一、链接
Android 利用Matrix实现图片随手指平移、旋转、缩放—旋转
Android 利用Matrix实现图片随手指平移、旋转、缩放 —平移
Android 利用Matrix实现图片随手指平移、旋转、缩放—缩放
这篇是用来记录图片随手指缩放的。代码如下:
/**
* 使用矩阵(Matrix)来设置图片的属性
* 平移、旋转、放大缩小
* <p>
* 本类的效果:縮放
* Created by lby on 2017/7/24.
*/
public class CropImageViewZoom extends AppCompatImageView {
private Matrix matrix = new Matrix();
private Matrix currentMatrix = new Matrix();
private Bitmap bitmap;
private float oldLength; // 按下時兩個落點的距離
private PointF midPoint = new PointF();
private boolean isMorePoint; // 是否是多根手指
public CropImageViewZoom(Context context) {
this(context, null);
}
public CropImageViewZoom(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public CropImageViewZoom(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
private void init() {
bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.aaa);
}
@Override
protected void onDraw(Canvas canvas) {
canvas.save();
canvas.drawBitmap(bitmap, matrix, null);
canvas.restore();
}
@Override
public boolean onTouchEvent(MotionEvent event) {
// 注意:要想监听到ACTION_POINTER_DOWN和ACTION_POINTER_UP,必须有 MotionEvent.ACTION_MASK
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
isMorePoint = false;
break;
case MotionEvent.ACTION_POINTER_DOWN:
isMorePoint = true;
currentMatrix.set(matrix);
oldLength = getLength(event);
getMidPoint(midPoint, event);
break;
case MotionEvent.ACTION_MOVE:
if (isMorePoint) {
matrix.set(currentMatrix);
// 计算缩放比例
float length = getLength(event) / oldLength;
matrix.postScale(length, length, midPoint.x, midPoint.y);
}
invalidate();
break;
case MotionEvent.ACTION_POINTER_UP:
isMorePoint = false;
break;
case MotionEvent.ACTION_UP:
break;
default:
break;
}
return true;
}
/**
* 取手势中心点
*/
private void getMidPoint(PointF point, MotionEvent event) {
float x = event.getX(0) + event.getX(1);
float y = event.getY(0) + event.getY(1);
point.set(x / 2, y / 2);
}
/**
* 获取两个落点之间的距离
*/
private float getLength(MotionEvent event) {
// 获取两个手指的点
float pointX1 = event.getX(0);
float pointX2 = event.getX(1);
float pointY1 = event.getY(0);
float pointY2 = event.getY(1);
return (float) Math.sqrt(Math.pow(pointX1 - pointX2, 2) + Math.pow(pointY1 - pointY2, 2));
}
}