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自定义圆形和圆角图片

标签: 圆角圆形图片
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 package com.zsd.neighbour.page.others;



import com.zsd.neighbour.R;


import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.RectF;
import android.graphics.Shader.TileMode;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.os.Bundle;
import android.os.Parcelable;
import android.util.AttributeSet;
import android.util.Log;
import android.util.TypedValue;
import android.widget.ImageView;
/**
 * http://blog.csdn.net/lmj623565791/article/details/41967509
 * 
 * @author zhy
 * 
 */
public class RoundImageView extends ImageView
{
/**
* 图片的类型,圆形or圆角
*/
private int type;
public static final int TYPE_CIRCLE = 0;
public static final int TYPE_ROUND = 1;
/**
* 圆角大小的默认值
*/
private static final int BODER_RADIUS_DEFAULT = 10;
/**
* 圆角的大小
*/
private int mBorderRadius;


/**
* 绘图的Paint
*/
private Paint mBitmapPaint;
/**
* 圆角的半径
*/
private int mRadius;
/**
* 3x3 矩阵,主要用于缩小放大
*/
private Matrix mMatrix;
/**
* 渲染图像,使用图像为绘制图形着色
*/
private BitmapShader mBitmapShader;
/**
* view的宽度
*/
private int mWidth;
private RectF mRoundRect;


public RoundImageView(Context context, AttributeSet attrs)
{


super(context, attrs);
mMatrix = new Matrix();
mBitmapPaint = new Paint();
mBitmapPaint.setAntiAlias(true);


TypedArray a = context.obtainStyledAttributes(attrs,
R.styleable.RoundImageView);


mBorderRadius = a.getDimensionPixelSize(
R.styleable.RoundImageView_borderRadius, (int) TypedValue
.applyDimension(TypedValue.COMPLEX_UNIT_DIP,
BODER_RADIUS_DEFAULT, getResources()
.getDisplayMetrics()));// 默认为10dp
type = a.getInt(R.styleable.RoundImageView_type, TYPE_CIRCLE);// 默认为Circle


a.recycle();
}


public RoundImageView(Context context)
{
this(context, null);
}


@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)
{
super.onMeasure(widthMeasureSpec, heightMeasureSpec);


/**
* 如果类型是圆形,则强制改变view的宽高一致,以小值为准
*/
if (type == TYPE_CIRCLE)
{
mWidth = Math.min(getMeasuredWidth(), getMeasuredHeight());
mRadius = mWidth / 2;
setMeasuredDimension(mWidth, mWidth);
}


}


/**
* 初始化BitmapShader
*/
private void setUpShader()
{
Drawable drawable = getDrawable();
if (drawable == null)
{
return;
}


Bitmap bmp = drawableToBitamp(drawable);
// 将bmp作为着色器,就是在指定区域内绘制bmp
mBitmapShader = new BitmapShader(bmp, TileMode.CLAMP, TileMode.CLAMP);
float scale = 1.0f;
if (type == TYPE_CIRCLE)
{
// 拿到bitmap宽或高的小值
int bSize = Math.min(bmp.getWidth(), bmp.getHeight());
scale = mWidth * 1.0f / bSize;


} else if (type == TYPE_ROUND)
{
Log.e("TAG",
"b'w = " + bmp.getWidth() + " , " + "b'h = "
+ bmp.getHeight());
if (!(bmp.getWidth() == getWidth() && bmp.getHeight() == getHeight()))
{
// 如果图片的宽或者高与view的宽高不匹配,计算出需要缩放的比例;缩放后的图片的宽高,一定要大于我们view的宽高;所以我们这里取大值;
scale = Math.max(getWidth() * 1.0f / bmp.getWidth(),
getHeight() * 1.0f / bmp.getHeight());
}


}
// shader的变换矩阵,我们这里主要用于放大或者缩小
mMatrix.setScale(scale, scale);
// 设置变换矩阵
mBitmapShader.setLocalMatrix(mMatrix);
// 设置shader
mBitmapPaint.setShader(mBitmapShader);
}


@Override
protected void onDraw(Canvas canvas)
{
Log.e("TAG", "onDraw");
if (getDrawable() == null)
{
return;
}
setUpShader();


if (type == TYPE_ROUND)
{
canvas.drawRoundRect(mRoundRect, mBorderRadius, mBorderRadius,
mBitmapPaint);
} else
{
canvas.drawCircle(mRadius, mRadius, mRadius, mBitmapPaint);
// drawSomeThing(canvas);
}
}


@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh)
{
super.onSizeChanged(w, h, oldw, oldh);


// 圆角图片的范围
if (type == TYPE_ROUND)
mRoundRect = new RectF(0, 0, w, h);
}


/**
* drawable转bitmap

* @param drawable
* @return
*/
private Bitmap drawableToBitamp(Drawable drawable)
{
if (drawable instanceof BitmapDrawable)
{
BitmapDrawable bd = (BitmapDrawable) drawable;
return bd.getBitmap();
}
int w = drawable.getIntrinsicWidth();
int h = drawable.getIntrinsicHeight();
Bitmap bitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
drawable.setBounds(0, 0, w, h);
drawable.draw(canvas);
return bitmap;
}


private static final String STATE_INSTANCE = "state_instance";
private static final String STATE_TYPE = "state_type";
private static final String STATE_BORDER_RADIUS = "state_border_radius";


@Override
protected Parcelable onSaveInstanceState()
{
Bundle bundle = new Bundle();
bundle.putParcelable(STATE_INSTANCE, super.onSaveInstanceState());
bundle.putInt(STATE_TYPE, type);
bundle.putInt(STATE_BORDER_RADIUS, mBorderRadius);
return bundle;
}


@Override
protected void onRestoreInstanceState(Parcelable state)
{
if (state instanceof Bundle)
{
Bundle bundle = (Bundle) state;
super.onRestoreInstanceState(((Bundle) state)
.getParcelable(STATE_INSTANCE));
this.type = bundle.getInt(STATE_TYPE);
this.mBorderRadius = bundle.getInt(STATE_BORDER_RADIUS);
} else
{
super.onRestoreInstanceState(state);
}


}


public void setBorderRadius(int borderRadius)
{
int pxVal = dp2px(borderRadius);
if (this.mBorderRadius != pxVal)
{
this.mBorderRadius = pxVal;
invalidate();
}
}


public void setType(int type)
{
if (this.type != type)
{
this.type = type;
if (this.type != TYPE_ROUND && this.type != TYPE_CIRCLE)
{
this.type = TYPE_CIRCLE;
}
requestLayout();
}


}


public int dp2px(int dpVal)
{
return (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP,
dpVal, getResources().getDisplayMetrics());
}


}



最后在XML中定义圆角的大小属性:app:borderRadius="20dp"  app:type="round",圆角值为小数,圆形值为大
   

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