qucik cocos2d lua http 登陆下载图片以及下载文件后的解压缩

MainScene.lua 

local NetSprite=require("app.scenes.NetSprite")
require("app.ImageManager")
local zip=require("zlib")  
local uncompress=zip.inflate()
local url ="https://codeload.github.com/diegonehab/luasocket/zip/master"

local MainScene = class("MainScene", function()
    return display.newScene("MainScene")
end)

local pathToSave  = device.writablePath.."res/"  -- 保存路径
local assetsManager       = nil -- 资源管理器对象  

function MainScene:ctor()
	 if nil == assetsManager then  
            -- 创建一个资源管理器,第一个参数是zip包下载地址,第二个参数是版本文件,第三个参数是保存路径  
            assetsManager = cc.AssetsManager:new("https://raw.github.com/samuele3hu/AssetsManagerTest/master/package.zip",  
                                           "https://raw.github.com/samuele3hu/AssetsManagerTest/master/version",  
                                           pathToSave)  
            -- 保留所有权,该方法会增加Ref对象的引用计数  
            assetsManager:retain()  
            -- 设置一系列委托  
            assetsManager:setDelegate(function(event) self:onError(event) end,cc.ASSETSMANAGER_PROTOCOL_ERROR )  
            assetsManager:setDelegate(function(event) self:onProgress(event) end,cc.ASSETSMANAGER_PROTOCOL_PROGRESS)  
            assetsManager:setDelegate(function(event) self:onSuccess(event) end,cc.ASSETSMANAGER_PROTOCOL_SUCCESS )  
            assetsManager:setConnectionTimeout(3)-- 设置连接超时  
            assetsManager:update() 
     end  

	---下载图片并放入到压缩文件中
	--local request1 = network.createHTTPRequest(function(event) self:callback1(event) end, url, "GET")  
 	--request1:start()

	---登陆
	-- local request = network.createHTTPRequest(function(event) self:requestCallBack(event) end,url, "POST")
	-- request:addPOSTValue("device","1") -- 添加post中的传递参数 key 和value
	-- request:addPOSTValue("mobileType","MI NOTE LTE") 
	-- request:addPOSTValue("machineCode","ffffffff-d25d-d35f-6ff0-f7c4728dd8ab")
	-- request:start()

	--图片下载的初始化
  	--ImageCacheManager:init()
end

 -- 进度更新回调  
 function MainScene:onProgress( percent )  
        -- 显示下载进度  
        local progress = string.format("downloading %d%%",percent)  
        print(progress)
    end  
      
    -- 下载成功方法回调  
  function MainScene:onSuccess()  
        print("downloading ok")  
    end  


    -- 下载错误回调  
function MainScene:onError(errorCode)  
        -- 没有新版本  
        if errorCode == cc.ASSETSMANAGER_NO_NEW_VERSION then  
            print("no new version")  
        elseif errorCode == cc.ASSETSMANAGER_NETWORK then  
            -- 网络错误  
            print("network error")  
        end  
    end  

function MainScene:onEnter()
	---下载图片
	-- ImageCacheManager:downloadImage(url,
	-- 	function(event) self:onRequestFinished(event) end )

end

function MainScene:onExit()

end

function MainScene:onRequestFinished(params)
	--显示图片
	-- ImageCacheManager:newCacheSprite(url,display.cx,display.cy)
	--  	:addTo(self):align(display.CENTER,display.cx,display.cy)
end


function MainScene:requestCallBack(event)
	---登陆返回
 	local ok = (event.name == "completed")
    local request = event.request
 
    if not ok then
        -- 请求失败,显示错误代码和错误消息
        print(request:getErrorCode(), request:getErrorMessage())
        return
    end
 
    local code = request:getResponseStatusCode()
    if code ~= 200 then
        -- 请求结束,但没有返回 200 响应代码
        print(code)
        return
    end

    -- 请求成功,显示服务端返回的内容
    local response = request:getResponseString()
    print(response)
    local t=json.decode(response) 
    print(t.data.signature)

end 

function MainScene:callback1(event)  
	--下载图片并压缩返回
    local request = event.request
    print(event.name)
    if event.name == "completed" then
        if request:getResponseStatusCode() ~= 200 then
         	return 
        else
        	print(100)
            request:saveResponseData("res/a.zip") 
        end
    elseif event.name == "progress" then 
    	print(event.total)
        print(event.dltotal)
        print(math.ceil(event.dltotal*100/event.total))
    else
        printf("getErrorCode() = %d, getErrorMessage() = %s", request:getErrorCode(), request:getErrorMessage())
        return 
    end 
     
 end  

return MainScene



ImageManager.lua

--[[
  2     下载图片的缓存管理器
  4 ]]
   require "lfs"
   ImageCacheManager = {}
  
  local gameState = require(cc.PACKAGE_NAME .. ".cc.utils.GameState")
   
 -- 图片缓存信息表,包括下载图片URL对应的md5值和最后更新时间
  local cacheData = {}
  -- 初始化GameState,存储缓存图片相关信息
  function ImageCacheManager:init()
      gameState.init(function(param)
          -- local returnValue = nil
          if param.errorCode then
              print("error")
          else
              if param.name == "save" then
  
              elseif param.name == "load" then
  
              end
          end
          return param.values
      end, "image_cache.txt", nil)
      if io.exists(gameState.getGameStatePath()) then
          cacheData = gameState.load()
      end
  end
  
  --[[
      根据图片的md5值判断是否存在在缓存表中
      @param 图片的md5值
      @return 存在:true以及所在的位置,不存在:false
  ]]
  function ImageCacheManager:exist(md5)
      for i = 1, #cacheData do
          if cacheData[i].md5 == md5 then
              return true, i
          end
      end
      return false
  end
  
  --[[
      修改图片在缓存表中的最后更新时间
      @param md5:图片的md5值, position:图片在缓存表中的位置
  ]]
  function ImageCacheManager:updateCacheTime(md5, position)
      if cacheData[position].md5 == md5 then
          table.remove(cacheData, position)
          self:insertCacheData(md5)
          -- dump(cacheData, "update")
      else
          print("ImageCacheManager updateCacheTime ERROR!")
     end
  end
  
  --[[
      根据缓存目录里的图片来创建精灵
     @param url 缓存图片的URL地址
             x:精灵横向坐标值,y:精灵纵向坐标值
      @return 若缓存表中存在对应的md5值,返回创建的精灵对象
  ]]
  function ImageCacheManager:newCacheSprite(url, x, y)
      local md5 = crypto.md5(url, false)
      local isExist, position = self:exist(md5)
      if isExist then
          self:updateCacheTime(md5, position)
          local filename = device.writablePath .. "cache/" ..md5 .. ".png"
          return display.newSprite(filename, x, y)
      end
  end
  
  --[[
      向图片缓存表中插入数据
      @param 图片的md5值
  ]]
  function ImageCacheManager:insertCacheData(md5)
      local data = {}
      data.time = os.time()
      data.md5 = md5
      if table.nums(cacheData) > 100 then
          -- 超过缓存上限,清除第一个元素(通常最久未更新时间戳)
          table.remove(cacheData, 1)
      end
      table.insert(cacheData, data)
      gameState.save(cacheData)
  end
  
  --[[
      下载缓存图片
      @param url 下载图片的URL地址
             callback 调用下载处的回调函数地址
  ]]
  function ImageCacheManager:downloadImage(url, callback)
     local md5 = crypto.md5(url, false)
     if not self:exist(md5) then
         local request = network.createHTTPRequest(function (event)
             local ok = (event.name == "completed")
             local request = event.request
             if not ok then
                 print(request:getErrorCode(), request:getErrorMessage())
                 return
             end
             local code = request:getResponseStatusCode()
             if code ~= 200 then
                 -- 请求结束,但没有返回 200 响应代码
                 print(code)
                 return
             end
             local filename = md5 .. ".png"
			self.path = device.writablePath.."cache/" --获取本地存储目录
			if not io.exists(self.path) then
				lfs.mkdir(self.path) --目录不存在,创建此目录
			end
             request:saveResponseData(device.writablePath .. "cache/" .. filename)
             local item = {}
             item.time = os.time()
             item.md5 = md5
             table.insert(cacheData, item)
             gameState.save(cacheData)
             if callback then callback(url) end
         end, url, "GET")
         request:start()
     else
     	if callback then callback(url) end
        print("The %s has downloaded.", url)
     end
 end
 
 
 --[[
     根据需要删除缓存图片,释放存储空间
 ]]
 function ImageCacheManager:gcCache()
     for i = #cacheData, 1, -1 do
         local recordTime = cacheData[i].time
         local currentTime = os.time()
         if currentTime - recordTime > 7*24*3600 then
             local cmd
             if (device.platform == "windows") then
                 cmd = "DEL /Q " .. device.writablePath .. "cache\\" .. cacheData[i].md5 .. ".png"
             else
                 cmd = "rm -r " .. device.writablePath .. "cache/" .. cacheData[i].md5 .. ".png"
             end
             os.execute(cmd)
             table.remove(cacheData, i)
         end
     end
     gameState.save(cacheData)
 end



  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值