</slash:comments><wfw:commentRss>http://blog.csdn.net/qhwa/comments/commentRss/184665.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=184665</trackback:ping><description>不久之前的一個討論，整理一下。

現象
採用attachSound方法創建的聲音，如：

var mySound = new Sound();
mySound.attachSound("soundLinkageID");
mySound.start();
在單獨播放時候很正常，可是一旦被loadMovie，就失效了。&lt;img src ="http://blog.csdn.net/qhwa/aggbug/184665.aspx" width = "1" height = "1" /&gt;</description></item></channel></rss>