glut下载地址: http://www.opengl.org/resources/libraries/glut/glutdlls37beta.zip
1. glut.h放入文件夹C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\Include\gl
2. glut.dll,glut32.dll放入文件夹【Win8系统】C:\Windows\SysWOW64
【Win7 32位系统】C:\Windows\System32
3. glut.lib,glut32.lib放入文件夹C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\lib
测试代码:
#define GLUT_DISABLE_ATEXIT_HACK
#include <GL/glut.h>
#include <stdio.h>
void run()
{
const GLubyte* name = glGetString(GL_VENDOR); //返回负责当前OpenGL实现厂商的名字
const GLubyte* biaoshifu = glGetString(GL_RENDERER); //返回一个渲染器标识符,通常是个硬件平台
const GLubyte* OpenGLVersion =glGetString(GL_VERSION); //返回当前OpenGL实现的版本号
const GLubyte* gluVersion= gluGetString(GLU_VERSION); //返回当前GLU工具库版本
printf("OpenGL实现厂商的名字:%s\n", name);
printf("渲染器标识符:%s\n", biaoshifu);
printf("OOpenGL实现的版本号:%s\n",OpenGLVersion );
printf("OGLU工具库版本:%s\n", gluVersion);
}
const GLint screenWidth = 320;
const GLint screenHeight = 320;
void myInit(void)
{
glClearColor(1.0, 1.0, 1.0, 0.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0, (GLdouble)screenWidth, 0.0, (GLdouble)screenHeight);
}
void checkerboard(void)
{
for(GLint i = 0; i < 8; i++)
{
for(GLint j = 0; j < 8; j++)
{
if((i+j)%2 == 0)
{
glColor3f(0.0f, 0.0f, 0.0f);
}
else
{
glColor3f(1.0f, 1.0f, 1.0f);
}
glRecti(30*j, 30*i, 30*(j+1), 30*(i+1));
}
}
glFlush();
}
void myDisplay(void)
{
glClear(GL_COLOR_BUFFER_BIT);
checkerboard();
}
void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:
exit(0);
break;
}
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(screenWidth, screenHeight);
glutInitWindowPosition(0, 0);
glutCreateWindow("chess");
glutDisplayFunc(myDisplay);
myInit();
glutKeyboardFunc(keyboard);
run();
glutMainLoop();
}
运行结果: