java oop 第五章 快速击键系统

package cn.oop.game;

import java.util.Random;
package cn.oop.game;

public class Level {
	
	private int levelNo; //级别号
	private int strLength;//各级别一次输出字符串的长度
	private int strTimes;  //各级别输出字符串的次数
	private int timeLimit;  //各级别闯关的时间限制
	private int perScore;  //各级别成功输入一次字符串后增加的分值
	public Level(){
		
	}
	public Level(int levelNo, int strLength, int strTimes, int timeLimit,
			int perScore) {
		super();
		this.levelNo = levelNo;
		this.strLength = strLength;
		this.strTimes = strTimes;
		this.timeLimit = timeLimit;
		this.perScore = perScore;
	}
	public int getLevelNo() {
		return levelNo;
	}
	public void setLevelNo(int levelNo) {
		this.levelNo = levelNo;
	}
	public int getStrLength() {
		return strLength;
	}
	public void setStrLength(int strLength) {
		this.strLength = strLength;
	}
	public int getStrTimes() {
		return strTimes;
	}
	public void setStrTimes(int strTimes) {
		this.strTimes = strTimes;
	}
	public int getTimeLimit() {
		return timeLimit;
	}
	public void setTimeLimit(int timeLimit) {
		this.timeLimit = timeLimit;
	}
	public int getPerScore() {
		return perScore;
	}
	public void setPerScore(int perScore) {
		this.perScore = perScore;
	}
	

}

package cn.oop.game;

public class LevelParam extends Level {

	public LevelParam(int levelNo, int strLength, int strTimes, int timeLimit,int perScore) {			
		super(levelNo, strLength, strTimes, timeLimit, perScore);		
	}
	public final static Level levels[]=new Level[6];	
	static{
		levels[0]=new Level(1,2,10,30,1);
		levels[1]=new Level(2,3,9,34,2);
		levels[2]=new Level(3,4,8,22,5);
		levels[3]=new Level(4,5,7,18,8);
		levels[4]=new Level(5,6,6,15,10);
		levels[5]=new Level(6,7,5,12,15);
	}
	
	
}

package cn.oop.game;

public class MyMain {

	/**
	 * @param args
	 */
	public static void main(String[] args) {
		Player player=new Player();
		player.play();

	}

}

package cn.oop.game;
import java.util.*;
public class Player {
	private int levelNo;//玩家当前级别号
	private int curScore;//玩家当前级别积分
	private long startTime;//当前级别开始时间
	private int elapsedTime;//当前级别已用时间

	
	public int getLevelNo() {
		return levelNo;
	}


	public void setLevelNo(int levelNo) {
		this.levelNo = levelNo;
	}


	public int getCurScore() {
		return curScore;
	}


	public void setCurScore(int curScore) {
		this.curScore = curScore;
	}


	public long getStartTime() {
		return startTime;
	}


	public void setStartTime(long startTime) {
		this.startTime = startTime;
	}


	public int getElapsedTime() {
		return elapsedTime;
	}


	public void setElapsedTime(int elapsedTime) {
		this.elapsedTime = elapsedTime;
	}


	//玩家玩游戏
	public void play(){
		Game game=new Game(this);
		Scanner input=new Scanner(System.in);
		//外层循环,循环一次级别晋一级
		for (int i = 0; i < LevelParam.levels.length; i++) {
			//1.晋级
			this.levelNo+=1;
			//2.晋级后计时清零,积分清零
			this.startTime=System.currentTimeMillis();
			this.curScore=0;
			//3.内层循环,循环一次完成一次字符串的输出、输入比较
			for (int j = 0; j < LevelParam.levels[levelNo-1].getStrTimes(); j++) {
				//游戏输出字符串
				String outStr=game.printStr();
				System.out.println(outStr);
				//接受用户输入
				String inStr=input.next();
				//游戏判断玩家输入是否正确,并输入相应结果信息
				game.printResult(outStr, inStr);
				
			}
		}
	}
}

public class Game {private Player player;/** * 构造函数,传入玩家信息 */public Game(Player player){this.player=player;}/** * 输出指定级别规定长度的字符串 * @return 输出的字符串,用于和用户输入比较 */public String printStr(){StringBuffer buffer=new StringBuffer();int Studd=LevleParam.levels[player.getLevelNo()-1].getStrLength();Random random=new Random();//通过循环生成要输出的字符串for (int i = 0; i <Studd; i++) {//产生随机数int rand=random.nextInt(Studd);//根据随机数拼接字符串switch(rand){case 0:buffer.append(">");break;case 1:buffer.append("<");break;case 2:buffer.append("*");break;case 3:buffer.append("&");break;case 4:buffer.append("%");break;case 5:buffer.append("#");break;}}return buffer.toString();}public void printResult(String out,String in){if(out.equals(in)){long time=System.currentTimeMillis();if(time-player.getStartTime()/1000>LevelParam.levels[player.getLevelNo()-1].getTimeLimit()){System.out.println("你输入太慢,已经超时,退出");System.exit(1);}else{// 当前说获得分值player.setCurScore(player.getCurScore()+ LevelParam.levels[player.getLevelNo() - 1].getPerScore());// 游戏所需时间player.setElapsedTime((int) (time - player.getStartTime()) / 1000);int levelNo=player.getLevelNo();int score=player.getCurScore();int elapsedTime=player.getElapsedTime();System.out.println("输入正确,您的级别"+levelNo+"您的积分"+score+"已用时间"+elapsedTime+"秒。");if(levelNo==6){System.out.println("游戏结束");System.exit(1);}}}else{System.out.println("输入错误,退出");System.exit(1);}}}


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