Android端代码:
//-----------------------------------倾倒 开始-------------------------------------------
//开始倾倒,被unity调用
public void kaiShiQingDao(){
//开始监听倾倒功能
sensorManager.registerListener(listener, sensor,
SensorManager.SENSOR_DELAY_NORMAL);
//Toast.makeText(this, "kai shi qing dao", Toast.LENGTH_SHORT).show();
}
//结束倾倒,被unity调用
public void tingZhiQingDao(){
if(sensorManager!=null)
sensorManager.unregisterListener(listener);
}
//android调用unity,告诉unity当前手机的倾斜状态
public void qingDaoValue(String va,String vb){ //va表示左右,vb表示顶底
UnityPlayer.UnitySendMessage("Main Camera", "getQingXieState", va+","+vb);
}
private SensorEventListener listener = new SensorEventListener() {
@Override
public void onAccuracyChanged(Sensor arg0, int arg1) {
}
@Override
public void onSensorChanged(SensorEvent event) {
String topBottomString = "";
String leftRightString = "";
if (event.values[1] == 0) {
//topBottomString = "手机头部或底部没有翘起";
topBottomString=event.values[1]+"";
} else if (event.values[1] > 0) {
//topBottomString = "底部向上翘起" + event.values[1] + "度";
topBottomString=event.values[1]+"";
} else if (event.values[1] < 0) {
//topBottomString = "顶部向上翘起" + Math.abs(event.values[1]) + "度";
topBottomString=event.values[1]+"";
}
if (event.values[2] == 0) {
//leftRightString = "手机左侧或右侧没有翘起";
leftRightString=event.values[2]+"";
} else if (event.values[2] > 0) {
//leftRightString = "右侧向上翘起" + event.values[2] + "度";
leftRightString=event.values[2]+"";
} else if (event.values[2] < 0) {
//leftRightString = "左侧向上翘起" + Math.abs(event.values[2]) + "度";
leftRightString=event.values[2]+"";
}
qingDaoValue(leftRightString,topBottomString);
//textView02.setText("手机顶部或尾部翘起的角度: " + topBottomString);
//textView03.setText("手机左侧或右侧翘起的角度: " + leftRightString);
}
};
//----------------------------------------倾倒 结束--------------------------------------
unity端:
public GameObject obj; //水壶
Vector3 initAngles; //水壶初始的角度
// Use this for initialization
void Start () {
initAngles = obj.transform.localEulerAngles; //记录水浒初始角度
kaiShiQingDao(); //开始倾倒
}
/
/开始倾倒,被unity调用
public void kaiShiQingDao()
{
AndroidJavaClass jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject jo = jc.GetStatic<AndroidJavaObject>("currentActivity");
jo.Call("kaiShiQingDao");
}
//结束倾倒,被unity调用
public void tingZhiQingDao()
{
AndroidJavaClass jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject jo = jc.GetStatic<AndroidJavaObject>("currentActivity");
jo.Call("tingZhiQingDao");
}
//android调用unity,告诉unity当前手机的倾斜状态
public void getQingXieState(string va)
{
//逗号分离,第一个值表示左右倾倒,第二个值表示上下倾倒
string[] zhi = va.Split(',');
float v01 = Mathf.Abs(float.Parse(zhi[0]));
float v02 = Mathf.Abs(float.Parse(zhi[1]));
float lastValue= Mathf.Max(v01, v02);
float zz = Mathf.Clamp(lastValue, 0, 75);
obj.transform.localEulerAngles = new Vector3(initAngles.x, initAngles.y, initAngles.z-zz);
}
FR:海涛高软(QQ技术交流群)