自定义imageview缩放与viwepager的滑动冲突

感谢MR.zhangjia的分享

最近要做imageview的缩放 , 然后就在网上找了zhangjia的一篇文章照着写了.  但是放到viewpager中的时候,发现放大图片滑动的时候跟viewpager的滑动冲突了.

  就修改了下.

 

因为我这边是用的fresco加载的图片,所以就直接继承了simpleDraweeView. 先上代码

package com.holly.android.holly.uc.view;

import java.util.Calendar;

import com.facebook.drawee.view.SimpleDraweeView;
import com.holly.phone.common.LogUtil;
import com.holly.phone.ui.base.UCApplication;

import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.net.Uri;
import android.os.AsyncTask;
import android.os.Handler;
import android.util.AttributeSet;
import android.util.FloatMath;
import android.view.MotionEvent;
import android.view.animation.ScaleAnimation;
import android.widget.ImageView;

/****
 * onLayout方法:是一个回调方法.该方法会在在View中的layout方法中执行,在执行layout方法前面会首先执行setFrame方法.
 * layout方法:
 * setFrame方法:判断我们的View是否发生变化,如果发生变化,那么将最新的l,t,r,b传递给View,然后刷新进行动态更新UI.
 * 并且返回ture.没有变化返回false.
 *
 * invalidate方法:用于刷新当前控件,
 *
 * MotionEvent.ACTION_POINTER_DOWN: 在x轴方向放大缩小的时候,viewpager不拦截imageview的事件
 * onTouchMove(MotionEvent event) : 图片不在左极限并且右极限的时候,viewpger不拦截iamgerview的滑动事件.
 *
 */
public class DragImageView extends SimpleDraweeView {

    private Activity mActivity;

    private boolean saveState = true;

    private int screen_W = UCApplication.screenWidth * 1;

    private int screen_H = UCApplication.screenHeight * 1;// 可见屏幕的宽高度

    private int bitmap_W, bitmap_H;// 当前图片宽高

    private int MAX_H, MIN_H;// 极限值
    private int MAX_W = UCApplication.screenWidth * 3;
    private int MIN_W = UCApplication.screenWidth / 4;

    private int current_Top, current_Right, current_Bottom, current_Left;// 当前图片上下左右坐标

    private int start_Top = -1, start_Right = -1, start_Bottom = -1,
            start_Left = -1;// 初始化默认位置.

    private int start_x, start_y, current_x, current_y, down_y;// 触摸位置

    private float beforeLenght, afterLenght;// 两触点距离

    private float scale_temp;// 缩放比例

    private OnListener onListener;

    private OnOneClickListener MyclickListener;

    /**
     * 模式 NONE:无 DRAG:拖拽. ZOOM:缩放
     *
     * @author zhangjia
     */
    private enum MODE {
        NONE, DRAG, ZOOM, CLICK

    }

    ;

    // 定义接口回调
    public interface OnListener {
        public void onOneLongClickListener();
    }

    public interface OnOneClickListener {
        public void onOneClickListener();
    }

    // 长按事件
    public void setOnListener(OnListener onListener) {
        this.onListener = onListener;
    }

    public void setOnOneClickListener(OnOneClickListener onOneClickListener) {
        this.MyclickListener = onOneClickListener;
    }

    private MODE mode = MODE.NONE;// 默认模式

    private boolean isControl_V = false;// 垂直监控

    private boolean isControl_H = false;// 水平监控

    private ScaleAnimation scaleAnimation;// 缩放动画

    private boolean isScaleAnim = false;// 缩放动画

    private MyAsyncTask myAsyncTask;// 异步动画

    private static final long LONG_PRESS_TIME = 500;

    /**
     * 长按线程
     */
    private LongPressedThread mLongPressedThread;

    private Handler mBaseHandler = new Handler();

    // 当前点击的时间
    private long mCurrentClickTime;

    /**
     * 构造方法
     **/
    public DragImageView(Context context) {
        super(context);
    }

    public void setmActivity(Activity mActivity) {
        this.mActivity = mActivity;
    }

    public DragImageView(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    @Override
    protected void onLayout(boolean changed, int left, int top, int right,
                            int bottom) {
        super.onLayout(changed, left, top, right, bottom);
        if (start_Top == -1) {
            start_Top = top;
            start_Left = left;
            start_Bottom = bottom;
            start_Right = right;
        }

    }

    /***
     * touch 事件
     */
    @Override
    public boolean onTouchEvent(MotionEvent event) {

        /** 处理单点、多点触摸 **/
        switch (event.getAction() & MotionEvent.ACTION_MASK) {
            case MotionEvent.ACTION_DOWN:
                onTouchDown(event);

                // 记录当前点击的时间
                mCurrentClickTime = Calendar.getInstance().getTimeInMillis();
                mLongPressedThread = new LongPressedThread();
                mBaseHandler.postDelayed(mLongPressedThread, LONG_PRESS_TIME);
                break;
            // 多点触摸
            case MotionEvent.ACTION_POINTER_DOWN:
                // 在x轴方向放大缩小的时候,viewpager不拦截imageview的事件
                getParent().requestDisallowInterceptTouchEvent(true);
                onPointerDown(event);
                break;

            case MotionEvent.ACTION_MOVE:
                onTouchMove(event);
                // 判断移动距离,如果移动距离大于3才属于移动了
                if ((Math.abs(event.getX() - start_x) > 5) || (Math.abs(event.getY() - down_y) > 5)) {
                    mBaseHandler.removeCallbacks(mLongPressedThread);
                }
                break;
            case MotionEvent.ACTION_UP:
                mode = MODE.CLICK;
                if (Calendar.getInstance().getTimeInMillis() - mCurrentClickTime <= LONG_PRESS_TIME) {
                    // 取消注册的长按事件
                    mBaseHandler.removeCallbacks(mLongPressedThread);
                    // 处理单击事件
                    if (Calendar.getInstance().getTimeInMillis() - mCurrentClickTime < 200) {
                        onTouchUp(event);
                    }
                    return false;
                }
                break;

            // 多点松开
            case MotionEvent.ACTION_POINTER_UP:
                mode = MODE.NONE;
                /** 执行缩放还原 **/
                if (isScaleAnim) {
                    doScaleAnim();
                }
                break;
        }

        return true;
    }

    /**
     * 处理长按事件的线程
     *
     * @author admin
     */
    public class LongPressedThread implements Runnable {
        @Override
        public void run() {
            if (saveState) {
                onListener.onOneLongClickListener();
            }
        }
    }


    private void onTouchUp(MotionEvent event) {
        if (mode == MODE.CLICK && event.getPointerCount() == 1) {
            MyclickListener.onOneClickListener();
        }
    }

    /**
     * 按下
     **/
    void onTouchDown(MotionEvent event) {
        mode = MODE.DRAG;

        current_x = (int) event.getRawX();
        current_y = (int) event.getRawY();

        start_x = (int) event.getX();
        down_y = (int) event.getY();
        start_y = current_y - this.getTop();

    }

    /**
     * 两个手指 只能放大缩小
     **/
    void onPointerDown(MotionEvent event) {
        if (event.getPointerCount() == 2) {
            mode = MODE.ZOOM;
            beforeLenght = getDistance(event);// 获取两点的距离
        }
    }

    /**
     * 移动的处理
     **/
    void onTouchMove(MotionEvent event) {
        int left = 0, top = 0, right = 0, bottom = 0;
        /** 处理拖动 **/
        if (mode == MODE.DRAG) {

            /** 在这里要进行判断处理,防止在drag时候越界 **/

            /** 获取相应的l,t,r ,b **/
            left = current_x - start_x;
            right = current_x + this.getWidth() - start_x;
            top = current_y - start_y;
            bottom = current_y - start_y + this.getHeight();

            /** 水平进行判断 **/
            if (isControl_H) {
                if (left >= 0) {
                    left = 0;
                    right = this.getWidth();
                }
                if (right <= screen_W) {
                    left = screen_W - this.getWidth();
                    right = screen_W;
                }

                if (left != 0 && right != screen_W) {
                    // 图片不在左极限并且右极限的时候,viewpger不拦截iamgerview的滑动事件.
                    getParent().requestDisallowInterceptTouchEvent(true);
                }

            } else {
                left = this.getLeft();
                right = this.getRight();
            }
            /** 垂直判断 **/
            if (isControl_V) {
                if (top >= 0) {
                    top = 0;
                    bottom = this.getHeight();
                }

                if (bottom <= screen_H) {
                    top = screen_H - this.getHeight();
                    bottom = screen_H;
                }
            } else {
                top = this.getTop();
                bottom = this.getBottom();
            }
            if (isControl_H || isControl_V)
                this.setPosition(left, top, right, bottom);

            current_x = (int) event.getRawX();
            current_y = (int) event.getRawY();

        }
        /** 处理缩放 **/
        else if (mode == MODE.ZOOM) {

            afterLenght = getDistance(event);// 获取两点的距离

            float gapLenght = afterLenght - beforeLenght;// 变化的长度

            if (Math.abs(gapLenght) > 5f) {
                scale_temp = afterLenght / beforeLenght;// 求的缩放的比例

                this.setScale(scale_temp);

                beforeLenght = afterLenght;
            }
        }

    }

    /**
     * 获取两点的距离
     **/
    float getDistance(MotionEvent event) {
        float x = event.getX(0) - event.getX(1);
        float y = event.getY(0) - event.getY(1);

        return (float) Math.sqrt(x * x + y * y);
    }

    /**
     * 实现处理拖动
     **/
    private void setPosition(int left, int top, int right, int bottom) {
        this.layout(left, top, right, bottom);
    }

    /**
     * 处理缩放
     **/
    void setScale(float scale) {
        int disX = (int) (this.getWidth() * Math.abs(1 - scale)) / 4;// 获取缩放水平距离
        int disY = (int) (this.getHeight() * Math.abs(1 - scale)) / 4;// 获取缩放垂直距离

        // 放大
        if (scale > 1 && this.getWidth() <= MAX_W) {
            current_Left = this.getLeft() - disX;
            current_Top = this.getTop() - disY;
            current_Right = this.getRight() + disX;
            current_Bottom = this.getBottom() + disY;

            this.setFrame(current_Left, current_Top, current_Right,
                    current_Bottom);
            /***
             * 此时因为考虑到对称,所以只做一遍判断就可以了。
             */
            if (current_Top <= 0 && current_Bottom >= screen_H) {
                //    Log.e("jj", "屏幕高度=" + this.getHeight());
                isControl_V = true;// 开启垂直监控
            } else {
                isControl_V = false;
            }
            if (current_Left <= 0 && current_Right >= screen_W) {
                isControl_H = true;// 开启水平监控
            } else {
                isControl_H = false;
            }

        }
        // 缩小
        else if (scale < 1 && this.getWidth() >= MIN_W) {
            current_Left = this.getLeft() + disX;
            current_Top = this.getTop() + disY;
            current_Right = this.getRight() - disX;
            current_Bottom = this.getBottom() - disY;
            /***
             * 在这里要进行缩放处理
             */
            // 上边越界
            if (isControl_V && current_Top > 0) {
                current_Top = 0;
                current_Bottom = this.getBottom() - 2 * disY;
                if (current_Bottom < screen_H) {
                    current_Bottom = screen_H;
                    isControl_V = false;// 关闭垂直监听
                }
            }
            // 下边越界
            if (isControl_V && current_Bottom < screen_H) {
                current_Bottom = screen_H;
                current_Top = this.getTop() + 2 * disY;
                if (current_Top > 0) {
                    current_Top = 0;
                    isControl_V = false;// 关闭垂直监听
                }
            }

            // 左边越界
            if (isControl_H && current_Left >= 0) {
                current_Left = 0;
                current_Right = this.getRight() - 2 * disX;
                if (current_Right <= screen_W) {
                    current_Right = screen_W;
                    isControl_H = false;// 关闭
                }
            }
            // 右边越界
            if (isControl_H && current_Right <= screen_W) {
                current_Right = screen_W;
                current_Left = this.getLeft() + 2 * disX;
                if (current_Left >= 0) {
                    current_Left = 0;
                    isControl_H = false;// 关闭
                }
            }

            if (isControl_H || isControl_V) {
                this.setFrame(current_Left, current_Top, current_Right,
                        current_Bottom);
            } else {
                this.setFrame(current_Left, current_Top, current_Right,
                        current_Bottom);
                isScaleAnim = true;// 开启缩放动画
            }

        }

    }

    /***
     * 缩放动画处理
     */
    public void doScaleAnim() {
        myAsyncTask = new MyAsyncTask(screen_W, this.getWidth(),
                this.getHeight());
        myAsyncTask.setLTRB(this.getLeft(), this.getTop(), this.getRight(),
                this.getBottom());
        myAsyncTask.execute();
        isScaleAnim = false;// 关闭动画
    }

    /***
     * 回缩动画執行
     */
    class MyAsyncTask extends AsyncTask<Void, Integer, Void> {
        private int screen_W, current_Width, current_Height;

        private int left, top, right, bottom;

        private float scale_WH;// 宽高的比例

        /**
         * 当前的位置属性
         **/
        public void setLTRB(int left, int top, int right, int bottom) {
            this.left = left;
            this.top = top;
            this.right = right;
            this.bottom = bottom;
        }

        private float STEP = 8f;// 步伐

        private float step_H, step_V;// 水平步伐,垂直步伐

        public MyAsyncTask(int screen_W, int current_Width, int current_Height) {
            super();
            this.screen_W = screen_W;
            this.current_Width = current_Width;
            this.current_Height = current_Height;
            scale_WH = (float) current_Height / current_Width;
            step_H = STEP;
            step_V = scale_WH * STEP;
        }

        @Override
        protected Void doInBackground(Void... params) {

            while (current_Width <= screen_W) {

                left -= step_H;
                top -= step_V;
                right += step_H;
                bottom += step_V;

                current_Width += 2 * step_H;

                left = Math.max(left, start_Left);
                top = Math.max(top, start_Top);
                right = Math.min(right, start_Right);
                bottom = Math.min(bottom, start_Bottom);
                onProgressUpdate(new Integer[]{left, top, right, bottom});
                try {
                    Thread.sleep(10);
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }
            }

            return null;
        }

        @Override
        protected void onProgressUpdate(final Integer... values) {
            super.onProgressUpdate(values);
            mActivity.runOnUiThread(new Runnable() {
                @Override
                public void run() {
                    setFrame(values[0], values[1], values[2], values[3]);
                }
            });

        }

    }

    public void setSaveState(boolean saveState) {
        this.saveState = saveState;
    }

}

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