在项目中网络请求要保证当界面退出的时候要能让资源顺利释放掉,也就是要防止内存泄漏。还要保证工具的简单和科学性。
下面我就简单谈谈我在公司用到的网络工具,我简单实现下。
@定义BaseCallback接口,声明响应规则。
@定义BacallbackImpl抽象类,在项目总一般要将erro集中处理,所以就实onFailure方法
@定义OkCallback类来承载回调接口,一般回调接口都是在Activity或者Fragment中声明的匿名内部类,很有可能造成内存泄漏,所以需要该来承载该回调接口的软引用来避免内存泄漏。
@定义OkUtils主要是对get和post请求进行处理,项目中还可能涉及到文件的上传和下载,很多时候在验证用户登录状态的时候要考虑到线程安全,我是采用的队列的形式来解决线程不安全问题,这里我没有写出来。
/**
* @name OnLnePlayer
* @class name:com.yzz.android.onlneplayer.net
* @anthor yzz
* @Email:yzzandroid@163.com
* @time 2017/3/26 0026 下午 4:51
* 这是回调接口
*/
public interface BaseCallBack {
void success(Response response);
void failure(String msg);
}
/**
* @name OnLnePlayer
* @class name:com.yzz.android.onlneplayer.net
* @anthor yzz
* @Email:yzzandroid@163.com
* @time 2017/3/26 0026 下午 5:27
* 这是部分实现回调接口的抽象类
*/
public abstract class BasCallBackImpl implements BaseCallBack {
public static final String TAG = "ERROR";
@Override
public void failure(String msg) {
Log.e(TAG, msg);
}
}
/**
* @name OnLnePlayer
* @class name:com.yzz.android.onlneplayer.net
* @anthor yzz
* @Email:yzzandroid@163.com
* @time 2017/3/26 0026 下午 4:53
* 这是防止内存泄漏的,回调对象的载体
*/
public class OkCallback {
//保证多线程数据的正确性
private static volatile OkCallback okCallback;
//防止内存泄漏
private SoftReference<BaseCallBack> callBackSoftReference;
private OkCallback() {
}
public static synchronized OkCallback getInstance() {
if (okCallback == null) {
okCallback = new OkCallback();
}
return okCallback;
}
public BaseCallBack callback(BaseCallBack callback) {
callBackSoftReference = new SoftReference<BaseCallBack>(callback);
return callBackSoftReference.get();
}
/**
* @name OnLnePlayer
* @class name:com.yzz.android.onlneplayer.net
* @anthor yzz
* @Email:yzzandroid@163.com
* @time 2017/3/26 0026 下午 4:42
* 网络请求单利
*/
public class OkUtils {
private OkHttpClient okHttpClient;
private Request.Builder requestBuilder;
private static OkUtils okUtils;
public static final int COUNT = 1024;
private OkUtils() {
okHttpClient = new OkHttpClient.Builder()
.writeTimeout(3000, TimeUnit.SECONDS)
.readTimeout(3000, TimeUnit.SECONDS)
.build();
requestBuilder = new Request.Builder();
}
public static synchronized OkUtils getInstance() {
if (okUtils == null) {
okUtils = new OkUtils();
}
return okUtils;
}
//post请求
public void doPost(HashMap<String, String> map, String url, final BaseCallBack callBack) {
if (map == null) return;
if (callBack == null) return;
FormBody.Builder bodyBuilder = new FormBody.Builder();
for (Map.Entry<String, String> en : map.entrySet()) {
bodyBuilder.add(en.getKey(), en.getValue());
}
Request request = requestBuilder
.url(url)
.post(bodyBuilder.build())
.build();
okHttpClient.newCall(request).enqueue(new Callback() {
@Override
public void onFailure(Call call, IOException e) {
if (callBack == null) return;
if (e == null) return;
callBack.failure(e.toString());
}
@Override
public void onResponse(Call call, Response response) throws IOException {
if (callBack == null) return;
callBack.success(response);
}
});
}
//get请求
public void doGet(String url, final BaseCallBack callBack) {
if (callBack == null) return;
Request request = requestBuilder
.url(url)
.get()
.build();
okHttpClient.newCall(request).enqueue(new Callback() {
@Override
public void onFailure(Call call, IOException e) {
if (callBack == null) return;
if (e == null) return;
callBack.failure(e.toString());
}
@Override
public void onResponse(Call call, Response response) throws IOException {
if (callBack == null) return;
callBack.success(response);
}
});
}
}
在网络请求回调时要注意,response()方法,表明和服务器建立了连接,服务器做出了响应,但是该响应是以流的形式返回的,也就是说这个流的读取操作必须要放在子线程中完成的,还有OkHttp的各种方法将response的body转换成String,byte[]实际上内部也是操作者流,也要耗时的,也属于网络操作,必须要放在子线程中。
//dowload
public class MainActivity extends AppCompatActivity implements View.OnClickListener{
//上篇博客中的自定义注解
@YzzAnnotation(id = R.id.img)
private ImageView mImageView;
@YzzAnnotation(id = R.id.btn,click = true)
private Button button;
public static final String URL = "http://img31.mtime.cn/pi/2015/02/07/111037.12992551_1000X1000.jpg";
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
YzzAnn<MainActivity> yzz = new YzzAnn<>();
yzz.bind(this);
}
@Override
public void onClick(View v) {
switch (v.getId()){
case R.id.btn:
downloadImag();
break;
}
}
public void downloadImag(){
OkUtils.getInstance().doGet(URL, OkCallback.getInstance().callback(new BasCallBackImpl() {
@Override
public void success(Response response) {
final InputStream in = response.body().byteStream();
final Bitmap map= BitmapFactory.decodeStream(in);
mImageView.post(new Runnable() {
@Override
public void run() {
if (in == null) return;
mImageView.setImageBitmap(map);
}
});
}
}));
}
}
本网络工具只是简单的封装没得大牛的那么高深,初学者可以看看,不要搞事情。