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c#飞行棋项目

标签: c#基础教程飞行棋
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下面我来给大家主要讲解一下C#飞行棋项目。

先来展示下游戏界面

完整版游戏界面:

 


 

 

飞行棋这个游戏的游戏规则我就不多说了,下面主要介绍一下这个游戏的玩法

    1.进入欢迎界面。

    2.设置玩家姓名(玩家姓名不能为空,并且不能重复)

    3.然后两名玩家分别掷骰子,掷出几点向前移动几步,玩家踩到相应的障碍会执行相应的操作。谁先到达终点谁就获得胜利。

    

   为了让大家更好的理解这个游戏的实现过程,先为大家缕一下整体的思路

    1. 画标题

    2. 输入玩家姓名

    3. 画地图

       3.1将地图各个障碍的位置信息储存到map里面

       3.2设置每一个位置该画什么图标

       3.3绘制地图形状

4.玩游戏的方法

5.修正坐标

 

我来为大家详细分步介绍一下:

1.画标题

                 // 改变前景颜色(字体颜色)

     关键代码:   Console.ForegroundColor = ConsoleColor.DarkRed;

 

2.输入玩家姓名

     1. 首先要定义一个长度为2的数组来储存玩家的姓名信息

      static string[] playNames = new string[2];

     2. 判断当玩家A的姓名输入的为空的话,将会一直提示不能让用户输入姓名为空直到输入姓名后才

     可以跳出循环,并把姓名储存到数组里。

     3. 判断当玩家B的姓名输入的为空的话,将会一直提示不能让用户输入姓名为空,并且输入的用户名不能跟玩家A相同直到输入姓名后才可以跳出循环,并把姓名储存到数组里。

    

 

 

 

 

3.1将地图各个障碍的位置信息储存到map里面

   1.设置map数组来存储地图信息

        static int[] map=new int[100];

   2.设置各个障碍的位置信息

       int[] luckyTurn = { 6, 23, 40, 55, 69, 83 };//幸运轮盘◎

       int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷☆

       int[] pause = { 9, 27, 60, 93 };//暂停▲

       int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//时空隧道卐

    3.遍历数组将障碍的位置信息储存到map数组里面

     

    3.2设置每一个位置该画什么图标

 

3.3绘制地图形状

 

4.玩游戏的方法

  1.声明一个玩家坐标数组来储存玩家当前坐标

     static int[] playZhuoBiao = new int[2];

  2.生成一个1~6的随机数来模拟掷骰子的过程

  3.每一次掷完骰子更新玩家坐标,更新地图


 

5.修正坐标

       当玩家坐标小于0的时候让坐标等于0

       当玩家坐标大于99的时候让坐标等于99


 

   

6.Main方法里面的主要调用流程

   

 ****************************************************************************************

基础版:游戏源码

using System;

using System.Collections.Generic;

using System.Linq;

using System.Text;

using System.Threading.Tasks;

 

namespace 2

{

    class Program

    {

 

        //储存玩家姓名

        static string[] playNames=new string[2];

        //地图信息

        static int[] map=new int[100];

        //玩家坐标

        static int[] playZhuoBiao = new int[2];

        //玩家状态

        static bool[] ZhuangTai = new bool[2];

        static void Main(string[] args)

        {

            //画标题的方法

            HuaBiaoTi();

            //设置玩家姓名的方法

            ShuRuPlayName();

            //设置地图障碍

            SheZhiDiTuZhangAi();

           // 画地图

            HuaDiTu();

            while (true)

            {

                if (ZhuangTai[0]==false)

                {

                    //玩游戏的方法

                    PlayGame(0);

                }

                else

                {

                    ZhuangTai[0] = false;

                }

                

                if (playZhuoBiao[0]==99)

                {

                    Console.WriteLine("玩家{0}赢得了比赛",playNames[0]);

                    break;

                }

                if (ZhuangTai[1]==false)

                {

                    PlayGame(1);

                }

                else

                {

                    ZhuangTai[1]=false;

                }

                PlayGame(1);

                if (playZhuoBiao[1] == 99)

                {

                    Console.WriteLine("玩家{0}赢得了比赛", playNames[1]);

                    break;

                }

               

               

            }

            Console.ReadKey();

        }

        /// <summary>

        /// 画标题

        /// </summary>

        static void HuaBiaoTi() {

            Console.ForegroundColor = ConsoleColor.DarkMagenta;

            Console.WriteLine("**********************************************");

            Console.ForegroundColor = ConsoleColor.Yellow;

            Console.WriteLine("**********************************************");

            Console.ForegroundColor = ConsoleColor.Green;

            Console.WriteLine("*****************欢迎来到飞行棋***************");

            Console.ForegroundColor = ConsoleColor.Yellow;

            Console.WriteLine("**********************************************");

            Console.ForegroundColor = ConsoleColor.DarkMagenta;

            Console.WriteLine("***********************************LYC********");

            Console.ForegroundColor = ConsoleColor.White;

        }

        /// <summary>

        /// 设置玩家姓名

        /// </summary>

        static void ShuRuPlayName() {

            Console.WriteLine("请输入玩家A的姓名");

            playNames[0] = Console.ReadLine();

            while (true)

            {

                if (playNames[0] == "")

                {

                    Console.WriteLine("玩家的姓名不能为空请从新输入");

                    playNames[0] = Console.ReadLine();

                    

                }

                else

                {

                    Console.WriteLine("玩家{0},已上线", playNames[0]);

                    break;

                }

            }

            Console.WriteLine("请输入玩家B的姓名");

            playNames[1] = Console.ReadLine();

            while (true)

            {

                if (playNames[1] == "")

                {

                    Console.WriteLine("玩家的姓名不能为空请从新输入");

                    playNames[1] = Console.ReadLine();

 

                }

                else if (playNames[0]==playNames[1])

                {

                    Console.WriteLine("玩家姓名不能相同请从新输入");

                    playNames[1] = Console.ReadLine();

                }

                else

                {

                    Console.WriteLine("玩家{0},已上线", playNames[1]);

                    break;

                }

            }

        }

        /// <summary>

        /// 设置地图障碍

        /// </summary>

        static void SheZhiDiTuZhangAi() {

            //幸运轮盘◎

            int[] luckyTurn = { 6, 23, 40, 55, 69, 83 };

            for (int i = 0; i < luckyTurn.Length; i++)

            {

                map[luckyTurn[i]] = 1;

            }

            //地雷☆

            int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };

            for (int i = 0; i < landMine.Length; i++)

            {

                map[landMine[i]] = 2;

            }

            //暂停▲

            int[] pause = { 9, 27, 60, 93 };

            for (int i = 0; i < pause.Length; i++)

            {

                map[pause[i]] = 3;

            }

            //时空隧道卐

            int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };

            for (int i = 0; i < timeTunnel.Length; i++)

            {

                map[timeTunnel[i]] = 4;

            }

        }

        /// <summary>

        /// 设置地图信息

        /// </summary>

        static string SheZhiDiTuXinXi(int i) {

            string str="";

            if (playZhuoBiao[0]==playZhuoBiao[1]&&playZhuoBiao[0]==i)

            {

                str = "<>";

 

            }

            else if (playZhuoBiao[0]==i)

            {

                Console.ForegroundColor = ConsoleColor.White;

                str = "A";

            }

            else if (playZhuoBiao[1]==i)

            {

                Console.ForegroundColor = ConsoleColor.White;

                str = "B";

            }

            else

            {

                switch (map[i])

                {

                    case 0:

                        Console.ForegroundColor = ConsoleColor.White;

                        str = "□";

                        break;

                    case 1:

                        Console.ForegroundColor = ConsoleColor.Yellow;

                        str = "◎";

                        break;

                    case 2:

                        Console.ForegroundColor = ConsoleColor.Red;

                        str = "☆";

                        break;

                    case 3:

                        Console.ForegroundColor = ConsoleColor.Green;

                        str = "▲";

                        break;

                    case 4:

                        Console.ForegroundColor = ConsoleColor.Blue;

                        str = "卐";

                        break;

 

                }

            }

            

            

            return str;

        

        }

        /// <summary>

        /// 画地图的方法

        /// </summary>

        static void HuaDiTu() {

            for (int i = 0; i < 30; i++)

            {

                Console.Write(SheZhiDiTuXinXi(i));

            }

            Console.WriteLine();

            for (int i = 30; i < 35; i++)

            {

                for (int j = 0; j < 29; j++)

                {

                    Console.Write("  ");

                }

                Console.WriteLine(SheZhiDiTuXinXi(i));

            }

            for (int i = 64; i > 34; i--)

            {

                Console.Write(SheZhiDiTuXinXi(i));

            }

            Console.WriteLine();

            for (int i = 65; i < 70; i++)

            {

                Console.WriteLine(SheZhiDiTuXinXi(i));

            }

            for (int i = 70; i < 100; i++)

            {

                Console.Write(SheZhiDiTuXinXi(i));

            }

            Console.WriteLine();

        

        

        }

        /// <summary>

        /// 玩游戏的方法

        /// </summary>

        static void PlayGame(int i) {

            Console.WriteLine("请玩家{0}按掷骰子(按任意键继续)",playNames[i]);

            Console.ReadKey(true);

            //生成1~6的随机数

            Random r = new Random();

            int rNum = r.Next(1, 7);

            Console.WriteLine("请玩家{0}掷c出的点数为{1}。",playNames[i],rNum);

            playZhuoBiao[i] += rNum;

            //修正坐标方法

            XiuZheng();

            switch (map[playZhuoBiao[i]])

            {

                case 0:

                    Console.WriteLine("玩家{0}踩中了方块什么也没发生",playNames[i]);

                    break;

                case 1:

                    #region 玩家{0}踩中了幸运轮盘。请选择:1.双方交换位置。2.轰炸对方使对方后退6步。

                    Console.WriteLine("玩家{0}踩中了幸运轮盘。请选择:1.双方交换位置。2.轰炸对方使对方后退6步。", playNames[i]);

                    string ShuRu = Console.ReadLine();

                    while (true)

                    {

                        if (ShuRu == "1")

                        {

                            Console.WriteLine("您选择了1.双方交换位置。");

                            int temp = playZhuoBiao[i];

                            playZhuoBiao[i] = playZhuoBiao[1 - i];

                            playZhuoBiao[1 - i] = temp;

                            break;

                        }

                        else if (ShuRu == "2")

                        {

                            Console.WriteLine("您选择了:2.轰炸对方使对方后退6步。");

                            playZhuoBiao[1 - i] -= 6;

                            break;

 

                        }

                        else

                        {

                            Console.WriteLine("您输入的格式不正确请从新输入:1.双方交换位置。2.轰炸对方使对方后退6步。");

                           ShuRu = Console.ReadLine();

                        }

                    }

                   

#endregion

                    break;

                case 2:

                    Console.WriteLine("玩家{0}踩中了地雷,后退6步", playNames[i]);

                    playZhuoBiao[i] -= 6;

                    break;

                case 3:

                    Console.WriteLine("玩家{0}踩中了暂停,暂停11回合", playNames[i]);

                    ZhuangTai[i] = true;

                    break;

                case 4:

                    Console.WriteLine("玩家{0}踩中了时空隧道,前进10步", playNames[i]);

                    playZhuoBiao[i] += 10;

                    break;

            }

            //修正坐标的方法

            XiuZheng();

            Console.ReadKey(true);

            //清屏

            Console.Clear();

            //更新地图

            HuaDiTu();

        }

 

        static void XiuZheng() {

            if (playZhuoBiao[0]<0)

            {

                playZhuoBiao[0] = 0;

            }

            if (playZhuoBiao[0]>99)

            {

                playZhuoBiao[0] = 99;

            }

 

            if (playZhuoBiao[1] < 0)

            {

                playZhuoBiao[1] = 0;

            }

            if (playZhuoBiao[1] > 99)

            {

                playZhuoBiao[1] = 99;

            }

        

        }

    }

}

*********************************************************************************************

完整版:游戏代码

   添加的新功能

   1.可以选择与电脑对战

   2.可以选择游戏难度

   3.优化了游戏界面

using System;

using System.Collections.Generic;

using System.Linq;

using System.Text;

using System.Threading.Tasks;

 

namespace 3

{

    class Program

    {

        static string[] playNames = new string[2];

        static int[] map=new int[100];

        static int[] playZhuoBiao=new int[2];

        static bool[] ZhuangTai = new bool[2];

        static int[] moShi =new int[2];

        static string nandunName;

        static bool dianNao;

        static void Main(string[] args)

        {

           

            HuaBiaoTi();

            XuanZhe();

            NanDu();

            SheZhiWanJiaName();

            Console.Clear();

            SheZhiZhangAi();

            HuaDiTu();

            while (true)

            {

                

                if (ZhuangTai[0]==false)

                {

                    PlayGame(0);

                }

                else

                {

                    ZhuangTai[0] = false;

                }

                if (playZhuoBiao[0]==99)

                {

                    Console.WriteLine("玩家{0}获得游戏胜利",playNames[0]);

                    break;

                }

                if (playZhuoBiao[1] == 99)

                {

                    Console.WriteLine("玩家{0}获得游戏胜利", playNames[1]);

                    break;    

                }

 

                if (ZhuangTai[1] == false)

                {

                    PlayGame(1);

                }

                else

                {

                    ZhuangTai[1] = false;

                }

            }

 

            Console.ReadKey();

        }

        /// <summary>

        /// 画标题的方法

        /// </summary>

        static void HuaBiaoTi()

        {

            Console.ForegroundColor = ConsoleColor.DarkRed;

               

            Console.ForegroundColor = ConsoleColor.Green;

            Console.WriteLine("∷∷∷∷∷∷∷∷∷∷∷∷∷∷∷∷∷∷∷∷∷∷∷∷∷∷∷");

            Console.WriteLine("∷     ∷                                    ∷     ∷");

            Console.ForegroundColor = ConsoleColor.DarkMagenta;

            Console.WriteLine("∷     ∷                                    ∷     ∷");

            Console.ForegroundColor = ConsoleColor.Yellow;

            Console.Write("∷∷∷∷∷∷∷∷     ");

            Console.ForegroundColor = ConsoleColor.Magenta;

            Console.Write("欢迎来到飞行棋");

            Console.ForegroundColor = ConsoleColor.Yellow;

            Console.WriteLine("   ∷∷∷∷∷∷∷∷");

            Console.ForegroundColor = ConsoleColor.DarkMagenta;

            Console.WriteLine("∷     ∷                                    ∷     ∷");

            Console.ForegroundColor = ConsoleColor.Green;

            Console.Write("∷     ∷                 ");

            Console.ForegroundColor = ConsoleColor.Blue;

            Console.Write("LYC");

            Console.ForegroundColor = ConsoleColor.Green;

            Console.WriteLine("                ∷     ∷");

            Console.WriteLine("∷∷∷∷∷∷∷∷∷∷∷∷∷∷∷∷∷∷∷∷∷∷∷∷∷∷∷");

            Console.ForegroundColor = ConsoleColor.White;

        }

        /// <summary>

        /// 设置角色名字的方法

        /// </summary>

        static void SheZhiWanJiaName()

        {

            Console.WriteLine("请输入玩家A的姓名");

            playNames[0] = Console.ReadLine();

            while (true)

            {

                if (playNames[0] == "")

                {

                    Console.WriteLine("玩家的姓名不能为空请从新输入");

                    playNames[0] = Console.ReadLine();

                }

                else

                {

                    Console.WriteLine("玩家{0}已上线", playNames[0]);

                    break;

                }

            }

            if (dianNao)

            {

                Console.WriteLine("请输入玩家B的姓名");

                playNames[1] = Console.ReadLine();

                while (true)

                {

                    if (playNames[1] == "")

                    {

                        Console.WriteLine("玩家的姓名不能为空请从新输入");

                        playNames[1] = Console.ReadLine();

                    }

                    else if (playNames[0] == playNames[1])

                    {

                        Console.WriteLine("玩家名不能相同,请从新输入");

                        playNames[1] = Console.ReadLine();

                    }

                    else

                    {

                        Console.WriteLine("玩家{0}已上线", playNames[1]);

                        break;

                    }

            }

        

            }

 

 

        }

        /// <summary>

        /// 设置障碍的方法

        /// </summary>

        static void SheZhiZhangAi()

        {

            int[] luckyTurn = { 6, 23, 40, 55, 69, 83 };//幸运轮盘◎

            for (int i = 0; i < luckyTurn.Length; i++)

            {

                map[luckyTurn[i]]=1;

            }

            int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷☆

            for (int i = 0; i < landMine.Length; i++)

            {

                map[landMine[i]] = 2;

            }

            int[] pause = { 9, 27, 60, 93 };//暂停▲

            for (int i = 0; i < pause.Length; i++)

            {

                map[pause[i]] = 3;

            }

            int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//时空隧道卐

            for (int i = 0; i < timeTunnel.Length; i++)

            {

                map[timeTunnel[i]] = 4;

            }

 

 

        }

        /// <summary>

        /// 设置地图信息

        /// </summary>

        static string SheZhiDiTuXinXi(int i) {

            string str = "";

            if (playZhuoBiao[0]==playZhuoBiao[1]&&playZhuoBiao[0]==i)

            {

                str = "<>";

            }

            else if (playZhuoBiao[0]==i)

            {

                str = "Α";

            }

            else if (playZhuoBiao[1]==i)

            {

                str = "Β";

            }

            else

            {

                switch (map[i])

                {

                    case 0:

                        Console.ForegroundColor = ConsoleColor.White;

                        str = "□";

                        break;

                    case 1:

                        Console.ForegroundColor = ConsoleColor.Yellow;

                        str = "◎";

                        break;

                    case 2:

                        Console.ForegroundColor = ConsoleColor.Red;

                        str = "☆";

                        break;

                    case 3:

                        Console.ForegroundColor = ConsoleColor.Green;

                        str = "▲";

                        break;

                    case 4:

                        Console.ForegroundColor = ConsoleColor.Blue;

                        str = "卐";

                        break;

                }

            }

          

            return str;

        

        

        }

        /// <summary>

        ///  画地图的方法

        /// </summary>

        static void HuaDiTu() {

           

            Random r = new Random();

            int rNnmC = r.Next(1, 9);

            switch (rNnmC)

            {

                case 1:

                    Console.ForegroundColor = ConsoleColor.Yellow;

                    break;

                case 2:

                    Console.ForegroundColor = ConsoleColor.Blue;

                    break;

                case 3:

                    Console.ForegroundColor = ConsoleColor.Yellow;

                    break;

                case 4:

                    Console.ForegroundColor = ConsoleColor.Red;

                    break;

                case 5:

                    Console.ForegroundColor = ConsoleColor.Magenta;

                    break;

                case 6:

                    Console.ForegroundColor = ConsoleColor.DarkGreen;

                    break;

                case 7:

                    Console.ForegroundColor = ConsoleColor.DarkCyan;

                    break;

                case 8:

                    Console.ForegroundColor = ConsoleColor.Cyan;

                    break;

                   

            }

 

            Console.WriteLine("ΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞ");

            Console.WriteLine("Э    A 代表:{0}        ", playNames[0]);

            Console.WriteLine("Э    B 代表:{0}     ◎幸运轮盘 ☆地雷 ▲暂停  卐时空隧道", playNames[1]);

            Console.WriteLine("Э  游戏模式:{0}       ", nandunName);

            Console.WriteLine("ΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞΞ");

            Console.ForegroundColor = ConsoleColor.White;

            for (int i = 0; i < 30; i++)

            {

                Console.Write(SheZhiDiTuXinXi(i));

            }

            Console.WriteLine();

            for (int i = 30; i < 35; i++)

            {

                for (int j = 0; j < 29; j++)

                {

                    Console.Write("  ");

                }

                Console.WriteLine(SheZhiDiTuXinXi(i));

            }

            for (int i = 64; i >34; i--)

            {

                Console.Write(SheZhiDiTuXinXi(i));

            }

            Console.WriteLine();

            for (int i = 65; i < 70; i++)

            {

                Console.WriteLine(SheZhiDiTuXinXi(i));

            }

            for (int i = 70; i < 100; i++)

            {

                Console.Write(SheZhiDiTuXinXi(i));

            }

            Console.WriteLine();

                  

        

        }

        /// <summary>

        /// 玩游戏的方法

        /// </summary>

        static void PlayGame(int i ) {

            Console.WriteLine("玩家{0}开始掷骰子(按任意键继续)",playNames[i]);

            if (dianNao==true||i==0)

            {

                Console.ReadKey(true);

            }

            Random r = new Random();

            int rNum = r.Next(1, 7);

            Console.WriteLine("玩家{0}掷出的点数为:{1}.(按任意键继续)",playNames[i],rNum);

            playZhuoBiao[i] += rNum;

            XiuZheng();

            if (playZhuoBiao[0]==playZhuoBiao[1])

            {

                Console.WriteLine("玩家{0}攻击了玩家{1},玩家{2}退后6步",playNames[i],playNames[1-i],playNames[1-i]);

                playZhuoBiao[1 - i] -= 6;

            }

            switch (map[playZhuoBiao[i]])

            {

                case 0:

                    Console.WriteLine("玩家{0}踩中了方块什么也没发生", playNames[i]);

                    break;

                case 1:

                  

                    if (dianNao==false&&i==1)

                    {

                        Console.WriteLine("{0}踩中了幸运轮盘。请选择:1.双方交换位置。2.轰炸对方使对方后退{1}步。", playNames[i], moShi[0]);

                        if (playZhuoBiao[i]>playZhuoBiao[1-i])

                        {

                            Console.WriteLine("电脑选择了2.轰炸对对方,对方后退{0}步。。", moShi[0]);

                            playZhuoBiao[1 - i] -= moShi[0];

                        }

                        else

                        {

                            Console.WriteLine("电脑选择了:1.双方交换位置");

                            int temp = playZhuoBiao[i];

                            playZhuoBiao[i] = playZhuoBiao[1 - i];

                            playZhuoBiao[1 - i] = temp;

                        }

                        Console.WriteLine("按任意键继续");

                        Console.ReadKey();

                    }

                    else

                    {

                        Console.WriteLine("玩家{0}踩中了幸运轮盘。请选择:1.双方交换位置。2.轰炸对方使对方后退6步。", playNames[i]);

                        string ShuRu = Console.ReadLine();

                        while (true)

                        {

                            if (ShuRu == "1")

                            {

                                Console.WriteLine("您选择了1.双方交换位置。");

                                int temp = playZhuoBiao[i];

                                playZhuoBiao[i] = playZhuoBiao[1 - i];

                                playZhuoBiao[1 - i] = temp;

                                break;

                            }

                            else if (ShuRu == "2")

                            {

                                Console.WriteLine("您选择了:2.轰炸对方使对方后退6步。");

                                playZhuoBiao[1 - i] -=6;

                                break;

 

                            }

                            else

                            {

                                Console.WriteLine("您输入的格式不正确请从新输入:1.双方交换位置。2.轰炸对方使对方后退6步。");

                                ShuRu = Console.ReadLine();

                            }

                        }

                    }

                   

 

 

                    break;

                case 2:

                    if (dianNao == false && i == 1)

                    {

                        Console.WriteLine("{0}踩中了地雷,后退6步", playNames[i]);

                        playZhuoBiao[i] -= 6;

 

                    }

                    else

                    {

                        Console.WriteLine("玩家{0}踩中了地雷,后退{1}步", playNames[i],moShi[0]);

                        playZhuoBiao[i] -= moShi[0];

                    }

                    break;

                case 3:

                    Console.WriteLine("玩家{0}踩中了暂停,暂停1回合", playNames[i]);

                    ZhuangTai[i] = true;

                    break;

                case 4:

                    if (dianNao == false && i == 1)

                    {

                        Console.WriteLine("{0}踩中了时空隧道,前进10步", playNames[i]);

                        playZhuoBiao[i] += 10;

                    }

                    else

                    {

                        Console.WriteLine("玩家{0}踩中了时空隧道,前进{1}步", playNames[i], moShi[1]);

                        playZhuoBiao[i] += moShi[1];

                    }

                  

                    break;

 

            }

            XiuZheng();

            Console.ReadKey(true);

            Console.Clear();

            HuaDiTu();

        }

        /// <summary>

        /// 修正方法

        /// </summary>

        static void XiuZheng() {

            if (playZhuoBiao[0]<0)

            {

                playZhuoBiao[0] = 0;

            }

            if (playZhuoBiao[0]>99)

            {

                playZhuoBiao[0] = 99;

            }

            if (playZhuoBiao[1] < 0)

            {

                playZhuoBiao[1] = 0;

            }

            if (playZhuoBiao[1] > 99)

            {

                playZhuoBiao[1] = 99;

            }

        }

        /// <summary>

        /// 选择

        /// </summary>

        static void XuanZhe() {

            Console.WriteLine("请选择:1.与电脑对战。2.与玩家对战");

            string xuanZhe = Console.ReadLine();

            while (true)

            {

                if (xuanZhe == "1")

                {

                    dianNao = false;

                    playNames[1] = "电脑";

                    break;

                }

                else if (xuanZhe == "2")

                {

                    dianNao = true;

                    break;

                }

                else

                {

                    Console.WriteLine("您输入有误,请从新输入:1.与电脑对战。2.与玩家对战");

                    xuanZhe = Console.ReadLine();

                }

            }

      

        

        }

        /// <summary>

        /// 设置难度

        /// </summary>

        static void NanDu(){

        

       

            if (  dianNao == false)

            {

                Console.WriteLine("请选择难度:1.普通 2.困难");

                string nanDu = Console.ReadLine();

                while (true)

                {

                    if (nanDu == "1")

                    {

                        Console.WriteLine("您选择的是普通模式");

                        moShi[0] = 6;

                        moShi[1] = 10;

                        nandunName = "普通模式";

                        break;

 

                    }

                    else if (nanDu == "2")

                    {

                        Console.WriteLine("您选择的是困难模式");

                        moShi[0] = 10;

                        moShi[1] = 5;

                        nandunName = "困难模式";

                        break;

                    }

                    else

                    {

                        Console.WriteLine("您输入的格式有误请从新输入");

                        nanDu = Console.ReadLine();

                    }

                }

 

 

            }

            else

            {

                moShi[0] = 6;

                moShi[1] = 10;

                nandunName = "普通模式";

 

            }

         

           

        }

 

    }

}

  本作品主要是为了跟大家交流和分享一下学习经验,如有什么不对的地方还请大家见谅。

                                                                 原创作品(纯手打)

 

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